At the same time, would it kill them to give us at least some job traits for melee? I mean seriously if you look down our current list we have...
Magic Attack Bonus I~III
Magic Defense Bonus I~III
Fast Cast I~V
Clear Mind I~III
Shield Mastery I~II
Resist Petrify I~II
Magic Burst Bonus I~III
Tranquil Heart
But thats kinda sad when you look at a job meant to be a fighter and a mage in one, because there is only 1 slightly fighter like trait in the list, and its defensive, not to mention we first get it at level 87! I think we should get some melee traits as well...
Attack Bonus I~II(We need Dual Wield subjobs for us to do good damage, which leaves us without the ability to sub jobs with this trait, a loss in attack that hurts RDM quite badly)
Accuracy Bonus I~II(We have lower accuracy than our BLU counterpart, even with Composure, we have no access to traits as a BLU does)
Dual Wield I~III(Every single handed job in the game has access to Dual Wield in some way except PLD, even BLU, through use of spells giving traits, with this we would not need to really ask for Attack Bonus because we may not need a certain sub for DW in the first place)
Fencer I~II(RDM does not always sub a DW sub, there can be many reasons why, but if a RDM is without an offhand blade for some reason, this would give it a nice boost to its damage to attempt to make up some of the loss)
Defense Bonus I~II(There was a time when RDM was a tank beside NIN & PLD, with Runic we are losing any chance at ever reclaiming that role, however we still can tank at times, and a Defense Bonus fits with spells like Phalanx, which are meant to make RDM a more durable mage than the rest of the line up)
Occult Acumen I~IV(RDM is one of the only jobs in the game who could use this trait in an effective manner while keeping up its damage, it is all around build well for RDM, however given to jobs of which almost never see its use put into action)
Of this list the only trait I see that may be over powered for RDM is the request of DW I~III for RDM, this perhaps should be only II, however I think it should go no lower. Even THF & BLU have access to DW III in the end, and they started to gain the traits at level 83(THF) & 80(BLU), so RDM could easily get access to these traits to fit in with the others. In either case however, it is somewhat pathetic that RDM has gone 99 levels as a hybrid melee mage, but SE never saw fit to give it a single melee, or attack relevant trait the entire time.