likewise smart guy.
likewise smart guy.
In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.
BLU isn't overpowered. It has a spell that allows them to cleave efficiently. WAR can cleave efficiently too.
Try taking that same blu and having it cast any physical magic spell on a target over level 99 and you'll soon start to see how your idea that blu is op is false. You'll never see a BLU parsing top at Bot Rex. Perhaps that multiple target damage reduction should be removed from BLM, I sort of agree that it's not really relevant anymore. To call blu overpowered for that single ability though is laughable. Blue mage is the king of fodder content, and has a few useful tools like a cheap quick stun, but falls short on high level content.
When someone politely tells you that your post is illegible you shouldn't hurl insults and throw your toys out of the pram. He was very restrained. Very.
Last edited by Balloon; 08-04-2012 at 10:23 AM.
I can only chime in where I feel most passionate...
WAR's new 2hr ability:Ominislash (With every melee weapon a WAR can wield and we catch a Gaxe at the end)Should be considered "Latent Effect". Max damage with each weapon dependent on the player having Maxed skill ratings in each melee weapon category.
That's a critical strike using:
Gaxe
Axe
Sword
Gsword
Dagger
Club
Staff
Sycthe
Polearm
H2H
Now, insert lovely animation here and add a cup to catch the drooling faces.
DOOOOEEEETTTTT DEVs /(>.<')\
Last edited by kingfury; 08-04-2012 at 10:36 AM.
:/ lol you pick the one nm that blm destroys to give an example for blue? nooooooo no no no that doesn't make up for the injustice, the defense of it's bandwagon will be swift, and stroooong but in the pitter patter of every blues heart they know they don't deserve the power they have. self skillchaining mb'ing critters they are, .... nerf them all I say. but making blm buffer would be my prefered rout. that's my 2 cents anyway.
In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.
From what I see from the new 2 hour abilities, there's a few that are promising and some that are kinda a bit off.
We have THF which is kinda like a Eagle Eye Shot-like Trick Attack? Scholar, I'm kinda confused about this one considering there's lacking of proper Enmity tools for SCH. Sure there's Augeo and Minuo but that's just it. Libra doesn't really count for as it only roughly estimates on party members' Enmity. Basically SCH's new 2HR is like something that is one of THF's specialties: Enmity Control, SCH can't control enmity.
god, I really, really, really wish SE would temporarily reduce the recast on these abilities for the test server, testing abilities that last less than a minute and require you to run back to you rmog house between every single use is so many levels of unbelievable obnoxiousness.
You want a technical reason as to why Blue mage is not overpowered on any high-level content? Fine.
Blue magic damage is calculated as follows floor((440(+30 from gear)*0.11)*2+3)+FSTR(Capped at 26)+(Assume Quad. Con WSC) so (floor (floor((120 x .32) + (110 x .32)) x 0.85)
Which means you get floor(106+26[CappedFSTR]+62[QuadWSC])*5 = 970 base dmg
Then you work out the Pdif of Blue magic attack against say Pils defense. So (470+8+(150/2)) (Let's say str is 150) then calculate that for Ratio which is =553/560 so 0.9875, minus the level correction of 0.55 so 0.4375 Blue magic attack ratio.
Then you use that to go to your final damage, or 970*0.4685 or 454 assuming all hits connected.
That seems like a decent chunk of damage, but it resets the amount of time to your next swing, chances are you're wearing significantly less haste gear, it takes you longer to attack, you lose tp which ultimately means you lose CDC damage, which would be more beneficial to your party. Over time you end up losing damage by using Blue magic spells.
There's quite possibly a lot of errors in there, I am bad at ffxi maths. The point is there though, BLU on high level targets is ineffectual, it becomes a low tiered DD that cannot compete with people equally skilled and geared. They also get dumped into the Mages party, which doesn't help.
This is also dependent on whether the bluemage's accuracy is capped, damage can increase and decrease based on their hit rate and whether all hits connected.
Blue is the best at fodder content. There's no real competitor to the amount of damage it can deal outside of Legion/Vw etc. That is it's flaw. It exceeds at one thing, and is rather ineffectual at the other.
Again, please excuse what I assume is poor attempts at ffxi maths.
BLM does great on Bot Rex, and well on some others if you're just there for dmg. Blu should mathematically never parse number 1.
Last edited by Balloon; 08-04-2012 at 11:21 AM.
Also, wtf at the Sharpshot EES formula...
For players: EES Damage = (Normal Ranged Attack x 5.0)
For Pup: EES Damage = ((Normal Pet Ranged Attack x 4.0) + 6)
ie: at the 3 of the 4 main damage tiers for level 99 (410 skill (135 dmg), 428 skill (141 dmg), and 437 skill (144 dmg)) I got the 4x the damage sharpshot did with a normal attack, +6 additional damage. Makes absolutely no sense, but it was consistent...
meh... idk I see some pretttttty big numbers out of my blu's I'm not saying ya'lls don't do it right but mine make mobs die quick when they darn well please. and by no means am I saying i don't appricate em.. their mb's make for pretty mb's but they can and do parse very well against any other job vs. anything that can take dmg. Maybe mine are the cream of the crop but they piss my e peen off something mighty. azure lore+ ws+ magic = dark/light+ kabooom!!! and then a 5 sec stun, curing magic, a haste that makes a rdm cry ss aoe lol that's alot for a mage that can dish out a good chunk of dd. it's a buff job. very buff. and i'm probably feeding into the ego's of the ones I know, but yeah... lol I"m in the Nerf blu camp and they know it.
In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.
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