I think what he is more on about is blus water spells which mana to dmg ratio beats all but like drain (outside abysea) which i guess gals him some. thing is tho if you were to throw a blu and a blm and they could nuke strait without gaining hate the blm would destroy the blu as time went on because of the simple fact blm has better refresh and hmp gear available, also a blm can dump dmg way faster than blu even if its slightly less efficient, also blu can only effectively nuke with fire water thunder and darkness, and fire thunder and darkness only have 2 effective spells each... in the end, a blu out nukeing a blm i would look more at the blm in question.
Looking through it, he basically said...
Mobs level>BLU, BLU sucks.
Mobs level<BLU, BLU rocks.
From what I can tell, level correction seems to screw BLU badly.
actually its targets Def blu has no effective way to raise are physical spells attack which is is like in the 500 to 600 range after blu skill str and maybe a def down on the target
Saddest part isn't that the majority of these abilities should be standard JAs...
It's that they don't know that they should be standard JAs.
elemental seal effects accuracy only. (save mythic use) +30 i think it was. NOT a crit. no +dmg. just adds to our chances to NOT get resisted. (but a choice between 30 acc and 30 mab /em drools) ... I overreacted. this blm 2 hr is ... meh.. I don't see me using it over manafont... ever, if i have my manawall ready to go but, it's not as bad as some other jobs.
And with as much respect as I can muster, I appoligize Main blu's for attacking your ubber cool job. (I'm still gonna insist ya'll know what I'm talking about though.... -.- )
In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.
Just gonna add some stuff:
Harlequin head's mighty strikes does not influence sharpshot's ranged attacks in any way. This includes both regular ranged attacks, and its ranged ws (so in other words, no forced 4crit hit armor shatterers). It does, however, work on melee ws like expected (bone crusher went from ~500 to ~1200 with 50% crit damage, both ws done against the same mangey-tailed marvin, and had identical 11% TP returns; Thanks to Balloon for testing that one, and armor shatterer out).
Also, the random +6 damage that gets tacked on to EES is odd; I played with the other frames, since they can use EES atm, and stormwaker got the expected result (-6 /4 fit), but both valoredge and harlequin ended up being divisible by 4 without needing to subtract 6, but gave the expected results based on their stats aside from that.
At some point I had a little hope for these new..."2Hr" abilities, but when I saw:
I pretty much gave up. Many if not all of the originals are superior to these still, given the fact that the new ones are still undergoing tweaks and such. But let's be a bit more realistic here, there is no reason to choose the second 2Hrs over the first at the current state you have them in. Course with acception to SMN, RNG, PUP?, and a couple others... Why give PLDs another version of Reprisal/Palisade instead of a way to completely nullify, say Magic damage? Some PLD have Aegis, some have Ochain, and some have neither.these new 2-hour abilities will share the recast timers of the original 2-hour abilities, so players can choose which one to use based on the situation.
Although some also have an itching to deal some damage etc. if the occasion calls for it, but really just making a point that there needs to be a good enough reason to want to choose the second 2Hr over the first. That or remove the shared timer penalty...but I'd prefer a more useful 2Hr in all honest.
Happy Monday and I hope that everyone had an enjoyable weekend!
There is still so much feedback coming in about the new 2-hour abilities and we are doing our best to pass all of it on to the Development Team! However, the team will actually be on summer vacation this week, so we expect responses to feedback to be delayed a bit. We are hoping to be able to give some dev. responses next week regarding the 2-hour abilities.
Devin "Camate" Casadey - Community Team
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