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  1. #331
    Player Sekhmet's Avatar
    Join Date
    Sep 2011
    Location
    Windurst
    Posts
    31
    Character
    Sekhmet
    World
    Leviathan
    Main Class
    DRK Lv 99
    I have 4 things in particular I'd like to see implemented:

    First, Give Dark Knight 2 or 3 lvls of the Elemental Celerity job trait. The devs themselves have said they would like to see drks using more magic. The best and easiest way to accomplish this would be to allow drks to cast their elemental spells faster. It would not be overpowered, simply because drks only get tier 3 of the elemental nukes anyway. What's the harm in letting them cast those nukes faster? It would give Occult Acumen more of a use besides drain and bio.

    Second, I would like to see a point system implemented in Walk of Echoes. Kinda like the old Einherjar. Give participants a certain number of points based on the difficulty of the conflux. Set up an npc (perhaps kupofried himself) to allow players to spend those points on items like the WOE weapon coins, devious dice, and liminal residue. Remove the random drops completely, and let players earn their own rewards. balance the cost versus the average amount of time a full empy weapon from abyssea drops would take to get. make the dice and residue ex, so players couldn't sell them and do more damage to the already inflating in-game economy.

    The gear drops from WoE could remain as is, or set them up to be bought with points and rare/ex as well. Set up temp item chests so players could spend those same points on temp items, like the way it's done with old and new Nyzul Isle. Giving players a concrete way to see their own progress is a better way to keep them doing an event, rather then the old, outdated random drop method.

    Third, I would like to see an upgrade to the /yell command, allowing players in the other cities to see any shouts for events that may interest them. This would ease up on the lag experienced in Jeuno, allowing players to set the other nations as home points again, rather then having everyone afking in the streets of jeuno.

    fourth, I would like more then 3 fully merited weapon skills available. Perhaps 5? so, I guess I'm asking that the weapon skill merit category be upgraded from 15 merits total to 25 merits total
    (16)
    Last edited by Sekhmet; 08-18-2012 at 02:36 PM.

  2. #332
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by Trisscar View Post
    How come absolutely no one does ENM any more?
    If ENMs dropped the best level 99 gear... I am sure you'd see the entire server flock to it. It's a simple carrot on a stick approach. If the level capped content had relevant items to high level jobs I'd gladly do them. Garrisons and BCNMs are fun... heck I had a LS just for garrisons and it had 50+ members in it. I'd rather BCNM my material then endlessly whack at the same mob 1,000 times while doing a headstand on windsday just to upgrade a weapon.

    Quote Originally Posted by Trisscar View Post
    And once everyone else gotten those rewards, what's to entice them to help those doing it now?
    Why did player's camp king bosses back in the day even though they have the drop for it? Why do people spend countless hours in dynamis just to upgrade a relic that they don't intend to get or already have? Why do people level more then one job past 99? Why? Maybe because they consider it fun? Maybe they will make gil? Maybe they like spending time with friends and like to be challenged together and survive as a group? Heck, 4 player leftt4dead 2 on expert is really really fun. The suspense of almost dying and making it through by the skin of your teeth are what make multi-player co-op game fun! If you make it too easy (like CoP), it's just wasted filler that people will yawn through.

    Edit: An ingame mission or quest board would help A LOT. The #1 frustration with many people in FFXI over the years is finding people who are looking to do a quest, mission, crafing, w/e etc. The problem is not the lack of people willing to do so, it's the lack of an interface allowing players to find one another. In the past LSes were used to help people, but that is not the case anymore for the most part. Many players just shout in jeuno all day hoping someone that needs x,y,z done enters the city and decides to join in. The person that this player needs (for the above reasons) might be somewhere else passing time... farming, leveling, or even fishing in another city. Those people will never see those jeuno shouts. Some form of bulletin board is needed with an announcement system that "speaks" to players not just in jeuno, but everywhere. There should be a way to turn off the announcements too, or narrow them down with some sort of filter.

    For example: I need help finishing a Rank 4 windurst mission. I post a request on the in game board for help for that specific mission and that I need 6 people. Later while I am fishing, someone in jeuno sees my post and needs the same mission done. They add themselves to the board and a message then appears in my text log: "(2/6) Playerxyz wishes to join you and assist you in your quest!". As more people post, the number rises until the predetermined number is reached, in this case 6.

