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  1. #211
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Would like to add on to my previous post.

    #6: Increase the Duration of Blue Magic buffs

    Spells suck as Barrier Tusk, Triumphant Roar, and Feather Barrier are completely useless as they currently stand, as they have far too little durations and too long casting times. Please look into adjusting this.
    (17)

  2. #212
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Embrava removed, perfect defense removed. Reliance on 2 hours to kill almost all new NM's/content added removed, 1 shot AOE tp removed removed, AOE doom tp moves removed, AOE weakened TP moves removed.

    More battle strategies than "TP BURN THIS WITH EMBRAVA/PD!" More interactive gameplay for mage/support jobs(bard cor and healers were VERY interactive and fun at level 75, they are not at 99 at all. Mainly because you need to PD zerg everything and kill it in 30 seconds or you die due to uncurable/unavoidable 1-2 shots, and the fact almost everything is immune to enfeebles/highly resistant to magic damage). Less mobs immune/highly resistant to debuffs/magic damage.

    Dancer receiving more support abilities or ways to support their party and less DD buffs, enmity system existing again, Yonin/Innin actually being useful and making NIN a DD OR a tank. Str/dex formula for 2h weapons applied to 1h, PDIF capping the same for 1h and 2h weapons.
    (6)
    Last edited by Shiyo; 08-17-2012 at 10:27 AM.

  3. #213
    Player Kwity's Avatar
    Join Date
    Aug 2012
    Posts
    1
    Character
    Kwity
    World
    Asura
    Main Class
    RDM Lv 99
    I would really like to have HNMs again, but maybe with 8-12 hour repops instead of 21-24 hour repops. I would like the HNMs to require skill and strategy, instead of giving them moves such as "death" that randomly wipe out key players, and no things like brews or atmas to make the fights easier. I would also like neo-nyzul to be more like the original. The original nyzul was one of my favorite events, and I was really looking forward to neo-nyzul; however the random floor jumps make it frustrating, and I do not participate at all on the event.
    (3)

  4. #214
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    How about doing the stuff you've already said you were gonna do like make Storage accessible from any mog house.
    (12)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  5. #215
    Player
    Join Date
    Mar 2011
    Posts
    960
    Here goes nothing:

    Legion
    Understandably, I see what the core focus of this event was trying to do (a free-for-all against the old HNMs) but what we have in actuality is so far from the concept that it borders on unplayable. From 30mins being too short to get anything done without mindless zerging to the battlefield catering only to Embrava/Perfect Defense/Stun Everything strategies that further limit what you can do - Legion winds up a chore in its current incarnation rather than something players can enjoy.

    What I'd like to see:
    -Increase the time limit to 60mins: Clearly 30mins is too short for most alliances and such stringent limits lead to alliances composed of a handful of jobs that can survive in such conditions.
    -Simplify the event: Rather than 3 monsters at a time throwing their most powerful attacks out in rapid succession how about 1 monster at a time with a randomized penalty/reward within the chamber ala Nyzul Isle? Something along the lines of:
    -Physical Damage penalties.
    -Ranged Damage boosts.
    -Monsters receiving increased status parameters.
    -Monsters that spawn immune to all but one type of damage (slashing, blunt or piercing)
    -Stat boosts. (+STR, DEX, INT, MND)
    -Players receiving PDT/MDT boosts/penalties.

    The idea would be to make the event random to some degree, play up the strengths of shunned job classes, promote diversity and allow individuals to enjoy each HNM free from having to rush, rush, rush simply to get the hall clear.

    Increase the rewards: Players are driven by gear and while Legion has rewards that are worth chasing, these are largely stuck only in the final chamber. Increase the depth of items available under the point menus giving players goals to chase while doing the event.

    Ranger:
    Ranger has received a potent ranged attack boost recently but in an age where content is constantly Embrava'd the job just cannot keep up with fully stacked DD armed to the nines with capped haste. While this may be intentionally done for balance purposes, I cannot see how this is relevant when Ranger is already designed with very little in the way of defensive abilities.

    Auto-ranged:
    The ability to fire automatically with ranged attacks would be very potent in eliminating the human delay associated with using ranged attacks. Ideally this would be something that could toggled on and off allowing the player to choose when such an ability is necessary versus staggering shots for strategic purposes.

    Barrage:
    The ability to know how many shots landed in a Barrage is a simple request.
    Sparthosx uses Barrage.
    5x! The monster takes XXXX dmg.

