Can you name the last meaningful update that RDM received that helped define its requirement in a group situation?...neither can I because it has never had one. It has been gifted placebo's over the years, Refresh, Composure, Refresh II, possibly Haste II. It has never undergone a makeover like DNC, it has never seen the direct buffs of PUP, it has never had the role defining adjustments of dedicated jobs. It has ambled along for a decade with no clear cut purpose and outside of its heyday as Meripo healer, and niche role as chainspell stunner it has never had a required tool to bring to the table. It is replaceable in every sense of the word, in nearly every situation it could be involved in.
Now we are at 99, and you know what.../RDM is just as useful as RDM main in any group setting. BRD/RDM is can bring everything a RDM main can, in addition to everything a BRD brings to the table. What other jobs are currently more useful to a group in a subjob capacity?
If SE wants RDM to be defined by its enfeebling and enhancing magic roles, then it needs to make it the best in these positions, the only way to do that is to make enfeebling and enhancing skill actually impact the buffs and debuffs RDM can provide.
If this is not SE's desired approach, then they need to directly improve those areas where they see RDM as a utility. Presently there is no reason to bring a RDM. Its T2 enfeebles are marginal improvements over T1 enfeebles at best, and its other tools are gained by subbing it. Haste and Refresh being attained at sub job level allow for a job like BRD to cap magic haste on its own, and provide more Refresh than RDM can with Refresh II. Its utility is non existent, and its abilities attained post 75 can't even be applied to party members, even as single targets.
RDM is the single worst off job in this game presently because the only viable abilities that could be useful are locked under level 75 mechanics. Regardless of SP ability given RDM will flounder until SE stops being afraid of RDM and actually gives it meaningful purpose, and a reason to be invited. Enfeebling and Enhancing are the only real avenues to pursue and to fix those, you need to make RDM's skill lead in those schools count for something.
But I would love to see your case for a job worse off than RDM. Keep in mind other than ToAU merit parties and chain spell stun, RDM has been entirely replaceable throughout this games history.
(and shit after the implementation of SCH, WHM/SCH could handle meripo parties just as efficiently as a RDM, so even its status as meripo healer was whisked away, leaving its only required use as Chainspell stunning, which was needed in a minute amount of situations.)


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