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  1. #1
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    Thanks for all the feedback thus far on the new 2-hour abilities.
    Along with the feedback from the test server, we will be sure to utilize it for further adjustments.

    In regards to effect durations and values, they will most likely be adjusted before they are implemented to the live server so please try them out first on the test server and get a feel for them. We are looking forward to hearing your thoughts after testing them out.

    We are getting closer to the final stretch to implement these abilities on the test server, so hang in there just a bit longer.

    Additionally, we made a few corrections to two of these new abilities. (The original list posted yesterday has been corrected as well.)
    • RDM:
      Incorrect: Grants an increase to the effect and effect duration of enhancing magic.

      Correct: Grants an increase to the effect of enhancing magic.

    • PUP:
      Incorrect: Soulsoother Head: Benediction (Will only apply to the master and automaton)

      Correct: Soulsoother Head: Benediction (Will apply to the party members and automaton itself)
    Ugh, that suck's on RDM. Tell em we like it better the way you had it Camate.
    (12)

  2. #2
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    Thanks for all the feedback thus far on the new 2-hour abilities.
    Along with the feedback from the test server, we will be sure to utilize it for further adjustments.

    In regards to effect durations and values, they will most likely be adjusted before they are implemented to the live server so please try them out first on the test server and get a feel for them. We are looking forward to hearing your thoughts after testing them out.

    We are getting closer to the final stretch to implement these abilities on the test server, so hang in there just a bit longer.

    Additionally, we made a few corrections to two of these new abilities. (The original list posted yesterday has been corrected as well.)
    • RDM:
      Incorrect: Grants an increase to the effect and effect duration of enhancing magic.

      Correct: Grants an increase to the effect of enhancing magic.

    • PUP:
      Incorrect: Soulsoother Head: Benediction (Will only apply to the master and automaton)

      Correct: Soulsoother Head: Benediction (Will apply to the party members and automaton itself)
    Can we get some clarification on the THF ability while your at it? Is it a duration effect? or a one shot move?
    (6)

  3. #3
    Community Rep Camate's Avatar
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    Mar 2011
    Posts
    1,712
    A good question was raised as to whether these new 2-hour abilities can all be unlocked and utilized or if it will be similar to the new merit-able weapon skills where you have to decide which ones you want to unlock.

    Once the level requirement is fulfilled for each job, you will be able to use all of the new 2-hour abilities. Also, just to reiterate what was stated quite a while back, these new 2-hour abilities will share the recast timers of the original 2-hour abilities, so players can choose which one to use based on the situation.

    We are also planning to introduce a way to enhance the abilities via merit points, which will be the next step for adjustments planned for the latter half of 2012. While the specifics for this have not been decided at this time, the plan is to add this to each job category. Also, there won’t be any restrictions on which jobs you can enhance as it will be possible to put merit points into each one.

    Finally, in regards to a question about thief’s ability:

    Quote Originally Posted by FrankReynolds View Post
    Can we get some clarification on the THF ability while your at it? Is it a duration effect? or a one shot move?
    The major damage dealt will be a single attack. You can kind of think of it as the way Sneak Attack is used.
    (1)
    Devin "Camate" Casadey - Community Team

  4. #4
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by Camate View Post
    A good question was raised as to whether these new 2-hour abilities can all be unlocked and utilized or if it will be similar to the new merit-able weapon skills where you have to decide which ones you want to unlock.

    Once the level requirement is fulfilled for each job, you will be able to use all of the new 2-hour abilities. Also, just to reiterate what was stated quite a while back, these new 2-hour abilities will share the recast timers of the original 2-hour abilities, so players can choose which one to use based on the situation.

    We are also planning to introduce a way to enhance the abilities via merit points, which will be the next step for adjustments planned for the latter half of 2012. While the specifics for this have not been decided at this time, the plan is to add this to each job category. Also, there won’t be any restrictions on which jobs you can enhance as it will be possible to put merit points into each one.

    Finally, in regards to a question about thief’s ability:

    The major damage dealt will be a single attack. You can kind of think of it as the way Sneak Attack is used.
    ...Yea, see, most of these 2hours are complete garbage, that won't ever be worth using over the already existing ones. Many of them are slightly stronger repeats of abilities we've already received (whm (divine caress), pld (palisade/reprisal), nin (issekigan), drg (spirit link), apparently thf (since it's just TA2)). C'mon now, camate, the devs can't seriously think reskinning JOB ABILITIES for the same jobs that already have them is acceptable, or anything other than absolute laziness, can they? Gear is one thing, but job abilities? We've been waiting for ages for these new 2hours, and they're so disappointing that it's painful, don't the devs have anything to say on all of the negative feed back?
    (16)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  5. #5
    Player Andreah's Avatar
    Join Date
    Dec 2011
    Posts
    3
    Character
    Andreah
    World
    Bahamut
    Main Class
    PLD Lv 85
    Quote Originally Posted by Camate View Post
    We are also planning to introduce a way to enhance the abilities via merit points, which will be the next step for adjustments planned for the latter half of 2012. While the specifics for this have not been decided at this time, the plan is to add this to each job category. Also, there won’t be any restrictions on which jobs you can enhance as it will be possible to put merit points into each one.
    Dear Camate;

    Would you be so kind as to provide any further details about Dancer's new two-hour? I was curious as to the possibility of meriting down the recast timers of Flourishes while under the effect of the new proposed two-hour, or if there's a possibility of this coming naturally with the job ability, possibility at a weaker state to enhance further at a later date. I think this would enhance the two-hour as it is enough to really prove useful to many different Dancer builds regardless of their main focus.
    (0)

  6. #6
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Finally, in regards to a question about thief’s ability:

    Originally Posted by FrankReynolds
    Can we get some clarification on the THF ability while your at it? Is it a duration effect? or a one shot move?



