Is Thief's new 2hour On the Test Server yet?
(P.S Thanks for the information :O! I have to ask, Um, How is it being adjusted O_____O?)
Is Thief's new 2hour On the Test Server yet?
(P.S Thanks for the information :O! I have to ask, Um, How is it being adjusted O_____O?)
You should probably adjust the Dancer 2-hour too! This thread has a ton of suggestions, so pick one!
Thank you, camate. Keeping the two twohours (onehours!) on separate timers was a good move, I am glad this is how it turned out. Now we no longer have to worry about one of them completely overshadowing the other, because you would be able to use both anyway.
It could also mitigate some of the impact of the recent smn and sch 2h nerfs, seeing as they would now be able to follow up with another onehour right afterwards. Well, assuming the new ones will be good. Let's hope for that!
Last edited by Mirage; 10-26-2012 at 03:33 AM.
If you're going to adjust the current 2 hours to be weaker/shorter duration don't bother making them 1 hour. With every dev post promising something grand there is always that underlying nerf just waiting to say hi.
Vivik- Asura
Do you know who you really are? Are you sure it’s really you?
The point is that reducing them to one hour makes almost no difference at all when you look at how most two hours are used. It really has nothing to do with balance. By reducing the effectiveness of the "one hours" they are in effect making them useless for anything. How often do you use your 2hr?
The real issue here (whether they will admit it or not) is the development teams obvious lack experience doing anything in the game. It's pretty evident by the choices they make when nerfing things in general. Sometimes I wonder if they even play at all anymore...
Last edited by Vivik; 10-26-2012 at 05:00 PM.
Vivik- Asura
Do you know who you really are? Are you sure it’s really you?
Because Dodging Melee only attacks for 30 seconds every hour, Self Destructing, Or anything PLD ever does would completely turn the game on its head. Tessera Saio's would drop from Land Worms, Absolute Virtue would make sense, Legion would be useful. Gil would be Cruor and Cruor would be Rock Salt.
No. No wait, None of those 2hours are so broken they'd need a Nerf in Duration if they were halved in time. Except /MAYBE/ Bard.
But realistically we are getting ahead of ourselves, I'm aiming for a Middle ground scenario, Some will be Adjusted Negatively and some will be Adjusted Positively, But I don't think it will be all that devastating overall.
Whatever you do, don't nerf Mijin Gakure because of this.
Trololololol! I love it.
I love even more how "Thief's new 2 hour will be adjusted" but we don't even know what it is being adjusted from, as it failed to ever even make it to the test server.
I can't help but think that the new 2 hours could maybe have been done like they did the merit WS. Group them into DD/Tank/Support by jobs, and let you merit 3-5 of them that you could use on any of the jobs in that category.
If you only play DD jobs you could choose Meikyo Shisui, Hundred Fists and Mighty strikes for example. If you only play support perhaps Chainspell, Manafont and Soul Voice (that works on all magic not just songs). If you only play Tank jobs you could choose Invincible, Perfect Dodge and Mijin Gakure. Of course if you play a mix, you'd maybe choose Mighty Strikes, Chainspell and Invincible. This, I feel, would make strategies that much more interesting.
Could maybe make them all useable by all jobs, but you can still only choose 3-5. PLD uses invincible, then pops zergressor and Mighty strikes^^
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |