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  1. #1
    Player Kroma's Avatar
    Join Date
    Apr 2011
    Posts
    5
    Character
    Kroma
    World
    Odin
    Main Class
    BLM Lv 68
    Has anyone suggested that instead of nerfing or redefining the 2-hour ability in the game, to make these new 2-hours available with the active support job? For instance, a WHM/BLM would have access to both Benediction and the new BLM 2-hour that could provide a supercharged Curaga V back-up with little chance of the WHM getting wiped out. Imagine a SCH/WHM or RDM/WHM that could effectively cast Dispell-ga. Or, in the case of a RDM/NIN, the ability to use Utsusemi when tools are low and still have Chainspell at the ready? I think this is something that could open a whole new realm of customization/strategy and something the dev team should consider. Already I could see some overpowered combos, let's say RNG/THF or the ever-powerful RDM/NIN for instance, but these things could still be adjusted.


    Any thoughts?

    Sorry if this has been suggested, 53 pages is a lot to take in >.<
    (1)

  2. #2
    Player Modoru's Avatar
    Join Date
    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    Quote Originally Posted by Kroma View Post
    Has anyone suggested that instead of nerfing or redefining the 2-hour ability in the game, to make these new 2-hours available with the active support job? For instance, a WHM/BLM would have access to both Benediction and the new BLM 2-hour that could provide a supercharged Curaga V back-up with little chance of the WHM getting wiped out. Imagine a SCH/WHM or RDM/WHM that could effectively cast Dispell-ga. Or, in the case of a RDM/NIN, the ability to use Utsusemi when tools are low and still have Chainspell at the ready? I think this is something that could open a whole new realm of customization/strategy and something the dev team should consider. Already I could see some overpowered combos, let's say RNG/THF or the ever-powerful RDM/NIN for instance, but these things could still be adjusted.


    Any thoughts?

    Sorry if this has been suggested, 53 pages is a lot to take in >.<
    BLM/RDM

    Manafont Chainspell.

    NOPE.
    (1)
    Opinions are opinions. Keep 'em that way.

  3. #3
    Player Kroma's Avatar
    Join Date
    Apr 2011
    Posts
    5
    Character
    Kroma
    World
    Odin
    Main Class
    BLM Lv 68
    Quote Originally Posted by Modoru View Post
    BLM/RDM

    Manafont Chainspell.

    NOPE.
    I think you misunderstood. The sub job would provide one of the new 2-hour abilities, not the original. So for instance, in your BLM/RDM example, the 2 abilities available would be Mana Font and the yet-to-be-named ability for RDM which would "grant an increase to the effect of enhancing magic." Realistically, why would you sub RDM? With it the other way around, you could have Chainspell and another yet-to-be-named ability for BLM which would "grant a drastic decrease in enmity generated by magic attacks." The first example with RDM sub would be so-so at best. But, Chainspell without generating enmity would be pretty awesome.

    Think about it.
    (1)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Kroma View Post
    I think you misunderstood. The sub job would provide one of the new 2-hour abilities, not the original. So for instance, in your BLM/RDM example, the 2 abilities available would be Mana Font and the yet-to-be-named ability for RDM which would "grant an increase to the effect of enhancing magic." Realistically, why would you sub RDM? With it the other way around, you could have Chainspell and another yet-to-be-named ability for BLM which would "grant a drastic decrease in enmity generated by magic attacks." The first example with RDM sub would be so-so at best. But, Chainspell without generating enmity would be pretty awesome.

    Think about it.
    Because your talking about 1 minute of spamming as many high powered T5 Nukes at a mob as you can, against spamming as many T4 nukes without Enmity at a mob as you can. While less~no enmity is helpful, its not often going to beat out the massive damage 20 T5 spells would do by compare to 20 T4 spells. Also you have to take into account how much more MAB is on BLM, so even more power, with Chainspell+Manafont there is no need to hold back for fear of anything except hate.
    (0)

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