    The major damage dealt will be a single attack. You can kind of think of it as the way Sneak Attack is used.
    I was hoping Developers would have known by now the utility of Eagle Eye Shot, which is, none. Just a glorified weaponskill.

    If the Developers are out of ideas for useful THF 2-hour, here's one, modified version of yours:
    For 45 seconds every attack done by a THF from behind the enemy will be treated as a Sneak Attack (including weaponskills) and modified by DEX the same way as Sneak Attack is. If there is another character between THF and the enemy, every such attack will be treated as Trick Attack, and modified by AGI. These effects will stack, so if THF is behind the enemy AND has someone in front of them to transfer hate, both SA/TA effects will occur with DEX/AGI modifiers stacking.

    There, THF becomes useful in party situations, zergs AND becomes master of hate management (as promised long time ago by the Devs) for 45 seconds.

    In before we promised no such thing.
    (10)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  7. #7
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Camate View Post
    these new 2-hour abilities will share the recast timers of the original 2-hour abilities, so players can choose which one to use based on the situation.

    Finally, in regards to a question about thief’s ability:
    The major damage dealt will be a single attack. You can kind of think of it as the way Sneak Attack is used.
    SE once again proves that they have no idea how to develop their game.
    Seriously. A good portion of these 2 hour abilities are much, much worse than the original 2 hours.
    Most of them are better suited for a Job Ability on a 10-20 minute timer.
    I thought they were bad enough NOT sharing a cooldown...but now, lol.

    Please scrap this and try again. I sincerely ask this of you.
    (10)
    /人 ◕ ‿‿ ◕ 人\


  8. #8
    Player
    Join Date
    Aug 2011
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    1,749
    Thanks for getting back to us so quick, Camate.

    Quote Originally Posted by Camate View Post
    We are also planning to introduce a way to enhance the abilities via merit points, which will be the next step for adjustments planned for the latter half of 2012. While the specifics for this have not been decided at this time, the plan is to add this to each job category. Also, there won’t be any restrictions on which jobs you can enhance as it will be possible to put merit points into each one.
    This makes me feel a bit better about how lackluster most of the abilities seem to be.

    The Development Bros are big fans of making the base level of something worse than sentient herpes if there is a way to improve on it. So if nothing else, the new two-hours make more sense to me compared to relatively recent additions such as Perfect Defense or Embrava now.

    Plus, I can hold out hope to just merit the old two-hour abilities if some of these (Beastmaster and Blue Mage REPRESENT) are as sad and broken on even a conceptual level as they sound.

    Quote Originally Posted by Camate View Post
    Finally, in regards to a question about thief’s ability:

    The major damage dealt will be a single attack. You can kind of think of it as the way Sneak Attack is used.
    And this makes me feel worse again! In the best case scenario, this will at least have a DEX/AGI modifier so it scales better with level than Eagle Eye Shot. In the worst case scenario, Eagle Eye Shot.

    After saying it so many times, Eagle Eye Shot is haunting this topic. Rattling all 5.0 of its chains and moaning, "Thee~eeee chii~iiii~llld~'sss sss~ooo~uuu~llll iiis mii~ine! ONE OF US!" as it looks upon the birth of the saddest of the incoming two-hour abilities.
    (7)

  9. #9
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by SpankWustler View Post
    And this makes me feel worse again! In the best case scenario, this will at least have a DEX/AGI modifier so it scales better with level than Eagle Eye Shot. In the worst case scenario, Eagle Eye Shot.

    After saying it so many times, Eagle Eye Shot is haunting this topic. Rattling all 5.0 of its chains and moaning, "Thee~eeee chii~iiii~llld~'sss sss~ooo~uuu~llll iiis mii~ine! ONE OF US!" as it looks upon the birth of the saddest of the incoming two-hour abilities.
    It'll be hilarious if Auto Eye Shot actually deals good damage when used by an automaton ;D
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Camate View Post
    new 2-hour abilities will share the recast timers of the original 2-hour abilities.
    WAR=Mighty Strikes
    MNK=Hundred Fists
    WHM=New
    BLM=Manafont
    RDM=Chainspell
    THF=New?
    PLD=Invincible
    DRK=New
    BST=Familiar
    BRD=Soul Voice
    RNG=New?
    SAM=New
    NIN=New
    DRG=Spirit Surge
    SMN=Astral Flow
    BLU=Azure Lore
    COR=Wild Card(2-hour reset is the only thing I ever see COR used for in any event where 2-hours are needed...)
    PUP=New
    DNC=New
    SCH=TABULA RASA!

    This is my list of the 2-hours that will be used thanks to this choice. The rest will likely sit in the JA list, never to be used except on very very rare occasion or by people doing it to screw around.
    (0)
    Last edited by Demon6324236; 08-03-2012 at 08:16 AM.

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