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  1. #1
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    For what it's worth, I see absolutely no problems with Chain-Summon.

    I actually have more (logistic) problems with Blood Pacts not working with Chainspell for technically not being considered Magic, but SE seems to have done their darndest to adapt themselves around that over the years (Summoning Magic skillups, Blood Boon, and everything in-between) rather than change it, perhaps culminating in this new 2-hour.

    (Yeah, yeah, "Who would want RDM to Chainspell gimped Blood Pacts?" If we can do something equally stupid like Chainspell Bard Songs, I see no reason whatsoever why not.)
    (0)
    Quote Originally Posted by Ophannus View Post
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    No one at Square Enix has heard of Occam's Razor.
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    Quote Originally Posted by saevel
    The stupid is strong here.

  2. #2
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    BST's sounds so barbaric. ABSORB our pet?! Uwah... better hope the Vana'diel PETA doesn't hear about this...
    (2)
    Quote Originally Posted by Greatguardian View Post
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  3. #3
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by FrankReynolds View Post
    So trick attack on a 2 hour timer? what did I ever do to you?
    I'm just happy it isn't TH-related.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  4. #4
    Player Shadax's Avatar
    Join Date
    Oct 2011
    Location
    Sandy
    Posts
    92
    Character
    Shadaax
    World
    Shiva
    Main Class
    BST Lv 99
    Let's see, just going through my jobs:

    BLM - Meh. This would have to be completely hate free for at least 60 seconds to be useful at all. We already have Enmity Douse to correct overnuking issues, and we can do that every 10 mins.

    RDM - Don't get me started. As people here have said, if you're going to make RDM an enhancer now, then you need to give us more targeted spells. En-, better Phalanx, Temper, better Haste, Gain spells, etc.

    BST - Utter crap. Reraise and an Erase by consuming a pet when 99% of BST's sub WHM or DNC? Are you kidding me?

    RNG - The distance modifier is already negated for accuracy under Sharpshot, so this only affects damage? If you can't correct your distance for optimal damage within 2 seconds you shouldn't be playing RNG. And unless the effect lasts for 10 mins or more, the doesn't consume ammo effect is a joke, especially to those that merited Recycle.

    BLU - If the duration is decent and spells are fixed this may actually be somewhat useful.

    Final Grade: D

    Most of these I wouldn't use as a 5 minute ability much less a 2hr. I really expected more out of this. And if these are merited, I'd max out Scavenge recast before spending merits on most of these.
    (0)
    I reject your reality and substitute my own...
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  5. #5
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Just because I've noticed some people here and other places wanting to hear what sort of alternative I had expected for pup, I'll provide two examples of how using the same concept would be implemented in a much more appropriate/useful fashion:

    First Example: Similar to the current one, but admitting that while the puppets are each based on player jobs, they are not, themselves, those jobs, and their unique 2hours should not be identical.

    - Harlequin: An ability that either puts a nasty debuff on the mob (similar to the thought behind brd's new 2hour) or gives THE MASTER a buff that validates using harlequin for any reason other than getting laughed at.

    - Valoredge: An ability that temporarily transfers all damage taken by the master to the puppet, or vice versa, or both, transfering it to whomever doesn't have hate, and ignoring AoE damage that hits both. Alternatively, do it with TP.

    - Sharpshot: An ability that drops the Ranged Attack recast to 0~2 seconds, essentially giving sharpshot the ability to make use of that rapid crossbow we had to pay out the ass for/spend forever finding mats and a crafter for when we made the thing. It could even weaken the ranged attacks a bit to not be totally overpowered, since at best we're able to hit 12 seconds between ranged attacks and then have to rely on low-skill melee attacks to actually get TP. For the record, 12 seconds between ranged attacks is equal to ~1320 ranged delay, and that's with an r.acc penalty. The 20 second base delay is an outrageous 2200 delay. If SE tried to force players to use weapons with over 1k delay, everyone would just laugh at them.

    - Stormwaker: The opposite of what harlequin got; if Harle was given an enfeeble, give stormwaker a badass buffing ability; if harle got the badass buff, give stormwaker a really nasty 2hourdebuff ability.

