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  1. #1
    Player
    Join Date
    Aug 2011
    Posts
    18
    i would like to suggest making RDM useful again. here are some ideas:

    allow rdm (either through a JA or maybe just a spell) to cast its buffs on others. I dont see the balance issues of having a rdm being able to cast stoneskin/phalanx/temper/enspells/boosts etc other players, since sch or /sch can already do this.

    give rdm debuffs that are unique to the job (and dont give them to all other jobs the following update hi2u break, addle), ex: magic dmg down, magic def down, a spell that annuls mobs ability to heal themselves, etc

    for the melee enthusiasts out there ( surprised you still exist) a stance that increases melee output while draining mp (either a la souleater or just a mp- per tick)

    that is my suggestion box!
    (6)

  2. #2
    Player Kiori's Avatar
    Join Date
    Apr 2011
    Posts
    13
    Character
    Kiori
    World
    Cerberus
    Main Class
    PUP Lv 99
    Greetings,

    I have been very happy with the changes and updates for Puppetmasters thus far, what I'm still dissapointed in is gear selection for the "Master", the player itself. The job is by no means a mage job...we do not have spells, or a base magic skill level. I can't seem to wrap my head around why SE has decided to place Puppetmasters in the gear category as those of a mage...

    Heka's Kalasiris...Lv. 95 WHM/BLM/RDM/BRD/SMN/PUP/SCH

    All jobs listed are mage jobs...all with some sort of magic base skill...all except for one...PUP.

    The job, to me, was meant to be a DD type job...nothing about us screams magic...but all the viable DD gear in the game...and hardly any of them list PUP...

    Look at Stringing Pummel, one of our only viable weaponskills...our Weaponskill modifiers are STR and VIT...looking at gear choices...most high level gear is all mage gear, and hardly any of those stats to go around...

    I'm not asking for PUP to get a magic skill, nor am I asking you to beef PUP up to be on par with a MNK, all I'm asking is for the possiblity to have more or better DD gear peices...we're supposed to be the tank for our auto.
    (10)

  3. #3
    Player KigenAngelios's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Angelios
    World
    Carbuncle
    Main Class
    SMN Lv 90
    Mythic Weapons
    As a player who has wanted Nirvana since it was announced, I feel something must be done about attaining Mythics. As is, it is near impossible to attain. This is made more obvious when comparing it to the ease of relics and empyrean weapons. Moreover, stop making weapons that do nothing for half the jobs in the game, Mages. Seriously as a SMN a mythic is my only relvant option. Alexandrites need to be 10,000. The Eyepatch should be 50,000 ichor. The Nyzul tokens should be 750,000 if nothing else.


    Einherjar
    No one does Einherjar since its change (that everyone needs feathers). This is just another block I cannot work on unless something is done. Alot of players are greatly disatisfied by the Einherjar renewal. I seriously suggest you take a look at Seankp's thread here (http://forum.square-enix.com/ffxi/th...amp-Suggestion). This is exactly what the community wants and what a renewal truely is.

    ZNM
    ZNMs either no one touches or is reserved to get Pandemonium Warden, if you are lucky. With everything else that is needed for a mythic do we really need another grave timesink? Empys and Relics can be done in less than a month... mythics take way too long without this process.

    Assualt
    Speaking of which, Assualt really needs to be a stone-esque system where attaining captain shorters the tag cooldown timer. Nyzule is great but Neo-nyzule is aweful. Randomness should NOT be a factor in any event! I really like that if you made it to X floor if you set it to X floor, you get a credit to get what you want. This is how every event should be.

    Salvage
    FOR GOD SAKE, CHANGE BHAFLAU! A chance at a chance is utterly rediculous, demoralizing, and unfun! At least gaurentee a pop when facing a Reactionary Rampart! And of course more alexandrites if the number needed do not change.

    Job Specifics

    Summoner!
    More avatars! Where is my Caith Sith! Anyway, something has to get done about either Avatar Damge or Blood Pact Delay (outside of that 2hr). We are severly lacking in damage potential when compared to nearly any other job at 99. Also please don't make any more 2hr only avatars... as a Summoner I want my deity to smash things with me, not just leave me hanging...

    Blue Mage
    I really hate needing to reset my spells... Can we have 3 spellsets? Pretty please?

    Red Mage
    More unique spells. Someone mentioned Faith and Bravery which I thought were cool. If SCH is an overtime job then let RDM be an immediate effect job like a spell that just gives 25-50 TP (based on enhancing skill). Moreover, enhancing skill should play more of a role in potency for almost every spell that doesn't work this way... looking at you Adloquim... Also RDM needs plague, virus, amnesia. Amnesia could be a flash style spell for job abilties. Hell how about more flash-style spells for RDM-only? A flash silence would be great.

