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  1. #221
    Player Theytak's Avatar
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    Mar 2011
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    485
    Quote Originally Posted by Balloon View Post
    There's probably no way for you to reliably test this, but, does it also have the increased Ranged accuracy?
    the number of EES I would have to pump out against the same target EVA is so ludicrous that it's not even worth testing. I've seen no misses, yet, but I'm shooting level -1 bunnies. Capped hit rate is guaranteed.

    Also, because it works like sharpshot's regular ranged attack, pup EES has a significant dex mod, made even more potent by the fact that it's multiplied 4x.
    (0)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  2. #222
    Player
    Join Date
    Aug 2011
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    317
    Quote Originally Posted by Nawesemo View Post
    meh... idk I see some pretttttty big numbers out of my blu's I'm not saying ya'lls don't do it right but mine make mobs die quick when they darn well please. and by no means am I saying i don't appricate em.. their mb's make for pretty mb's but they can and do parse very well against any other job vs. anything that can take dmg. Maybe mine are the cream of the crop but they piss my e peen off something mighty. azure lore+ ws+ magic = dark/light+ kabooom!!! and then a 5 sec stun, curing magic, a haste that makes a rdm cry ss aoe lol that's alot for a mage that can dish out a good chunk of dd. it's a buff job. very buff. and i'm probably feeding into the ego's of the ones I know, but yeah... lol I"m in the Nerf blu camp and they know it.
    BLU is very very poweful on targets below level 99, but it is balanced out by being largely ineffectual against targets exceeding level 99. This is why it is balanced.

    Nerfing PUPs Eagle Eye shot is something special. I clicked a japanese button and the client crashed, and now I have an hour update to do. Joy.
    (0)

  3. #223
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    lol whatever floats your boat. you win, blu sucks not going to argue.
    (0)
    In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.

  4. #224
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Nawesemo View Post
    lol whatever floats your boat. you win, blu sucks not going to argue.
    Not exactly what he meantjust saying they are somewhat balanced
    (1)

  5. #225
    Player Metaking's Avatar
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    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    I think what he is more on about is blus water spells which mana to dmg ratio beats all but like drain (outside abysea) which i guess gals him some. thing is tho if you were to throw a blu and a blm and they could nuke strait without gaining hate the blm would destroy the blu as time went on because of the simple fact blm has better refresh and hmp gear available, also a blm can dump dmg way faster than blu even if its slightly less efficient, also blu can only effectively nuke with fire water thunder and darkness, and fire thunder and darkness only have 2 effective spells each... in the end, a blu out nukeing a blm i would look more at the blm in question.
    (1)

  6. #226
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Looking through it, he basically said...
    Mobs level>BLU, BLU sucks.
    Mobs level<BLU, BLU rocks.
    From what I can tell, level correction seems to screw BLU badly.
    (1)

  7. #227
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    actually its targets Def blu has no effective way to raise are physical spells attack which is is like in the 500 to 600 range after blu skill str and maybe a def down on the target
    (0)

  8. #228
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    *The name and help text messages for each ability will be tentative when implemented to the test server. Also the effects and their values may be adjusted.

    Job Effects

    MNK: Grants a 100% counter-rate against regular attacks from enemies. Also, the amount of enmity gained by this will increase drastically.

    PLD: Grants an increase to the chance of blocking with a shield and reflects the blocked damage to the attacker.

    RNG: The range modifier will become the optimal distance no matter the range to the target. Also, ammunition will not be consumed.
    SAM: All damage caused by physical special abilities will be evaded. Additionally, weapon skill damage will increase as more special abilities are evaded.
    I'm just pointing out jobs in which i took to 75~99 and/or working on as my next 99.

    ...FFxi DEVs, are you freak-en serious!?? Those aren't new 2-hours (not even good enough to out-perform the old ones). They look more like decent new abilities but nothing to turn the table and give high-level mobs a good spanking with.

    Pld needs more emnity but I think Plds don't hit hard enough, Sam ofcourse needs to spam more SCs but Sams could miss and strike real slooow, Mnk could use less enmity and counter more even though Mnk has some ++subtle blow.

