
Originally Posted by
Theytak
Eagle Eye shot is weak for a reason. Do this:
Sub blm, and take sharpshot out to west ronfaure. Make certain your puppet has > 101 str (102, 2 fire maneuvers is enough, do not use Cirque hands, because DEX influences sharpshot's regular ranged attack damage; this is sharpshot's fSTR cap at level 99), additionally don't wear cirque pants, and temporarily take out any ranged skill merits you have, so that you have 417 skill; use choke on a bunny, which ensures it has 1 vit, and then deploy for a ranged attack. If you get that right, it should give you 786 damage, every time. Next, repeat the process (with the same amount of skill, str, and dex) with Eagle Eye Shot. Theoretically, you should see 3930 damage every single time (if you stay consistent, and it's a straight 5x multiplier like regular EES). If you see over 3k, but less than 3930, it means that it's likely a 5x multiplier, but ignoring the regular attack's dex mod. If you see less than 3k, it means that they completely changed the formula for pup, and made it even weaker than EES already is.
Also worth noting, your numbers should, if you do everything correctly, be identical every time (ie: no +/- 1, they will be the exact same number), as well as being divisible by 3, and for EES, by both 3 and 5. If you get an EES result that does not cleanly divide by 3 or 5 (it has to cleanly divide by both, no decimals), then it means they really messed with sharpshot's EES numbers.