    White Mage
    A retooling of raise from a WHM. Were Raise -> Araise goes from 5min weakness to no weakness.




    New Jobs and Old Gear
    The community does not accept that BLU cannot be added to Excalibur or COR cannot use Annihalor. If it that much of a balance issue, let us magain it somehow to a sidegrade relic! If you wanna keep doing sidegrades, I'm fine with it but I don't see a reason why my SCH cannot use Dalmatica. If anything this only invigorates the desire to do "old content"

    Voidwatch
    There needs to be some system that awards you credits for kills, kinda like legion. Players shouldn't have to go 500+ kills just to get something like Toci's Harness. I'll gladly face 500 pils if I were garenteed a Toci's Harness. Also the whole pulse cell thing is good but should be applied to all ra/ex gear.

    Legion
    Ugh... legion.... As is, most of the population cannot do the event due to difficulty. Moreover, all drops in legion should be buyable with gained points.
    (25)

  4. #4
    Player Misura's Avatar
    Join Date
    Aug 2012
    Posts
    1
    Character
    Windurstcat
    World
    Fenrir
    Main Class
    RDM Lv 1
    Thank you for reading my message.

    My desire is to make the game more approachable to a person who is completely new and may or may not yet have a circle of friends to call upon for help. Therefore, my concern is the lack of available low and mid range gear available to new players.

    I would like to see changes made to the crafting system.
    Specifically, I would like to see the difficulty of crafting mundane or non-magical items lessened.

    For example:
    Creating a set of bronze armor or bronze weaponry.

    -With level 0 blacksmith the player could create the entire set of bronze armor or bronze weaponry under the Amateur rank with little issue.

    -The player could gain skill up to level 10 blacksmith if they continued to craft the particular set of armor or weaponry under the Amateur rank.

    -Upon reaching level 10 the player could no longer gain skill from bronze armor and weaponry under the Amateur rank and would instead need to craft armor and weaponry under the Recruit rank.

    -This pattern would continue through each crafting rank. Allowing the player to craft their own basic gear.

    -Items deemed magical would retain their normal crafting difficulty.

    I believe that this addition would help new players become more self-sufficient and hopefully keep them motivated in playing the game.

    Also, should there be adjustments to Item Augmentation of gear to make the resulting enhancements more appealing, a new player could potentially create a decent piece of equipment for themselves.
    (7)

  5. #5
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    I would like to suggest something so monumental for a future expansion it will blow everyone's minds and cause long time players to sing praises. You should be really be writing this down, because this will be the single greatest thing you can implement... Ready?

    Access to the Far East.
    (12)
    Last edited by Trisscar; 08-19-2012 at 12:44 AM.

  6. #6
    Player
    Join Date
    May 2011
    Posts
    462
    Quote Originally Posted by Trisscar View Post
    I would like to suggest something so monumental for a future expansion it will blow everyone's minds and cause long time players to sing praises. You should be really be writing this down, because this will be the single greatest thing you can implement... Ready?

    Access to the Near East.
    ToAU was the near east, do you mean the far east?
    (0)

  7. #7
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Nala View Post
    ToAU was the near east, do you mean the far east?
    Yeah, I did. Changed it. Thanks for the correction.
    (1)

  8. #8
    Player Miloki's Avatar
    Join Date
    Jul 2012
    Posts
    8
    Character
    Miloki
    World
    Asura
    Main Class
    NIN Lv 99
    First, thanks for caring enough to ask us. We appreciate it.

    I have a few things to share.

    o Skillups in Campaign. Skillups were made easier awhile ago, but Campaign is the lone holdout...I would like to level my jobs in Campaign, but I don't like to be so far behind in skills. Skillups should be on mobs only (not towers), but the XP nerf in Beastmen owned areas (which involve alot of tower smashing) should be looked at. The problem that led to the change years ago really no longer exists. I can get more xp off of a dynamis XP scroll.

    o Obviously Neo-Nyzul is awful...but the idea is cool enough to save. Just ditch the randomness...either save progress like original Nyzul or something else so groups can hack away at higher level floors rather than always trying to climb 1-100 every run.

    o I agree that lamps either need to go or be changed to something less hokey...The lights should not turn on until everyone has activated their lamps and then you get immediate lamp light ups if you click in the right order. There isn't enough response from the lamps to undertake them without Vent, other third party tools..and god forbid you have a language barrier...

    o Its been said, and said again. Geodes should be either craftable, gardenable, *DIGGABLE* (more in a min) or drop frequently in Voidwatch.

    o Choco digging. Needs an update. Full disclosure: on my two accounts I have both an A10 and an A15 digger, so I have done this hobby quite a bit. It used to be awesome during inflation, then it was pretty good after the initial changes, then it was great again with digging body pieces from chocobo games, then it became kind of bleh when the usual money items became the preponderance of drops in Abyssea/Voidwatch.

