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  1. #251
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Prrsha View Post
    You can still have capped content be fun (for low level people as well).
    I wouldn't have called ye olde style CoP 'fun' back when I completed it, which I did via shouting for PuGs. It probably took me about two years to complete and made me broke by the end. But I don't resent the people doing it now, instead I encourage them so they don't get bored and lose interest.

    Quote Originally Posted by Prrsha
    BCNMs are a form of this.
    I'm not sure I'd call BCNM fun, either. I've never done ENM (which still have caps, by the way), so I can't really comment on those.

    Quote Originally Posted by Prrsha
    Better rewards for doing CoP would have helped your friend back then amass a party.
    And once everyone else gotten those rewards, what's to entice them to help those doing it now? Face it, lifting the caps was the only way. Why else do you think no one does any of the BCNM except maybe one or two of them? How come absolutely no one does ENM any more?
    (5)
    Last edited by Trisscar; 08-17-2012 at 04:42 PM.

  2. #252
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by Smokenttp View Post
    well im going to start separating the ideias from here: http://forum.square-enix.com/ffxi/th...l=1#post353272

    in order to know whats good and whats bad.

    1- Re add level cap to missions but make a questable item that can lift the cap(this quest could be done by high level players but not for low level ones), reason behind this is that taking away the cap made mission progression extremely easy, this way it would still be there but you would need to work for the battlefields to be easier.
    An excellent idea! Best one to date.
    (1)
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  3. #253
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    5- enmity system needs some atention to make tanks relevant again, i guess nothing more needs to be said about that one
    (14)

  4. #254
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    6- re evaluate the following jobs taking in consideration low and mid level play as well (abilities that make a turning point in the job role should be put in these levels think of it like the diference curing waltz make to dnc or how bludgeon affects blue mage):

    DRK-(either make its magic more potent or abandon it for melee damage dealing, one way to make its magic relevant is allowing its elemental magic to participate in skill chains (i know scholar got this but it just makes more sense on drk)

    THF-(needs to be able to either deal more damage or become a true tank job)

    SMN-(altough on high levels its not an issue anymore on lower and mid levels perpetuation costs are still troblesome i would like some abilities to help on this , as well as a bit more control on spirits and buffs to both its blood pacts wards effects and rage damage)

    NIN-( needs more tools of enmity control)

    RDM-(needs a buff in enfeenbling magic area making possible to stick debuffs on nms is a good start but it also needs some exclusive debuffs as well)

    DRG-(wyvern needs to last longer/be called more frequently)
    (5)

  5. #255
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    7- make shield usefull on jobs outside PLD (this would defenetly help bringing more situational tanks to the game )
    (7)

  6. #256
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    8- make assault minimum entrace 1 player (for higher level player , can be a quested thing) and maybe allow more tags to be holden
    (26)

  7. #257
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    9- less luck based events and more effort based ones
    (16)

  8. #258
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    personal requests

    1- more inventory space

    2- more macro lines or ways to equip all my gear easily

    3- show the recast time of ja/ duration of buffs in the screen

    4- show party/alliance members tp

    5- give more attention to the comunity ideias even if they sometimes are not possible at least an more elaborated anwser on why it isnt should seattle the things down ( you dont need to fully explain on why sistem-wise an ideia is not possible or if its a metter of time/lack of avaliable people to work on it , but if thats the reason give at least a little feedback to us and in some cases ask us if we want you to change focus on some development areas to other that we might think that are more urgent, i mean most people gets angry when devs sundenly decides that adding song bells is more important to fix then a major flaw in the game system)
    (19)

  9. #259
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    and a new one to finish make more 99 versions "old battlefields " i would love to see lvl 99 sky with powered up sky gear(exemple you fight lvl 75 genbu and get apop item to lvl 99 genbu with lvl 99 version of its drops), do these for wyverns , toau kings, znm etc, and also to low level events like garrison,eco warrior. make then relevant again
    (1)

  10. #260
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Smokenttp View Post

    1- Re add level cap to missions but make a questable item that can lift the cap(this quest could be done by high level players but not for low level ones), reason behind this is that taking away the cap made mission progression extremely easy, this way it would still be there but you would need to work for the battlefields to be easier.
    I'm sorry but I can't support this. Consider this: You have the option to enter Assualts under cap. No one uses it. Ever.

    Also, at what point can a person quest to lift the cap again? Right away? Towards the middle of CoP? After the last cap portion?
    (9)

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