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  1. #551
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Never said it would be easy.
    (1)

  2. #552
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Monchat View Post
    probably doable with a full party of SMNs doing a stunlock rotation with shock squall, but risky as a single dynamis implosion will end the fight.


    You just need 2 SMNs. He won't live past 2 Squalls. And yes definitely takes some luck, but 100% killable without PD.

    Scherzo/Earthen Armor will allow you to live past a single implosion.


    Nothing requires PD or Embrava in this game. They just make it easier, more efficient and more available to the masses.
    (3)
    Masamune
    Arma up next!

  3. #553
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Insaniac View Post
    I think I said this before but the biggest problem is the unstunnable tandem volley of TP moves ADL and his clone(s) unleash after splitting. It's not really easy to live through that on a mage job. If you make it through that and dedicate one sch per ADL to stun TP moves and keep a shock squall order up you will maybe have a decent chance of winning but low manning it with mules and such will be out of he question.


    We've done it with 8 real players and 3 mules.

    5 DD, SCH, BRD, 2 SMN (1 real, 1 mule), WHM mule, COR mule and luck.
    (0)
    Masamune
    Arma up next!

  4. #554
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by Mittenz View Post
    Unless they changed it your familiared jug depops after 30mins so while your statement is not incorrect it certainly is not the full jug duration. (though I have not really played bst since the 90 cap so it's possible)
    You are misinformed. This has been tested recently. Here is an easy way for you to retest it if you harbor lingering concerns.

    Go into abyssea and summon a pet.
    Fight something to get pet below 50% hp.
    Use the temp item Healing Salve I (obtained w/ 300 cruor from cruor prospector) - This will cure exactly 50% of pet HP.
    Use Familiar -
    Repeat above steps to use Healing Salve I - You will find the max pet hp has increased by 10%
    Repeat the test after several time intervals (but before you lose the pet)
    You will find the max HP does not reduce for the life of the pet.
    The Familiar effect lasts for the duration of the Jug Pet.

    I'm pretty sure credit for this testing goes to Falkirk, but I don't remember which forum it was on. I didn't take the time to find the post right now. Its probably on the bst threads in alla, but might be on ffxiah.

    Whatever assumption or hearsay you heard at level 90 was not accurate.
    (1)
    Last edited by Xilk; 09-07-2012 at 01:26 AM.
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  5. #555
    Player Mittenz's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Xilk View Post
    You are misinformed. This has been tested recently. Here is an easy way for you to retest it if you harbor lingering concerns.

    Go into abyssea and summon a pet.
    Fight something to get pet below 50% hp.
    Use the temp item Healing Salve I (obtained w/ 300 cruor from cruor prospector) - This will cure exactly 50% of pet HP.
    Use Familiar -
    Repeat above steps to use Healing Salve I - You will find the max pet hp has increased by 10%
    Repeat the test after several time intervals (but before you lose the pet)
    You will find the max HP does not reduce for the life of the pet.
    The Familiar effect lasts for the duration of the Jug Pet.

    I'm pretty sure credit for this testing goes to Falkirk, but I don't remember which forum it was on. I didn't take the time to find the post right now. Its probably on the bst threads in alla, but might be on ffxiah.

    Whatever assumption or hearsay you heard at level 90 was not accurate.
    It wasn't hearsay or assumptions it was simply me going into salvage summoning a pet familiaring it then having it depop after 30mins for no reason after 5-6 times I stopped doing it before I was sure I would be done in 30mins though I will try it again in a bit once I get home from work but at 90 familiar didn't simply wear off your jug pet it depopped it after 30mins
    (0)
    Last edited by Mittenz; 09-07-2012 at 01:37 AM.

  6. #556
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Taint2 View Post
    You just need 2 SMNs. He won't live past 2 Squalls. And yes definitely takes some luck, but 100% killable without PD.

    Scherzo/Earthen Armor will allow you to live past a single implosion.


    Nothing requires PD or Embrava in this game. They just make it easier, more efficient and more available to the masses.
    You show me a single win of Neo-Nyzul Isle, without Embrava, that gets floor 100, and I will agree with you. Until that time, it is the 1 single event I see as a requirement to have Embrava to complete.
    (3)

  7. #557
    Player SleepStudy's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Machete
    World
    Sylph
    Main Class
    NIN Lv 71
    Quote Originally Posted by Kysaiana View Post
    This is good news. Even if all they did was separate the timers it would change most of the new "2hrs" from being meh to actually used.

    As for Perfect Defense and Embrava, instead of nerfing them, the content that basically requires them to win should be adjusted. That way people would only use them as a luxury or a safety net and people wouldn't care too much if the SP's power was lowered.
    It is just so much easier to nerf the abilities than to actually modify the content


    EDIT: I do agree that they should focus on the content and not the abilities
    (0)
    Last edited by SleepStudy; 09-07-2012 at 03:17 AM. Reason: addition
    Brunettes, not fighter jets

  8. #558
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Taint2 View Post
    You just need 2 SMNs. He won't live past 2 Squalls. And yes definitely takes some luck, but 100% killable without PD.

    Scherzo/Earthen Armor will allow you to live past a single implosion.
    Scherzo and earthen armor are worthless on this fight unless you're severely underleveled or you intentionally gear up with as much -HP junk as you can find. I don't know where you'd get the idea they'd be useful. There's other problems with your suggested strategy, but I'll just let them get by for now because I'm freaking tired of hearing people think scherzo does anything when you're getting beat on by 4 targets who only hit for 300-700 damage.

    ADL is not hard because he hits for massive damage in single hits. He's hard because you have to deal with 2-4 of them spamming aga III (IV when lower on health), and AoE WSs which do too little damage to trigger scherzo. It's like thinking scherzo will save you vs. hundred fists.
    (3)

  9. #559
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Good morning!

    Producer Akihiko Matsui has made a follow-up comment in regards in to his previous post and the feedback that was generated from it, which I would like to share with you. Without further ado~

    Quote Originally Posted by Akihiko_Matsui View Post
    Hello!

    Thank you so much for the abundance of quick responses!

    In regards to the comments we have been seeing from users raising concern that certain content won’t be possible to complete if the effects of Perfect Defense and Embrava are reduced. This is something that even the Development Team is keeping in mind with these adjustments. With that said, we are planning to make necessary adjustments to not only the abilities, but to content as well.

    For both existing content and content to come in the future, I believe that conditions where special monsters are created for the sole purpose of counteracting Perfect Defense and Embrava is not desirable at all. The main idea behind the adjustments to Perfect Defense and Embrava is to correct the situation so it will not come to this.

    As a result we would like to make it so summoner and scholar can widen their range of play and usefulness via other elements. We understand that these adjustments might be somewhat of an inconvenience, but we appreciate your understanding.

    Next, I’d like to provide a follow-up in regards to the separation of the recast timers.
    With the separation of the recast timers it will be possible to utilize the two special job abilities together; however, since the effects were originally added with the idea that they could not be used at the same time, there are some effects currently that create bad balance. We will be adjusting this when we revamp the current effects.

    Also, the situation of not having enough recast timer slots has not yet changed. In order to resolve this problem we are currently working to expand the space; however, this resolution is critical for the separation of the special job ability recast timers. This is also one reason for the delay in implementation.

    Once we have completed this expansion, we believe that we will be able to improve not only the special job abilities, but other abilities that have been limited by this restriction (Steal/Despoil, Soul Jump/Spirit Jump, etc.)
    (60)

    Okipuit - Community Team

  10. #560
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Awesome says Nawesemo.
    (0)

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