    Choco digging (and also gardening) used to be great because you could obtain items that were pretty hard to get. Many came only from higher KSNMs. I used to dig primarily for stuff to craft with and saved a ton of gil doing that. I suggest that geodes be diggable either in single or double weather (might be dicey with the lack of dark/light/ice weather in diggable zones, or that *AND* day of the week during particular moon phases (hopefully not ele ore moon phase, but I would appreciate adding geodes to ele ore dig times). While it might be too much to ask that Heavy Metal Plates become diggable, that is exactly the kind of way to increase the supply of those things.

    o I understand that Atmas are key items, and like all KIs they have a #number associated with them for storage within the game. I am curious if this couldnt be organized by the played (or...maybe...you guys?) to be something a little less hopelessly random. Alphabetical? Its so random I can't even tell what order they are in (if any), but even organized by what zone they came from with extras at the end would be good. This or give us user-stored sets we can select from in the NPCs menu. I could get by with about 5 stored atma sets...

    o New Salvage. Take your time, and make it right please. We don't like random stuff, and we don't like luck based success. I already made a post about the proposed unlock system...I just ask that you remember that we enter with varied jobs who need varied quantities of unlocks. Don't leave us hangin without a decent way to get sufficient pathos unlocks. Also...remember that at least a part of why the original Salvage was successful was it was the premiere endgame event for quite awhile. A new salvage wont succeed *just* because it is new...basically see WoE.

    o Finally...Mythics. Everyone wants ease of obtaining, etc, etc..Just something commensurate with Emps and Relics. Moreover, they need to suck less. Only a few of them are still worth getting. I'm sure Rune Knight and Geomancer's Mythics will be pretty good, the same way how Cor/Dnc/Pup relic is better than most jobs relic. Take that time as the opportunity to improve mythics overall, then make 'em a bit easier to get. 20k per Alex is nuts with all the quests involved in mythics as well.

    All I got really...I hit the like on everything I saw that was good in this thread...hopefully some of these ideas people have get some attention.
    (12)
    Last edited by Miloki; 08-19-2012 at 07:28 AM.

  9. #9
    Player Ica's Avatar
    Join Date
    Mar 2011
    Location
    shouting in Port Jeuno
    Posts
    76
    Character
    Ica
    World
    Cerberus
    Main Class
    WAR Lv 99
    Do fish ranking more often!
    (6)

  10. #10
    Player Sekhmet's Avatar
    Join Date
    Sep 2011
    Location
    Windurst
    Posts
    31
    Character
    Sekhmet
    World
    Leviathan
    Main Class
    DRK Lv 99
    I have 4 things in particular I'd like to see implemented:

    First, Give Dark Knight 2 or 3 lvls of the Elemental Celerity job trait. The devs themselves have said they would like to see drks using more magic. The best and easiest way to accomplish this would be to allow drks to cast their elemental spells faster. It would not be overpowered, simply because drks only get tier 3 of the elemental nukes anyway. What's the harm in letting them cast those nukes faster? It would give Occult Acumen more of a use besides drain and bio.

    Second, I would like to see a point system implemented in Walk of Echoes. Kinda like the old Einherjar. Give participants a certain number of points based on the difficulty of the conflux. Set up an npc (perhaps kupofried himself) to allow players to spend those points on items like the WOE weapon coins, devious dice, and liminal residue. Remove the random drops completely, and let players earn their own rewards. balance the cost versus the average amount of time a full empy weapon from abyssea drops would take to get. make the dice and residue ex, so players couldn't sell them and do more damage to the already inflating in-game economy.

    The gear drops from WoE could remain as is, or set them up to be bought with points and rare/ex as well. Set up temp item chests so players could spend those same points on temp items, like the way it's done with old and new Nyzul Isle. Giving players a concrete way to see their own progress is a better way to keep them doing an event, rather then the old, outdated random drop method.

    Third, I would like to see an upgrade to the /yell command, allowing players in the other cities to see any shouts for events that may interest them. This would ease up on the lag experienced in Jeuno, allowing players to set the other nations as home points again, rather then having everyone afking in the streets of jeuno.

    fourth, I would like more then 3 fully merited weapon skills available. Perhaps 5? so, I guess I'm asking that the weapon skill merit category be upgraded from 15 merits total to 25 merits total
    (16)
    Last edited by Sekhmet; 08-18-2012 at 02:36 PM.

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