    - Soulsoother: Since soulsoother is probably the most like its base job, giving a benediction-esqe effect would be fine, so long as it's not stupid like this one, and actually effects the entire party. If you want to keep off whm's toes, make it so that it only heals 50% of everyone's max HP or something, or that it gives them their HP back as a regen effect instead of in one big chunk. Actually, I kind of like that latter one, instead of Benediction it'd be Regenediction, and could be like, 5% HP/tick regen, which would heal 100% of a player's HP over 60 seconds, and would actually be as useful as benediction, without being the same thing, and useful in different situations. Alternatively; Mijin Gacure (terrible spelling pun, I'm sorry), the puppet detonates itself and the explosion heals all the surrounding party members.

    - Spiritreaver: Spiritreaver's a bit trickier, since manafont is functionally pointless, and chainspell with T5 nukes would be... a tad wonky, since it would be more like nuke nuke aspir aspir aspir aspir nuke aspir aspir nuke aspir aspir aspir nuke, unless the target isn't aspirable, and then it would be nuke nuke nuke nuke nuke nuke mpgonenowwhatdoIdo? Simply giving it a damage boost would be questionable, because every other nuking job would want that as their 2hour too, and the alternative of giving it access to an otherwise inaccessible spell would be silly, since the only spells strong enough to actually make that work would be Impact, Comet, and Meteor, any of which would cause blms to rage pretty hard, though meteor more so than the other two. We could make pretty good use of Comet and Impact, I'd think, but having them as a 2hour would be a bit underwhelming. I really can't think of anything special for spiritreaver otherwise, though.

    Second Example: One I sort of touched on earlier, and the one I feel would be more appropriate for pup, given the split between pet/master heavily favors the master (not to the degree of drg, but still); a spirit surge-esqe ability that could vary by frame, or just be universal.

    - Standardized: Merges the Master and the Automaton, and really, the buff could be nearly identical to spirit surge (25% magic haste, Max HP+15%, adds pet's TP upon usage) and replace the Jump enhancements, and the large str enhancement, with this instead: any active maneuvers when the JA is used will be converted into stat buffs for the master (ie: fire maneuver -> str, thunder -> dex, etc), giving +20 stat for the first of a type of maneuver, and +5 for each identical maneuver (so 3 FM would be STR+30, 2 FM 1 TM would be STR+25 DEX+20, and 1 FM 1 TM 1 EM would be STR+20 DEX+20 VIT+20)

    By Frame:
    - Universal traits: Pet is lost, max HP is increased, and at the time of use the master will both receive the pet's TP, and be healed based on the pet's current HP; additionally, it would give stat buffs based on the current pet's head/frame combo, converting elemental capacity x3 to stats (essentially, Fire -> str, Thunder -> dex, Wnd -> agi, Earth -> vit, Water -> mnd, Ice -> int, but let's convert light maneuvers to a regen effect, since chr is useless, and since dark maneuvers translate to mp, let's change that, to a 1:1 regain effect (1 slot = 1 tp/tick)

    - Harlequin: Gives the master an averaged buff; Stat buffs (harle head/frame would be str/dex/vit/agi/mnd/int+15 9HP/tick regen and 3tp/tick regain), atk+5%, acc+15, def+5%, eva+15, MDT-5%, 10% JA haste

    - Valoredge: Gives the master a boost in survivability; Stat buffs (str/vit +21, dex/agi, mnd+9, int+6, 15HP/tick regen and 2tp/tick regain), atk+10%, def+10%, a larger increase to max HP relative to the other frames, as well as temporarily granting valoredge's natural DT (it would give the master -20%; it's actually -12%+9% from stout servant, but I'm rounding down for clean numbers), and just because it wouldn't be SE otherwise, it would also significantly boost guard's proc rate while active (they might even let it go as high as a staggering 10% proc rate!); Additionally, it would change the pup's melee attacks to slashing damage (WS would still be blunt)

    - Sharpshot: Gives the master a boost in damage; Stat buffs (agi+21, str/dex+18, mnd+15, vit+9, int +6, 15HP/tick and 2tp/tick regain), 25% JA haste, acc+30, crit rate+10%, and it would change the pup's melee attacks to piercing damage (WS would still be blunt)

    - Stormwaker: Gives the master a magical edge; Stat buffs (see below, since it would vary by head), 10% Magic haste, MDT-10%, M.Eva+ (whatever the equivalent amount would be based on the other frames), and it would convert the pup's melee attacks to magical damage (either non-elemental, like formless strikes, or elemental, based on either the day or the weather (or both; like how geode drops work: Weather takes priority, but if it's not present, the day will determine it); WS would still be physical blunt damage)
    --- Full Stormwaker Stats: int+21, mnd+18, vit+15, agi+12, dex+9, str+6, 9HP/tick regen, 6TP/tick regain
    --- Soulsoother Stats: int+21, mnd+18, vit+15, agi+12, dex+9, str+6, 18HP/tick regen, 4TP/tick regain
    --- Spiritreaver Stats: int+21, mnd+18, vit+15, agi+12, dex+9, str+6, 9HP/tick regen, 7TP/tick regain


