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  1. #1
    Player Mageoholic's Avatar
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    Quote Originally Posted by Keyln View Post
    Does everything need to be about RDM? I know you're enthusiastic about Red Mage and all, but do realize that there are 19 other jobs, and nearly all of them need adjustments of one sort or another.
    Can you name the last meaningful update that RDM received that helped define its requirement in a group situation?...neither can I because it has never had one. It has been gifted placebo's over the years, Refresh, Composure, Refresh II, possibly Haste II. It has never undergone a makeover like DNC, it has never seen the direct buffs of PUP, it has never had the role defining adjustments of dedicated jobs. It has ambled along for a decade with no clear cut purpose and outside of its heyday as Meripo healer, and niche role as chainspell stunner it has never had a required tool to bring to the table. It is replaceable in every sense of the word, in nearly every situation it could be involved in.

    Now we are at 99, and you know what.../RDM is just as useful as RDM main in any group setting. BRD/RDM is can bring everything a RDM main can, in addition to everything a BRD brings to the table. What other jobs are currently more useful to a group in a subjob capacity?

    If SE wants RDM to be defined by its enfeebling and enhancing magic roles, then it needs to make it the best in these positions, the only way to do that is to make enfeebling and enhancing skill actually impact the buffs and debuffs RDM can provide.

    If this is not SE's desired approach, then they need to directly improve those areas where they see RDM as a utility. Presently there is no reason to bring a RDM. Its T2 enfeebles are marginal improvements over T1 enfeebles at best, and its other tools are gained by subbing it. Haste and Refresh being attained at sub job level allow for a job like BRD to cap magic haste on its own, and provide more Refresh than RDM can with Refresh II. Its utility is non existent, and its abilities attained post 75 can't even be applied to party members, even as single targets.

    RDM is the single worst off job in this game presently because the only viable abilities that could be useful are locked under level 75 mechanics. Regardless of SP ability given RDM will flounder until SE stops being afraid of RDM and actually gives it meaningful purpose, and a reason to be invited. Enfeebling and Enhancing are the only real avenues to pursue and to fix those, you need to make RDM's skill lead in those schools count for something.

    But I would love to see your case for a job worse off than RDM. Keep in mind other than ToAU merit parties and chain spell stun, RDM has been entirely replaceable throughout this games history.


    (and shit after the implementation of SCH, WHM/SCH could handle meripo parties just as efficiently as a RDM, so even its status as meripo healer was whisked away, leaving its only required use as Chainspell stunning, which was needed in a minute amount of situations.)
    (5)
    Last edited by Mageoholic; 12-02-2012 at 02:59 AM.
    There is no min only max. Or something like that.

  2. #2
    Player tyrantsyn's Avatar
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    Sep 2011
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    Tyrantsyn
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    Quetzalcoatl
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    WAR Lv 99
    Quote Originally Posted by Keyln View Post
    Does everything need to be about RDM? I know you're enthusiastic about Red Mage and all, but do realize that there are 19 other jobs, and nearly all of them need adjustments of one sort or another.
    No it doesn't need to be just about RDM, but it is because of the utter failure in communication and the fact that so many are vocal about it.

    There was a thread made, PPL gave good feed back on how they'd like to see it implemented. And they completely deep 6 the idea with out even giving the player base a reason. On top of that they gave us a simple one shot deal that no one has been happy with. They couldn't even say "hey we goof up, and don't think this idea is going to work out with the way we first envision it. So were going to change it."

    The first SP on RDM wasn't a failure like the BST one. Little to no one complained about it and most were happy with it minus some adjustments. So it makes no sense at all with what they did. Because unlike us, they have fail to communicate what their thought's were on it.

    I mean if thing's are going to be this one side, what's the point of even leaving feed back?
    (8)
    Last edited by tyrantsyn; 12-02-2012 at 06:00 AM.

  3. #3
    Player Merton9999's Avatar
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    Mordru
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    Quetzalcoatl
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    SCH Lv 99
    Quote Originally Posted by tyrantsyn View Post
    No it doesn't need to be just about RDM, but it is because of the utter failure in communication and the fact that so many are vocal about it.

    There was a thread made, PPL gave good feed back on how they'd like to see it implemented. And they completely deep 6 the idea with out even giving the player base a reason. On top of that they gave us a simple one shot deal that no one has been happy with. They couldn't even say "hey we goof up, and don't think this idea is going to work out with the way we first envision it. So were going to change it."

    The first SP on RDM wasn't a failure like the BST one. Little to no one complained about it and most were happy with it minus some adjustments. So it makes no sense at all with what they did. Because unlike us, they have fail to communicate what their thought's were on it.

    I mean if thing's are going to be this one side, what's the point of even leaving feed back?
    You nailed it, really. My annoyance isn't so much that RDM doesn't get anything exciting or useful anymore. It's that the producer has made three "we're listening to you" claim posts now, but that's all they are is claims.

    Because of the universal distaste for the SP ability and the fact that it's completely different than what players asked for in response to the first one, RDM is now just the poster child for SE's unwillingness to act on player feedback, despite verbally responding to it in a banal way.
    (8)

  4. #4
    Player Byrth's Avatar
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    Byrth
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    Lakshmi
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    DNC Lv 99
    Double Duration/Potency... and SE has decided to change Accession so it stacks with all forms of white magic.
    (10)

  5. #5
    Player Merton9999's Avatar
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    Mordru
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    Quetzalcoatl
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    SCH Lv 99
    Quote Originally Posted by Byrth View Post
    Double Duration/Potency... and SE has decided to change Accession so it stacks with all forms of white magic.
    This x 10000. Also, it's totally awesome that so far the only responses to the PUP and NIN SP dev post are about the RDM SP.
    (1)

  6. #6
    Player Mefuki's Avatar
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    Character
    Mefuki
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    Fenrir
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    BLU Lv 99
    Is there anything SE could do to make the current RDM SP2 functional? Perhaps we should give improvement suggestions for it as well, just in case the devs are married to the whole enfeebling theme.
    (1)
    Last edited by Mefuki; 12-01-2012 at 10:05 AM.

  7. #7
    Player Carth's Avatar
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    Apr 2011
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    Bastok
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    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Mefuki View Post
    Is there anything SE could do to make the current RDM SP2 functional? Perhaps we should give improvement suggestions for it as well, just in case the devs are married to the whole enfeebling theme.
    The only way they can make it better is by making it last for more than one spell and allowing it to break immunity.

    However, this is simply placebo because the Enfeebling system hasn't updated beyond level 75 cap, so while Monster resistances have gotten stronger, our enfeebling has not. I know they said they're looking to improve on the Enfeebling system, but they need to bring that out first before releasing a SP that does absolutely nothing.
    (5)

  8. #8
    Player sweetidealism's Avatar
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    Aug 2012
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    Windurst
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    Character
    Lumei
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Carth View Post
    The only way they can make it better is by making it last for more than one spell and allowing it to break immunity.

    However, this is simply placebo because the Enfeebling system hasn't updated beyond level 75 cap, so while Monster resistances have gotten stronger, our enfeebling has not. I know they said they're looking to improve on the Enfeebling system, but they need to bring that out first before releasing a SP that does absolutely nothing.
    I agree wholeheartedly. However, in its current state and in the current metagame, I feel it would be a welcome addition to Red Mage's arsenal if it weren't on an SP Timer.
    (0)
    Last edited by sweetidealism; 12-05-2012 at 05:37 PM.

  9. 12-05-2012 05:31 PM

  10. #10
    Player
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    Besides adding new spells that are worth using, or reworking how current spells work, no, nothing would really make the current ability any good at all.
    (1)

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