Hello Matsui,
Final Fantasy XI has come a long way. In getting to where it is today a lot of changes was done to the game, some that was met with high regards, some that was not needed, some that are yet to be, and some that was met with a lot of criticism. I want to point out 3 major game changing implementations that was done to the game and want to see their relevance be reassess for this new level 99 cap era. Here are the three changes below and the links to them.
http://www.playonline.com/pcd/update...B1/detail.html
"The damage and accuracy of a player’s ranged attack are now calculated based on the distance of the player from the monster. This determination varies from weapon to weapon, as does the ideal distance for maximum damage. In addition, the higher the monster’s level is with regard to the player, the less damage will be dealt with a ranged attack."
http://www.playonline.com/pcd/update...N1/detail.html
"An accumulative magic resistance effect has been implemented for monsters that /check as "impossible to gauge."
http://www.playonline.com/pcd/update...G1/detail.html
"The following adjustments have been made to two-handed weapons:
- Two-handed weapons will now receive larger benefits from a character’s attributes, and will also inflict more damage when facing higher-level opponents or enemies with high defense."
I want these past changes made to the game to be reassess for their relevance in the current state of the game. Most of these changes were made in regards to an level 75 cap era with no foresight into the effects these changes might have on the new level 99 cap era. Undo the two-handed weapons update and you revive the true tank class of the game, Paladins and Ninjas. Low accuracy against high leveled monster was what made Paladins and Ninja such successful tanks in the level 75 cap era. The less damage a job can inflict due to low accuracy situations means the more enmity a Paladin and Ninja can build and maintain since they relied not only on damage but spells.
A distance penalty impose on just range weapons should also be impose on other weapons as well since you can still be about 4 taru steps away from a monster and still hit it with a melee weapon.
A lance, scyth and great axe should do less damage if next to a mob, since you would in theory be hitting it with the shaft of the weapon and not the blade. These weapons should do max damage at the max distance a melee weapon will hit a monster which is about 4 taru steps.
Great swords damage should also be penalize if a player is right next to a monster since the force of swing is landing near the hilt of the blade and not the tip or mid section of the blade. Max damage distance should be same as that of a lance, scyth and great axe.
Daggers and clubs should also be penalize if not next to the mob since you would not be able to hit a monster with such a short blade or blunt if was not next to you. Max damage would be at 1 taru step or next to the mob.
One-handed axes, sword and staves should be the only weapons not penalize because their effectiveness are useful at any location in which you can hit the monster. Damage should varied little from 1 taru step to 4 taru step from the monster.
Therefore if such a thing as distance penalty is to be impose on range weapons you can in theory impose it on the other weapon types in the game as well. This should open up new strategy as well since everyone would have position themselve in combat and not just mindlessly engage a mob.
Magic damage should be able to do full damage to "impossible to gauge" monsters as it already do to normal type monster. Unlike melee characters mages do damage with spells and are always limited by their manapool. Sure you can do a lot of damage in a short burst, but then your left standing on a empty manapool or eating dirt from those short burst or resting to gain back mana. Therefore this "accumulative magic resistance" should have never been impose on magic type damage to begin with. A group should always look to its black mages, and scholars for their main damage source, not to their melee's.
These past 3 major changes in the game are what I want change. If you cannot change it then please reassess their relevance to the new level 99 cap era.
Thanks for reading,