    Did I actually expect SE to implement something this intricate? No. Did I expect SE to do better than what they're presenting now? Yes. By a good deal. The only real downfall with overdrive is that it affects the pet, and not the master, since the pet is the lesser focus for pup. If Overdrive affected the master, that shit would have been so nice...
    (0)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  6. #6
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    To be honest a lot of these sound more like 5~20minute timer abilities rather than new desirable 2hours. SE really needs to make it's mind up on what the heck they want rdm to be cause they are driving it more and more into soloer with the spells and 2hour it is getting, not to mention passing off enfeeble spells, that should be exclusive, to other jobs while our only real exclusives come in the form of merits that we can't even benefit the full power of on all because of merit category caps.

    Thf Major damage...so what...is this some kind of super sneak/trick attack? That major damage better be 3 or 4x what we can already do.

    Blu, as others have already said, the recast on the spells are far too long to really make this worth anything at all. This would have to reduce recast of UK spells and activate the TP modifiers of the spells to make it worth using over AL (cause face it, we already know these two hours are more than likely going to share timers with pre-existing 2hours)
    (2)
    Last edited by Kitkat; 08-02-2012 at 01:46 AM.

  7. #7
    Player
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    94
    If someone pissed me off, I would use Sch 2h ability on them... LOL! Oh nooooo!
    (1)
    Live, Laugh, LOVE.

  8. #8
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    Can't really say that PLD ability is game-changing enough to warrant a 2-hour cooldown unless it reflects all physical damage including TP moves.

    That SMN 2-hour sounds crazy for all-out blitz fights. I like it.

    The RDM 2-hour? Try again, guys.

    Automaton 2-hours sound almost too insane for words. On top of that, I have an excuse to use Harlequin again.
    (0)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  9. #9
    Player OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Altrage
    World
    Shiva
    Main Class
    SCH Lv 90
    SCH one sounds like it fits the role (lore-wise) being a tactical mage. So while it will probably NEVER be used over Embrava + Embrava + Embrava with a toss in of Kaustra for giggles, it fits the "lore bill". So meh...would've been happier if we got to unlock Ultima or something...

    Or hell make it the same as Tabla Rasa, name it Omnes in Unum, wipes all spells from our list and gives Ultima (Non-elemental massive magic damage) and the other spell be the current ability you are using as this new two-hour.

    DRG's 2hr is crap, hands down crap. Yes, I know we don't know the values of the strength increase but still I would've liked to see something more along the lines of a Spirit Bond kind of ability wherein both Dragoon and Wyvvern are sync'd and share all traits and abilities for a duration.

    This means the Wyvern will gain any status enhancements you have (haste+bar spells+rolls+songs+etc+etc) as well as your current traits (double attack+evasion bonus+resists+etc+etc) and the Dragoon will receive all the Wyvern's status enhancements (Steady Wing being the big one) as well as traits. Also the Wyvern will gain the ability to use the Jumps attacks as well (they will just use it when you use yours, and they will deal damage and gain tp as you do) as well as any other abilities. Duration 30sec-1min

    Now we've solved both problems of Dragoon's ability to stay alive as well as the Wyvern's weakness on bigger bads.
    (1)

  10. #10
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings!

    Thanks for all the feedback thus far on the new 2-hour abilities.
    Along with the feedback from the test server, we will be sure to utilize it for further adjustments.

    In regards to effect durations and values, they will most likely be adjusted before they are implemented to the live server so please try them out first on the test server and get a feel for them. We are looking forward to hearing your thoughts after testing them out.

    We are getting closer to the final stretch to implement these abilities on the test server, so hang in there just a bit longer.

    Additionally, we made a few corrections to two of these new abilities. (The original list posted yesterday has been corrected as well.)
    • RDM:
      Incorrect: Grants an increase to the effect and effect duration of enhancing magic.

      Correct: Grants an increase to the effect of enhancing magic.

    • PUP:
      Incorrect: Soulsoother Head: Benediction (Will only apply to the master and automaton)

      Correct: Soulsoother Head: Benediction (Will apply to the party members and automaton itself)
    (10)
    Devin "Camate" Casadey - Community Team

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