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  1. #1
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    Quote Originally Posted by Tamarsamar View Post
    They have already stated that they plan to reassess the enmity system alongside the release of Seekers of Adoulin, so that their concept for a new tank job isn't dead on release.
    Anyone have a link to this?
    (1)

  2. #2
    Player Authority's Avatar
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    Mar 2011
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    Character
    Lothire
    World
    Asura
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    THF Lv 88
    Remove the rare status of Instant Warp Scrolls, and let them stack to 99 please!!!!!!!!
    (41)

  3. #3
    Player Prrsha's Avatar
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    Jul 2011
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    Windurst
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    Character
    Prrsha
    World
    Phoenix
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    WHM Lv 67
    Dear Akihiko Matsui,

    I reactivated my account just to post this.

    I've have been a proud member of the FFXI community since 2003. I was here through its best times and its worst. I have never taken a break from FFXI until now. A few months ago, I had enough. All of the exploits, cheating, and just lack of attention that the game has received, nailed the coffin shut to me. I would play the game again happily (and I assume many old timers who quit long ago would) if the following were to change:

    1.) Re-apply the level caps that were removed from CoP content... that or change the entire expansion to cater to people that are level 99. It's just way too easy now and is wasted filler. My vote would to re-apply the level cap, since it takes less development time and allows low level gear to be useful again (and have a value on the AH). It also allows new players to take part in storyline content at a lower level. Right now, in order for a low level player to "help" the general community, he or she must be leveled to 75+. CoP was a step in the right direction in intent.

    2.) If you are going to have player content for all levels, you need to have more inventory space. Allow a larger variety of armor to be stored at NPCs (for free) so people can have easy access to that gear in a quick and efficient manner. It allows for less downtime for low level events.

    3.) Re-vamp low level content like eco-warrior and garrison to give better rewards. The better the "shiny" the more people it will attract to the event. A lot of past content has been neglected. Chocobo raising, pankration, Moblin Maze Makers... They were added but never enhanced to change with the times. Please breathe new life in to these old events. It's easier to enhance what you have already made then to keep adding new content.

    4.) This is a BIG one. Remove the current AFK leveling exploits. People sitting in Gusgen mines AFK in my party is not my idea of a fun way to level. [sarcasm]You might as well remove leveling all together and just click on a "create level 75 character" button.[/sarcasm] The easiest way to remedy this problem is to tone down GoV. I know it means nerfing it, but it is for the betterment of the community and forces more interaction between players. Also allow access to Abyssea for level 70+. That way people can't leach and power level there AFK. We need more players behind the controls, not less. It makes for a dead "world". Please, the exp system from level 10-75 is just plain broken due to the reasons above. If that glaring problem is fixed, it will go a long way to make older content "meaningful" once again. Older quests revolve around low level rewards and people just won't do them, because there is no need for the gear when you can sit naked and AFK in a Gusgen mines alliance.

    5.) Take swifter actions on those who cheat. If you let the game sit idle and take no action against people who cheat, it just makes them think it is "ok" to do so. Most gamers do not like cheating or cheaters. Either fix the issue that is causing the people to cheat or remove the cheaters. The gaming community will be a better place with them gone. The reputation of FFXI is at stake. You won't get many new players if the game has a reputation as a haven for cheaters.

    In closing, I know my words may be radical and harsh but the game needs a big change right now. A harsher critique is better then a passive one because it points out existing flaws and how they can be fixed. I love FFXI and I miss what it was (heck I met my current RL wife of 4 years there. FFXI does mean a lot to us both). There has been a lot of neglect to the game and it shows, but with enough tlc it can be a shining gem once again!

    Sincerely,

    Prrsha and Hellkatt from Phoenix

    Edit: P.S. Please overhaul the macro UI and add more lines. I think you'll find little arguments that it is needed. Also, tiny status ailment symbols next to every player's name would be helpful to determine which enfeebs they have on if you miss them in your chat logs.
    (8)
    Last edited by Prrsha; 08-17-2012 at 03:54 PM.
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  4. #4
    Player Authority's Avatar
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    Mar 2011
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    Character
    Lothire
    World
    Asura
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    THF Lv 88
    Quote Originally Posted by Prrsha View Post
    Dear Akihiko Matsui,

    I reactivated my account just to post this.
    Sincerely,

    Prrsha and Hellkatt from Phoenix
    You probably shouldn't have done that. Putting back unnecessary restrictions is silly. You have no idea how fun it is being able to follow the storyline along and solo it all with ease. It puts you at the focus and allows you to make smooth transitions from one mission to the other.

    Leveling is fast, but you know what? I find the focus of the game is no longer leveling every job to 99, but gearing them up and playing each one at its max potential. This kind of decision makes sense for a 10 year old game.

    The game the way it is now is very enjoyable for me. If it hadn't evolved the way it did, I probably wouldn't be playing anymore.
    (11)

  5. #5
    Player Prrsha's Avatar
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    Prrsha
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    WHM Lv 67
    Quote Originally Posted by Authority View Post
    You probably shouldn't have done that. Putting back unnecessary restrictions is silly. You have no idea how fun it is being able to follow the storyline along and solo it all with ease. It puts you at the focus and allows you to make smooth transitions from one mission to the other.