    Finally Rng, sure there's an issue with hate too, acc, distance and ammo, the main issue is ammo. But i think Rng are aware of the hate and it could help if they had their own "formless strikes" to not pull danger to them. Maybe I'm wrong but I can think of better ideas like, play off the trait the job lacks(weakness) instead of the jobs strong points so it could perform the opposite of what we're all use to. That's different and interesting. (could be fun too)
    (2)
    Last edited by Psxpert2011; 08-04-2012 at 07:42 PM.
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  9. 08-04-2012 08:07 PM

  10. #229
    Player jake3614's Avatar
    Join Date
    Mar 2011
    Location
    Conquest: Windurst / Campaign: Bastok
    Posts
    18
    Character
    Jakeofalexander
    World
    Shiva
    Main Class
    PUP Lv 99
    Quote Originally Posted by Balloon View Post
    There's probably no way for you to reliably test this, but, does it also have the increased Ranged accuracy?
    Actually, already been discussed in another thread, and it does factor out correct:

    Quote Originally Posted by Theytak View Post
    Eagle Eye shot is weak for a reason. Do this:
    Sub blm, and take sharpshot out to west ronfaure. Make certain your puppet has > 101 str (102, 2 fire maneuvers is enough, do not use Cirque hands, because DEX influences sharpshot's regular ranged attack damage; this is sharpshot's fSTR cap at level 99), additionally don't wear cirque pants, and temporarily take out any ranged skill merits you have, so that you have 417 skill; use choke on a bunny, which ensures it has 1 vit, and then deploy for a ranged attack. If you get that right, it should give you 786 damage, every time. Next, repeat the process (with the same amount of skill, str, and dex) with Eagle Eye Shot. Theoretically, you should see 3930 damage every single time (if you stay consistent, and it's a straight 5x multiplier like regular EES). If you see over 3k, but less than 3930, it means that it's likely a 5x multiplier, but ignoring the regular attack's dex mod. If you see less than 3k, it means that they completely changed the formula for pup, and made it even weaker than EES already is.

    Also worth noting, your numbers should, if you do everything correctly, be identical every time (ie: no +/- 1, they will be the exact same number), as well as being divisible by 3, and for EES, by both 3 and 5. If you get an EES result that does not cleanly divide by 3 or 5 (it has to cleanly divide by both, no decimals), then it means they really messed with sharpshot's EES numbers.
    (0)
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  11. #230
    Player jake3614's Avatar
    Join Date
    Mar 2011
    Location
    Conquest: Windurst / Campaign: Bastok
    Posts
    18
    Character
    Jakeofalexander
    World
    Shiva
    Main Class
    PUP Lv 99
    Quote Originally Posted by Nawesemo View Post
    I think i talk for alot of blms ... we just want to force a crit once in a while, (not every 2 hrs though) but a rediculous 15 min timer (meritable) and the ability to force a crit would make ALOT of us happy as to regaining our title of "Mage" Being the red headed step children to parents who love their blu isn't cool but once upon a time if it could die by magic, WE were the ones to be asked to aga it. not so much anymore ; ; I don't mean to hate on the overpowered ness that is blu mage, but f me gang... just admit it's broken and I'll be happy. (or give every mob that the mimic'd spell that was a job ability that takes mp to preform was learned, MP so we can aspir it... that'll make me happy too) but a single 15 min cooldown forcable crit. ... I loooooove being able to break 10k's and see spikes to 14, but when i watch a blue mage do what they do to 20 mobs, and put out more cumalitive dmg with magic than a blm can... somethings wrong. We could/can deal with sch's big heads and their spikes,... doing more dmg than us from time to time, but please restore us to our king poo Nuking place. (keep in mind i'm talking about a real blu mage not some gimpy burnt don't know how to gear for squat on any given spell... I'm talking about the ones that know what they're doing ....unless my blu's are that unique... (they're pretty bad ass i'll give them that ) bottom line, when 6 blu's can do something faster more efficient than 6 of any other job ...... that job is broken. I'm sure I'm on an island here given alot of people seen the greatness that is blu and jumped on the wagon and may feel defensive about this, but... imo blu is broken. or their spell dmg formula is. (I am not certain but I believe charged whisker doesn't suffer from # of mobs it's hitting as much as our aga's ... and that's messed up. We the Black mages object!
    Elemental Seal is more than a forced crit, which I know you know, but comparing a BLM to a BLU is almost like comparing a THF to a DNC..... Square peg/Circle hole syndrome. I'm 100% that 80% of these new 2 hour meritable JA's (which are on the same timer as the old 2 hour JA's {this grinds my gears beyond measure}) But this Isle of Awesome Epic shrank years ago for BLU. There's no competition with them in direct DD to MP cost per spell (magic based, not physical). Now, if BLU new 2 hour JA caused Unbridled learning spells cost/recast to drop also besides being able to "mana-font" them... then there's a whole new discussion.
    The only thing BLU has on BLM, much less any mage, is the ratio of Curing to MP cost via a restorative spell. Outside this, only physical spells are BLU's best bet, and Magical ones are flashy and showy when you need them. Hoping the new 2 hour fixes this for our BLUE (har-d-har-har) friends.
    (1)
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    Do you really need to be posting? I mean... REALLY?!

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