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  1. #151
    Community Rep Camate's Avatar
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    A good question was raised as to whether these new 2-hour abilities can all be unlocked and utilized or if it will be similar to the new merit-able weapon skills where you have to decide which ones you want to unlock.

    Once the level requirement is fulfilled for each job, you will be able to use all of the new 2-hour abilities. Also, just to reiterate what was stated quite a while back, these new 2-hour abilities will share the recast timers of the original 2-hour abilities, so players can choose which one to use based on the situation.

    We are also planning to introduce a way to enhance the abilities via merit points, which will be the next step for adjustments planned for the latter half of 2012. While the specifics for this have not been decided at this time, the plan is to add this to each job category. Also, there won’t be any restrictions on which jobs you can enhance as it will be possible to put merit points into each one.

    Finally, in regards to a question about thief’s ability:

    Quote Originally Posted by FrankReynolds View Post
    Can we get some clarification on the THF ability while your at it? Is it a duration effect? or a one shot move?
    The major damage dealt will be a single attack. You can kind of think of it as the way Sneak Attack is used.
    (1)
    Devin "Camate" Casadey - Community Team

  2. #152
    Player Theytak's Avatar
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    Mar 2011
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    Quote Originally Posted by Camate View Post
    A good question was raised as to whether these new 2-hour abilities can all be unlocked and utilized or if it will be similar to the new merit-able weapon skills where you have to decide which ones you want to unlock.

    Once the level requirement is fulfilled for each job, you will be able to use all of the new 2-hour abilities. Also, just to reiterate what was stated quite a while back, these new 2-hour abilities will share the recast timers of the original 2-hour abilities, so players can choose which one to use based on the situation.

    We are also planning to introduce a way to enhance the abilities via merit points, which will be the next step for adjustments planned for the latter half of 2012. While the specifics for this have not been decided at this time, the plan is to add this to each job category. Also, there won’t be any restrictions on which jobs you can enhance as it will be possible to put merit points into each one.

    Finally, in regards to a question about thief’s ability:

    The major damage dealt will be a single attack. You can kind of think of it as the way Sneak Attack is used.
    ...Yea, see, most of these 2hours are complete garbage, that won't ever be worth using over the already existing ones. Many of them are slightly stronger repeats of abilities we've already received (whm (divine caress), pld (palisade/reprisal), nin (issekigan), drg (spirit link), apparently thf (since it's just TA2)). C'mon now, camate, the devs can't seriously think reskinning JOB ABILITIES for the same jobs that already have them is acceptable, or anything other than absolute laziness, can they? Gear is one thing, but job abilities? We've been waiting for ages for these new 2hours, and they're so disappointing that it's painful, don't the devs have anything to say on all of the negative feed back?
    (16)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
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    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  3. #153
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    Alvian
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    Phoenix
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    MNK Lv 12
    So SCH's will never be used among others then.
    (6)

  4. #154
    Player Aarahs's Avatar
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    Mar 2011
    Location
    Windurst
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    123
    Character
    Aarahs
    World
    Quetzalcoatl
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    DRG Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    So SCH's will never be used among others then.
    Why not? I can recall several threads where people complained about pld not being able to keep hate in zergs.
    (1)
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  5. #155
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Phoenix
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    MNK Lv 12
    Quote Originally Posted by Aarahs View Post
    Why not? I can recall several threads where people complained about pld not being able to keep hate in zergs.
    lolPLD holding hate or the DD's without a PLD killing quicker and surviving thanks to Embrava.

    Unless you fight only ONE enemy (even then it doesn't take DD's long to recap hate) the 2-hour is useless compared to Embrava.
    (7)

  6. #156
    Player Delvish's Avatar
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    Mar 2011
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    Bastok Rank 10
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    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    So SCH's will never be used among others then.
    Outside of Aarahs' note on use (in which case Embrava is still better since melee will cap enmity within a minute anyway regardless) there is one other reason that this is a very nice ability. Whenever you have a party member that you find really really annoying, just slap this ability on them and watch that HP bar plummet.
    (3)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  7. #157
    Player Zirael's Avatar
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    Mar 2011
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    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Aarahs View Post
    Why not? I can recall several threads where people complained about pld not being able to keep hate in zergs.
    You bring PLD to zergs?
    (6)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  8. #158
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Delvish View Post
    Outside of Aarahs' note on use (in which case Embrava is still better since melee will cap enmity within a minute anyway regardless) there is one other reason that this is a very nice ability. Whenever you have a party member that you find really really annoying, just slap this ability on them and watch that HP bar plummet.
    Even then unless you had a means to restore it you'd be butchered for wasting a chance at Embrava.
    (3)

  9. #159
    Player Andreah's Avatar
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    Dec 2011
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    3
    Character
    Andreah
    World
    Bahamut
    Main Class
    PLD Lv 85
    Quote Originally Posted by Camate View Post
    We are also planning to introduce a way to enhance the abilities via merit points, which will be the next step for adjustments planned for the latter half of 2012. While the specifics for this have not been decided at this time, the plan is to add this to each job category. Also, there won’t be any restrictions on which jobs you can enhance as it will be possible to put merit points into each one.
    Dear Camate;

    Would you be so kind as to provide any further details about Dancer's new two-hour? I was curious as to the possibility of meriting down the recast timers of Flourishes while under the effect of the new proposed two-hour, or if there's a possibility of this coming naturally with the job ability, possibility at a weaker state to enhance further at a later date. I think this would enhance the two-hour as it is enough to really prove useful to many different Dancer builds regardless of their main focus.
    (0)

  10. #160
    Player Zirael's Avatar
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    Mar 2011
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    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Finally, in regards to a question about thief’s ability:

    Originally Posted by FrankReynolds
    Can we get some clarification on the THF ability while your at it? Is it a duration effect? or a one shot move?



    The major damage dealt will be a single attack. You can kind of think of it as the way Sneak Attack is used.
    I was hoping Developers would have known by now the utility of Eagle Eye Shot, which is, none. Just a glorified weaponskill.

    If the Developers are out of ideas for useful THF 2-hour, here's one, modified version of yours:
    For 45 seconds every attack done by a THF from behind the enemy will be treated as a Sneak Attack (including weaponskills) and modified by DEX the same way as Sneak Attack is. If there is another character between THF and the enemy, every such attack will be treated as Trick Attack, and modified by AGI. These effects will stack, so if THF is behind the enemy AND has someone in front of them to transfer hate, both SA/TA effects will occur with DEX/AGI modifiers stacking.

    There, THF becomes useful in party situations, zergs AND becomes master of hate management (as promised long time ago by the Devs) for 45 seconds.

    In before we promised no such thing.
    (10)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

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