    Leveling is fast, but you know what? I find the focus of the game is no longer leveling every job to 99, but gearing them up and playing each one at its max potential. This kind of decision makes sense for a 10 year old game.

    The game the way it is now is very enjoyable for me. If it hadn't evolved the way it did, I probably wouldn't be playing anymore.
    Everyone is intilted to their own opinion. The same game's drastic changes that kept you in game, drove away my wife and I. I think soloing is boring imho and I love to interact with other gamers. I think all voices should be heard.

    Also people who "quit" from the changes aren't going to be able to post on this thread. Just my 2g and my RL money.
    (1)
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  6. #6
    Player Trisscar's Avatar
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    Sep 2011
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    Dynamis - Al'Taieu [S]
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    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Authority View Post
    You probably shouldn't have done that. Putting back unnecessary restrictions is silly. You have no idea how fun it is being able to follow the storyline along and solo it all with ease. It puts you at the focus and allows you to make smooth transitions from one mission to the other.
    I have to agree with this.

    Before the caps were lifted I had several friends banging their heads against the wall for the simple fact they couldn't get help for any of the battles/farms. I always offered them a hand, but it ultimately went nowhere because there simply wasn't enough support for it.

    Ever since then I, on my own, been enough to help people by raping this or that on Blue Mage (often before they get out of the cutscenes). Now there is no reason why someone can't be able to obtain CoP completion other than simple laziness.
    (6)

  7. #7
    Player Prrsha's Avatar
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    Windurst
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    Prrsha
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    Phoenix
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    WHM Lv 67
    Quote Originally Posted by Trisscar View Post
    I have to agree with this.

    Before the caps were lifted I had several friends banging their heads against the wall for the simple fact they couldn't get help for any of the battles/farms. I always offered them a hand, but it ultimately went nowhere because there simply wasn't enough support for it.

    Ever since then I, on my own, been enough to help people by raping this or that on Blue Mage (often before they get out of the cutscenes). Now there is no reason why someone can't be able to obtain CoP completion other than simple laziness.
    CoP was on the right track but there were too many hoops to jump through or "ideal" setups... back then. If level caps were restored it is much easier to complete now, then back in the time that you described. SE did alot to make CoP easier, like easier boss battles and AH able anima now. You can still have capped content be fun (for low level people as well). BCNMs are a form of this.

    Better rewards for doing CoP would have helped your friend back then amass a party.
    (1)
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  8. #8
    Player Trisscar's Avatar
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    Sep 2011
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    Dynamis - Al'Taieu [S]
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    Trisscar
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    Asura
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    BLU Lv 99
    Quote Originally Posted by Prrsha View Post
    You can still have capped content be fun (for low level people as well).
    I wouldn't have called ye olde style CoP 'fun' back when I completed it, which I did via shouting for PuGs. It probably took me about two years to complete and made me broke by the end. But I don't resent the people doing it now, instead I encourage them so they don't get bored and lose interest.

    Quote Originally Posted by Prrsha
    BCNMs are a form of this.
    I'm not sure I'd call BCNM fun, either. I've never done ENM (which still have caps, by the way), so I can't really comment on those.

    Quote Originally Posted by Prrsha
    Better rewards for doing CoP would have helped your friend back then amass a party.
    And once everyone else gotten those rewards, what's to entice them to help those doing it now? Face it, lifting the caps was the only way. Why else do you think no one does any of the BCNM except maybe one or two of them? How come absolutely no one does ENM any more?
    (5)
    Last edited by Trisscar; 08-17-2012 at 04:42 PM.

  9. #9
    Player Trisscar's Avatar
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    Sep 2011
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    Dynamis - Al'Taieu [S]
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    Character
    Trisscar
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    Asura
    Main Class
    BLU Lv 99
    Getting this thread back on topic:

    What I would like to see is some more engaging gameplay on SoA. Think less along the lines of HNM and more along the lines of ZNM. The inclussion of instanced battlefields would do wonders, as well.

    Expanded storylines for jobs, in the vain of the old Artifact quests, and finally (this might seem odd) RSE 3.
    (12)

  10. #10
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    Quote Originally Posted by Trisscar View Post
    Getting this thread back on topic:
    Expanded storylines for jobs, in the vain of the old Artifact quests, and finally (this might seem odd) RSE 3.
    Why odd? It sounded like a great idea, you definitly have my "like" on this one, I just wonder how they can implement it lvl wise. Would this be RSE for higher lvls (where I see a big problem with AF3, or is this more some kind of gear thats slightly better then pearl/azure/aurore that you can use before you obtain AF3+1) or more for lower lvls like maybe an addition to the RSE lvl62 where we only have feet and hands... maybe expand it for body and legs too maybe head. after all people have been complaining that its hard obtaining gear for the pre 75 lvls a couple of race specific allround pieces could solve this problem.... the added quests by implementing new RSE would be nice too.
    But as always the stats should be worth the trouble of putting time in obtaining them.
    (6)
    "I drink it when I'm happy and when I'm sad. Sometimes I drink it when I'm alone. When I have company I consider it obligatory. I trifle with it if I'm not hungry and I drink it when I am. Otherwise I never touch it, unless I'm thirsty."

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