    If people can find people quickly and easy it will go a long way to bring the community together again and breathe life back into the game.
    (4)
    Last edited by Prrsha; 08-18-2012 at 03:20 PM.
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  3. #333
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Okipuit View Post
    Thank you for the large amount of responses thus far! We are doing our best to compile them all, translate them to Japanese, and have Producer Matsui read over each and every request.
    In honor of Producer Matsui's efforts, I would like to present this poorly edited image that is probably offensive to the entire nation of Japan for some reason I don't understand:



    Somehow, Charlie Brown just felt like the most appropriate base.
    (29)
    Last edited by SpankWustler; 08-18-2012 at 06:31 PM.

  4. #334
    Player Billnye's Avatar
    Join Date
    Mar 2011
    Location
    Asura - Windurst
    Posts
    8
    Character
    Billnye
    World
    Asura
    Main Class
    BST Lv 99
    This game has made many changes over the years. We have went from exp parties that last all night to gain a few levels to exp parties that last a few hours and gain many levels. We have gone from camping timed spawn nms for multiple hours to spawning multiple nms in an hour. This game has made progression towards a better time.

    And now is not the time to stop.

    I have two broader ideas of what I personally would like to see happen in the future.

    1.) Continued shift of reward system.

    What I would love to see happen is the continuation of gradual reward system over the "all or nothing" system that has been used in the past. Currently the legion event uses the gradual reward system. You participate, you receive points for your effort in which you can spend on gear. Assaults used the same system. I, along with many others I'm sure, enjoy getting some reward for our time spent doing an event. We have already hit the peak of grinding experience points, now is the time to shift that grind to reward points.

    Just remember, people have to want to participate to gain the rewards. What I would like to see is new (and eventually old) events have a point reward system implemented where the top rewards can be chosen/obtained with enough points equal to what you would expect to be a fair time to obtain. Along with the top rewards there could be supplementary items obtainable for "legendary" status weapons/armor and the like.

    Some brief examples could be:
    Assault: alex and more rewards could be added to specific areas that could be buyable with assault points
    Campaign: campaign points could be exchanged for ancient currency from respective nations if certain strongholds are held, if northern lands is under control, discounts
    Voidwatch: each successful completion of a fight would net a certain amount of points based on difficulty of the fight. Those points could be traded to obtain heavy metal/rift items/and pulse items.
    Abyssea: could add more items to bastion like notorious monster drops (glavoid shells, carabosse gems, etc)
    Legion: additional new craft items purchasable with points, etc

    Pretty much get the idea? Think of how the mog bonanza prize structure was, multiple tiers of rewards, but just allow players to purchase their rewards with points earned doing the events. Top tier rewards costing a lot of points while smaller less rare rewards taking fewer points.

    2.) Promote server-wide teamwork

    Some of the best times I have had in this game is when new content comes out and everyone on the server works together to conquer the tasks. From the multiple linkshell absolute virtue attempts, to the twinkling treants that servers had to fight, there were so many good times when we all had a common goal.

    The 2nd thing I would love to see happen is the promotion of server wide team work again. There are a few ways this could be done.

    One way is with competition. Back in the day The Order of the Blue Gartr had a "big kill" list. This list kept track of linkshells and how many of the harder notorious monsters a linkshell had defeated and ranked groups. This could be done the same but instead of linkshell could be done based on server. I am oblivious to how much effort it would take to do a monthly survey of certain nms defeated and such, but if it is easy to compile, the extra competition would make things interesting again.

    Another way, is to bring back world spawning HNM. However, instead of 1 alliance only fights, make it so anyone can participate in fighting the stronger HNMs. Sort of like a Super version of the twinkling treants. Have them spawn once a week, and when defeated, they give bonuses to entire server, like movement speed+12% for everyone, double rewards for certain fights, etc. Just make the rewards worth the fights.

    Well that's it for now, whatever you decide to do just try to remember, players have evolved, and so should the game. Good luck!
    (10)

  5. #335
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by Billnye View Post
    Some of the best times I have had in this game is when new content comes out and everyone on the server works together to conquer the tasks. From the multiple linkshell absolute virtue attempts, to the twinkling treants that servers had to fight, there were so many good times when we all had a common goal.