    Ammunition:
    The cost of ammunition caused by expensive materials leads to a situation where either Ranger is paying exorbitant sums of cash for proper level ammunition or a Ranger is forced to use lower level ammo that financially punishes a player simply for playing a class. Paying upwards of 1M/stack for Adaman Bullets seems ridiculous by any stretch of the imagination. There are two ways to address this:

    A. Recycle traits that stretch stacks of ammo out longer.
    B. Cheaper (material wise) ammo for high-level characters.

    Lastly, I'd like to ask if elemental/status ammo could be improved for level 99 play. These types of ammo could prove useful in specific situations (added effects) but as it stands (barring Darkling bolts) they are all too low level for the current level cap and could use some improvement.

    Things like:

    Fire Arrow+1 - DMG: 48 Delay 120 Added Effect: Fire Damage
    Wind Arrow+1 - DMG: 48 Delay 120 Added Effect: Wind Damage

    Relic Weapons
    I see no reason that all jobs aren't on Relic weapons.
    BLU: Excalibur
    COR: Annhilator
    PUP: Spahrai
    DNC: Mandau
    SCH: Claustrum

    Claustrum/Mjolnir should have relevant mage stats in addition to their physical damage capabilities. MP, INT, Affinity or a unique spell would suffice. It's embarrassing time was spent giving Twilight Cloak a new spell but unique aspects of a Relic Weapon - the upper crust of FFXI weapons - needs years to be "balanced".

    We've heard that the newer jobs cannot receive Relic weapons for a variety of reasons. What I'd like is a post from yourself of the devs going into detail about why this cannot be done because as it stands the majority of the playerbase including myself see this claim as silly given the current endgame. The weaponskills aren't overpowered, the hidden effects aren't going to break any jobs and another set of ultimate weapons doesn't address why the newer jobs can't use the Dynamis equipment.

    Moblin Maze Mongers

    Why is this event not being continued? It was one of the best "quick-fire" events the devs developed and it was woefully underused. If anything, this event should continue to be expanded upon and folded into Meeble Burrows.

    Voucher 01 - Kill everything.
    -Repurpose this run into an event designed to assist in magian trials via weather runes.
    -Add some rewards based on clearing runs to placate those who yearn for the old EXP style. Gather friends, kill some VT-IT mobs and have a shot at getting something 99 relevant in the process in addition to EXP/marbles/runes/cruor/whatever.

    Voucher 02 - Survive the swarm.
    -A system that awards marbles for each enemy defeated similar to Blitzkrieg.
    -Add useful drops to marble rewards.

    Voucher 03 - Multi-floor Dungeon
    -Introduce a dungeon crawl (6-12man) with bosses on specific floors.
    -Play up the random nature of normal monster spawns but allow individuals to be rewarded with rewards from bosses and through marble rewards.

    Voucher 04/08 - Crafting
    Modified to keep up with increasing level caps.

    Voucher 05/06 - Gobbie Adventure Time / Metal Gear Gobbie
    -Casual events with casual/aesthetic rewards attached like augmented gear, costumes or titles.

    Voucher 07/09 - NM battles
    -More NM battles, more direct drop rewards based on specific rune layouts.
    -Further utilization of previous models based on player inputs.
    Eg: Beastmen rune + Mysticism + SMN rune = Tzee Xicu model monster.
    (25)
    Last edited by Sparthos; 08-17-2012 at 12:59 PM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  6. #216
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    Firstly, thank you for asking us for what we would like to see in this game.

    What I'd like to see done to FFXI? Well.. wow, the list is... kind of huge- but I suppose, I'll start simply so that I don't write a wall of text.

    I'd really, really, really like to see some new blood in this game.
    Previously, it was said that FFXI is not trying to attract new players. Personally, I think that is a huge mistake and should be addressed. The way the game is right now is very stagnant.

    Secondly, I'd really like to see the old and unused context fixed, updated, or altogether removed from the game. For example... Garrison, Eco Warrior, and Ballista just to name a few. I mean the game is chalk full of old/dead content.

    In the place of that content I would like to see something that low levels and mid-levels can enjoy. Also, I would like to see content that both high and low levels can do together.

    On a more whimsical side, I'd like to see things like vanity gear and barbershops. I think a lot of players would enjoy changing things up a bit. ^^

    That is all for now.

