A good question was raised as to whether these new 2-hour abilities can all be unlocked and utilized or if it will be similar to the new merit-able weapon skills where you have to decide which ones you want to unlock.
Once the level requirement is fulfilled for each job, you will be able to use all of the new 2-hour abilities. Also, just to reiterate what was stated quite a while back, these new 2-hour abilities will share the recast timers of the original 2-hour abilities, so players can choose which one to use based on the situation.
We are also planning to introduce a way to enhance the abilities via merit points, which will be the next step for adjustments planned for the latter half of 2012. While the specifics for this have not been decided at this time, the plan is to add this to each job category. Also, there won’t be any restrictions on which jobs you can enhance as it will be possible to put merit points into each one.
Finally, in regards to a question about thief’s ability:
The major damage dealt will be a single attack. You can kind of think of it as the way Sneak Attack is used.
Devin "Camate" Casadey - Community Team
...Yea, see, most of these 2hours are complete garbage, that won't ever be worth using over the already existing ones. Many of them are slightly stronger repeats of abilities we've already received (whm (divine caress), pld (palisade/reprisal), nin (issekigan), drg (spirit link), apparently thf (since it's just TA2)). C'mon now, camate, the devs can't seriously think reskinning JOB ABILITIES for the same jobs that already have them is acceptable, or anything other than absolute laziness, can they? Gear is one thing, but job abilities? We've been waiting for ages for these new 2hours, and they're so disappointing that it's painful, don't the devs have anything to say on all of the negative feed back?
Dear Camate;
Would you be so kind as to provide any further details about Dancer's new two-hour? I was curious as to the possibility of meriting down the recast timers of Flourishes while under the effect of the new proposed two-hour, or if there's a possibility of this coming naturally with the job ability, possibility at a weaker state to enhance further at a later date. I think this would enhance the two-hour as it is enough to really prove useful to many different Dancer builds regardless of their main focus.
I was hoping Developers would have known by now the utility of Eagle Eye Shot, which is, none. Just a glorified weaponskill.
If the Developers are out of ideas for useful THF 2-hour, here's one, modified version of yours:
For 45 seconds every attack done by a THF from behind the enemy will be treated as a Sneak Attack (including weaponskills) and modified by DEX the same way as Sneak Attack is. If there is another character between THF and the enemy, every such attack will be treated as Trick Attack, and modified by AGI. These effects will stack, so if THF is behind the enemy AND has someone in front of them to transfer hate, both SA/TA effects will occur with DEX/AGI modifiers stacking.
There, THF becomes useful in party situations, zergs AND becomes master of hate management (as promised long time ago by the Devs) for 45 seconds.
In before we promised no such thing.
SE once again proves that they have no idea how to develop their game.
Seriously. A good portion of these 2 hour abilities are much, much worse than the original 2 hours.
Most of them are better suited for a Job Ability on a 10-20 minute timer.
I thought they were bad enough NOT sharing a cooldown...but now, lol.
Please scrap this and try again. I sincerely ask this of you.
/人 ◕ ‿‿ ◕ 人\
Thanks for getting back to us so quick, Camate.
This makes me feel a bit better about how lackluster most of the abilities seem to be.
The Development Bros are big fans of making the base level of something worse than sentient herpes if there is a way to improve on it. So if nothing else, the new two-hours make more sense to me compared to relatively recent additions such as Perfect Defense or Embrava now.
Plus, I can hold out hope to just merit the old two-hour abilities if some of these (Beastmaster and Blue Mage REPRESENT) are as sad and broken on even a conceptual level as they sound.
And this makes me feel worse again! In the best case scenario, this will at least have a DEX/AGI modifier so it scales better with level than Eagle Eye Shot. In the worst case scenario, Eagle Eye Shot.
After saying it so many times, Eagle Eye Shot is haunting this topic. Rattling all 5.0 of its chains and moaning, "Thee~eeee chii~iiii~llld~'sss sss~ooo~uuu~llll iiis mii~ine! ONE OF US!" as it looks upon the birth of the saddest of the incoming two-hour abilities.
WAR=Mighty Strikes
MNK=Hundred Fists
WHM=New
BLM=Manafont
RDM=Chainspell
THF=New?
PLD=Invincible
DRK=New
BST=Familiar
BRD=Soul Voice
RNG=New?
SAM=New
NIN=New
DRG=Spirit Surge
SMN=Astral Flow
BLU=Azure Lore
COR=Wild Card(2-hour reset is the only thing I ever see COR used for in any event where 2-hours are needed...)
PUP=New
DNC=New
SCH=TABULA RASA!
This is my list of the 2-hours that will be used thanks to this choice. The rest will likely sit in the JA list, never to be used except on very very rare occasion or by people doing it to screw around.
Last edited by Demon6324236; 08-03-2012 at 08:16 AM.
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