ADL was designed as an ultimate "cheap boss". It's Tanaka's shinying baby, the Neo-Shrinyu / Ozma of FFXI (amongst other esteemed company). In the past we CSS'd DL while we zerged him to prevent him from instantly killing everyone. In ADL's case he's forced to splint and you can only CSS one of this clones yet during that initial damage phase everyone us taking stupid damage amounts. As experienced ADL killers know, if you try to kill him too fast he'll just pop three clones so a pure CSS zerg isn't' possible. Your basically down to using PD (we use an outside SCH with their 2hr locked on the ??? for embrava) to absorb his stupid damage output while you kill him. No PD and your mages will just instantly die on the first oblivion smash / terra slash / dyna implosion / ect..
They'd have to nerf the range on ALL his abilities down to 15~19 yalms in order for him to be killed without a serious dose of luck. A strategy we've incorporated is having a BLU in another party spamming HB / SL / TS / WoR to slow him down. Stuns don't always stick, now do they stick for long, but it does slow him down and keep people alive longer.


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