    The 2nd thing I would love to see happen is the promotion of server wide team work again. There are a few ways this could be done.
    The conquest system used to be a passive form of competition, however the rewards haven't changed with the times. One could strengthen the bonuses of a country holding an area by adding more services NPCs give (or maybe a slight break on prices... maybe award set number of seals (or just plain more CP) to people who help their nation gain #1st place in an area. Also, Expeditionary Forces need to have more of an incentive as well... they have been forgotten along with garrison. Since many of those events have a level cap, low level players can feel that they have more of an impact in game if they can help higher level players during those events gain special upgrades or items to spur them on.

    The focus on the game shouldn't be how fast you can get to level to 75+ to have "fun" in FFXI. You should be able to have "fun" at any level along side your level 99 friends. The leveling system should be a slower process. The rate of exp you gain per kill is about where is should be currently, however the GoV and FoV books mess it up by force feeding you tons of exp and allow an environment for AFK leveling. Leveling should have a gradual pace with gradual rewards in between, while benefiting both lower levels and higher ones... while both work together for a common goal.

    What can be a common goal shared by all levels?

    Gil, conquest points (used to get seals), territory to name a few... there can be tons of them, and I am sure SE has many tricks at their disposal. If you can make a lower level player feel they have an impact on the world around them, there will be no need for a mass rush to level 99.
    (3)
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  6. #336
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Tips to players posting in this thread (Dev team, no need to translate this post and pass it on):

    #1. If you have 10 suggestions in 1 post and people think 1 is great, but 9 are useless, the 1 will be skipped over because noone will like your thread.

    #2. I personally work on the basis of, if your thread is longer than my screen is high, it's too long for me to be bothered to read.
    So I won't.
    So I won't like it.
    If others work on the same basis, they won't either.
    So it won't get passed on to Mr Matsui.
    So you wasted your time.
    (13)

  7. #337
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Tamarsamar View Post
    They have already stated that they plan to reassess the enmity system alongside the release of Seekers of Adoulin, so that their concept for a new tank job isn't dead on release.
    Anyone have a link to this?
    (1)

  8. #338
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    If you want to earn my Love and admiration... I forgot one thing.

    1) Merit Weaponskill Limitation Increase.
    *Please, IF you cannot completely remove Merit Limits like Byrth's Suggestion, Can you at the very least Increase it from 3, to 5 Full Merited Weaponskills? This adds a little more flavor and flexibility.

    Thank you!!!
    (40)

  9. #339
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Babekeke View Post
    Tips to players posting in this thread (Dev team, no need to translate this post and pass it on):

    #1. If you have 10 suggestions in 1 post and people think 1 is great, but 9 are useless, the 1 will be skipped over because noone will like your thread.

    #2. I personally work on the basis of, if your thread is longer than my screen is high, it's too long for me to be bothered to read.
    So I won't.
    So I won't like it.
    If others work on the same basis, they won't either.
    So it won't get passed on to Mr Matsui.
    So you wasted your time.
    Seeing as how most contain the same or similar concepts, they wont anyway.
    (0)

  10. #340
    Player
    Join Date
    Mar 2011
    Posts
    391
    See, this is why they should have taken feedback in multiple thread. As it is this thread is little more than a jumbled mess, with one thread to post all our feedback in we're just going to end up with a whole heap of long posts with multiple points and no coherent focus, the thread itself is going to advance too fast, leaving some posts forgotten and giving the community reps far more work than is necessary. If you've got over 20 chores to do you make a list and do them one at a time, you don't try to do them all at the same time because you just end up failing each of them.

    At the very least they should copy this thread into all of the job sections so they can get clear, focused feedback on jobs and leave this thread for feedback on everything else, though I would go further and copy this thread into the Items & Crafting and Battle Content sections for Crafting/Harvesting and Endgame feedback respectively. Why nobody at SE had the organizational skills to do this to begin with is beyond me.

    This thread has gained at least 3 pages in the space of 12 hours, if even a fraction of the posts are as long as my usual posts then that's just insane and if we're posting all our feedback the posts might as well be that long. Even if you make multiple posts to separate feedback on different game aspects or different jobs, you're still pushing out the same amount of text. All you effectively do is push other peoples posts off the most recent pages where they'll be forgotten by most people. At least if every job had its own thread for this the threads would actually be readable by most people, I'm certainly not about to read the past 30 pages of this thread but I can guarantee that there are repeat suggestions when it comes to jobs, if I went back and took all the RDM or SMN suggestions in this thread and ignored any repeats, I doubt the new thread I'd make with them all would even break 2 pages.
    (4)

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