    In conclusion, thanks for asking us for what we want Matsui-san. I understand that you can't really do as we ask but the fact that you're willing to take the time to hear us out means a lot. So really, thank you.
    (7)

  7. #217
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    I love abyssea... I do. but I still feel a higher ceiling should be met before allowed in. 65 minimum. (I hate myself for saying that with so many jobs underleveled) Re-Impose the Promathia level caps and revamp Raja/Tama/sattava rings, the thrill of defeating those with the caps used to mean something. They created Linkshells, tore them apart and I Honestly felt were the ultimate team building adventure. The ever present chance of death around every corner, Return Minotar , and Mammats to their "formor" glory, readjust or make synergynable the Haste (*edit Speed?) belt. Level Caps Goooooo!!! (or make a option to use the level caps with neat-o rewards, maybe?)
    (4)
    In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.

  8. #218
    Player Originalkord's Avatar
    Join Date
    Dec 2011
    Posts
    53
    Character
    Originalkord
    World
    Asura
    Main Class
    WAR Lv 99
    I would like to see an overhaul on the content that is entirely based too much on luck.

    Voidwatch: The event mechanics are fine, I really have nothing to add to that. The reward system is horrendous at best. Cells were a welcome addition, and a step in the right direction; however, they still are not a practical solution to the player's complaints. For example, cells are not helping the fact that I am 0/150~ on Ogier's Gauntlets. Seriously this needs to change, and fast. Implement a point system similar to assaults, make me feel like I am at least WORKING towards something instead of this having be a complete and utter waste of my time. I don't care if items are 1000 "points" and you only get 5-10 points per fight. I am not saying it needs to be easy, but anything is better than the way it is now.

    Neo Nyzul Isle: I'm sure its been said countless times in this thread so far, but you are forcing players to cheat in order to win at this event. SCH x2 Emp/relic/mythic DD x4 is the only job forumla that gives you even the slightest chance of success. I want to see something that will balance out the fact that this is strictly based on luck. Give us something that will help us to tip the scales in our favor, legitimately. There should be some corrolation between your progress in "old" Nyzul and the way you operate in Neo Nyaul. An example--how about if the person that takes you up has a runic disc cleared up to floor 100 in original nyzul, your chances of getting large, 10-15 floor jumps are increased? This will encourage people to complete the older content in order to do the newer content more effectively.

    Anyway, those are just my thoughts. I'm starting to feel just a little bit disrespected over the fact I am spending my time playing a game, and making no progress.
    (17)
    Last edited by Originalkord; 08-17-2012 at 11:14 AM.

  9. #219
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    stuff i want

    Dancer
    : a dispel flourish would really be nice. even if it took all 5 finishing moves to use, it would still be the best thing that could ever happen to a soloing dancer versus a mob with ice spikes. paralyze instantly makes dances useless, and with ice spikes you can't even remove the paralyze because it will take you about 5 minutes to be able to remove it, and then it's right back. another solution would be to make dancer's dances immediately reusable after failing due to paralyze, similar to spells.

    Blue Mage: more slots to set blue magic. blue magic points currently significantly exceed the amount of slots to set spells. in other words, it's too easy to fill all your blue magic slots and still have points left over that you can't spend because blue mage stopped getting new slots every 10 lvls like it did before the lvl cap breached 75.

    Red Mage: unique spells that are useful to a party. nobody wants a red mage in their party, which for a support-type job, is an unignorable issue.

    new endgame content where you don't have to "proc" the mob or use temps. preferably one that requires you have a kiter or a tank, because a DD wouldn't be able to handle the damage required. basically... i want new, unique endgame that has the same difficulty as the endgame content that was available for lvl 75 players before abyssea came out.
    (9)

  10. #220
    Player Gaspee's Avatar
    Join Date
    Mar 2011
    Location
    Seraph
    Posts
    122
    Character
    Gaspee
    World
    Bismarck
    Main Class
    RNG Lv 99
    Hello. Thank you for taking the time to listen to our ideas! <(_ _)>

    I'd like to see...

    1. Mythics more easily obtainable. Especially when it comes to Alexandrites.

    2. RNG/COR ammo materials (i.e. ingots, ores) more common to drive down prices. They are very expensive!

    3. Neo-Nyzul that is based solely on talent over luck.
    (23)

    A big thanks to Kingfury for my signature!

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