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  1. #1
    Player Mittenz's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Xilk View Post
    fyi for the uninformed... Beastmasters already have full time familiar for Dynamis. YOu pop it once and the effect stays for the duration of the pet on a jug pet. +10% pet hp (nice but no big deal) and +10% haste from monster trousers +2, which is very nice, but for an experienced bst, this jsut means I have to fight DC's and not EP's to farm because my pet KIll's them too fast and proc rate goes way down.
    Unless they changed it your familiared jug depops after 30mins so while your statement is not incorrect it certainly is not the full jug duration. (though I have not really played bst since the 90 cap so it's possible)
    (0)
    Last edited by Mittenz; 09-06-2012 at 11:15 PM.

  2. #2
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by Mittenz View Post
    Unless they changed it your familiared jug depops after 30mins so while your statement is not incorrect it certainly is not the full jug duration. (though I have not really played bst since the 90 cap so it's possible)
    You are misinformed. This has been tested recently. Here is an easy way for you to retest it if you harbor lingering concerns.

    Go into abyssea and summon a pet.
    Fight something to get pet below 50% hp.
    Use the temp item Healing Salve I (obtained w/ 300 cruor from cruor prospector) - This will cure exactly 50% of pet HP.
    Use Familiar -
    Repeat above steps to use Healing Salve I - You will find the max pet hp has increased by 10%
    Repeat the test after several time intervals (but before you lose the pet)
    You will find the max HP does not reduce for the life of the pet.
    The Familiar effect lasts for the duration of the Jug Pet.

    I'm pretty sure credit for this testing goes to Falkirk, but I don't remember which forum it was on. I didn't take the time to find the post right now. Its probably on the bst threads in alla, but might be on ffxiah.

    Whatever assumption or hearsay you heard at level 90 was not accurate.
    (1)
    Last edited by Xilk; 09-07-2012 at 01:26 AM.
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  3. #3
    Player Mittenz's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Xilk View Post
    You are misinformed. This has been tested recently. Here is an easy way for you to retest it if you harbor lingering concerns.

    Go into abyssea and summon a pet.
    Fight something to get pet below 50% hp.
    Use the temp item Healing Salve I (obtained w/ 300 cruor from cruor prospector) - This will cure exactly 50% of pet HP.
    Use Familiar -
    Repeat above steps to use Healing Salve I - You will find the max pet hp has increased by 10%
    Repeat the test after several time intervals (but before you lose the pet)
    You will find the max HP does not reduce for the life of the pet.
    The Familiar effect lasts for the duration of the Jug Pet.

    I'm pretty sure credit for this testing goes to Falkirk, but I don't remember which forum it was on. I didn't take the time to find the post right now. Its probably on the bst threads in alla, but might be on ffxiah.

    Whatever assumption or hearsay you heard at level 90 was not accurate.
    It wasn't hearsay or assumptions it was simply me going into salvage summoning a pet familiaring it then having it depop after 30mins for no reason after 5-6 times I stopped doing it before I was sure I would be done in 30mins though I will try it again in a bit once I get home from work but at 90 familiar didn't simply wear off your jug pet it depopped it after 30mins
    (0)
    Last edited by Mittenz; 09-07-2012 at 01:37 AM.

  4. #4
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    MMM - Requires everyone to have said runes etc.... Not likely.
    You have no idea how MMM works, do you?
    (5)

  5. #5
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Selindrile View Post
    Cor 2hr - That's why you see shouts offering a reward, you do that until you find someone who sets your parties 2hr.
    MMM - It requires 1 person to have said runes, also the party can copy that tabula as many times as they want, and there's pretty much always already one up to copy at Duplidox anyway.
    Resheph/Awahondo - 1 Pop, no waiting, that's what we always do before Provenance Watcher.
    ISL Chests - You just go ask a party that's already got lights (pay them) for an isl chest, they're usually pretty happy, besides, not like it takes long to build azure, just go to anywhere where there's 100% x 16 azure mobs.
    Limbus Chests - Point is, SCH/Smn already get multi 2hrs there, though this old content is so easy to lowman now nobody cares about balancing it, it's cake without any 2hrs.
    MMM If only, Phoenix never has any. Though I'll be honest, forgot you could copy them.

    I agreed with Reseph ... as for others, meh!

    Like I said, EMBRAVA was OVER-POWERED before. Regardless the means, I'm just glad it's being nerfed, same with PD, though to a lesser level.

    People don't want it nerfed the same reason they hated moving away from Abyssea.
    (2)
    Last edited by Daniel_Hatcher; 09-06-2012 at 07:41 AM.

  6. #6
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    probably doable with a full party of SMNs doing a stunlock rotation with shock squall, but risky as a single dynamis implosion will end the fight.
    (1)

  7. #7
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Monchat View Post
    probably doable with a full party of SMNs doing a stunlock rotation with shock squall, but risky as a single dynamis implosion will end the fight.


    You just need 2 SMNs. He won't live past 2 Squalls. And yes definitely takes some luck, but 100% killable without PD.

    Scherzo/Earthen Armor will allow you to live past a single implosion.


    Nothing requires PD or Embrava in this game. They just make it easier, more efficient and more available to the masses.
    (3)
    Masamune
    Arma up next!

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Taint2 View Post
    You just need 2 SMNs. He won't live past 2 Squalls. And yes definitely takes some luck, but 100% killable without PD.

    Scherzo/Earthen Armor will allow you to live past a single implosion.


    Nothing requires PD or Embrava in this game. They just make it easier, more efficient and more available to the masses.
    You show me a single win of Neo-Nyzul Isle, without Embrava, that gets floor 100, and I will agree with you. Until that time, it is the 1 single event I see as a requirement to have Embrava to complete.
    (3)

  9. #9
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Taint2 View Post
    You just need 2 SMNs. He won't live past 2 Squalls. And yes definitely takes some luck, but 100% killable without PD.

    Scherzo/Earthen Armor will allow you to live past a single implosion.
    Scherzo and earthen armor are worthless on this fight unless you're severely underleveled or you intentionally gear up with as much -HP junk as you can find. I don't know where you'd get the idea they'd be useful. There's other problems with your suggested strategy, but I'll just let them get by for now because I'm freaking tired of hearing people think scherzo does anything when you're getting beat on by 4 targets who only hit for 300-700 damage.

    ADL is not hard because he hits for massive damage in single hits. He's hard because you have to deal with 2-4 of them spamming aga III (IV when lower on health), and AoE WSs which do too little damage to trigger scherzo. It's like thinking scherzo will save you vs. hundred fists.
    (3)

  10. #10
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Yinnyth View Post
    Scherzo and earthen armor are worthless on this fight unless you're severely underleveled or you intentionally gear up with as much -HP junk as you can find. I don't know where you'd get the idea they'd be useful. There's other problems with your suggested strategy, but I'll just let them get by for now because I'm freaking tired of hearing people think scherzo does anything when you're getting beat on by 4 targets who only hit for 300-700 damage.

    ADL is not hard because he hits for massive damage in single hits. He's hard because you have to deal with 2-4 of them spamming aga III (IV when lower on health), and AoE WSs which do too little damage to trigger scherzo. It's like thinking scherzo will save you vs. hundred fists.

    If I hadn't killed without PD I'd agree with you. But I have and so have otheres.....squall is a powerful tool, he won't be getting much of anything off. Earthen armor/scherzo are just part of stacking the odds, good DDs and squalls are the foundation.

    Is it fool proof, hell no, is it doable, without a doubt.
    (3)
    Masamune
    Arma up next!

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