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  1. #1
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Mavrick View Post
    I dare anyone here to find a another job with as much useless job abilities as BST.
    Totally agreed with you, they should redesigned Familiar, and make it pet has more hp, attack, accuracy, evasion and magic defense bonus. With the new 2 hours will let pet to be able to spam Ready move for a 90 seconds, cured all hp and status ailments, plus give it haste, regen 4 and regain for 5 mnts. After all the job is called Beastmaster and not dragoon. This new 2 hours should AFFECT the jug pets!! and not the master.
    (1)

  2. #2
    Player 0nionKn1ght's Avatar
    Join Date
    Jul 2012
    Location
    Abyssea
    Posts
    133
    Character
    Ashbringer
    World
    Bahamut
    Main Class
    SMN Lv 99
    Ok lets get rating!

    WAR
    Regular attacks will become non-elemental and grants a drastic increase in accuracy.
    Sounds good, Mighty Misses was always a kind of crappy emergency button, this improves on that greatly.

    MNK
    Grants a 100% counter-rate against regular attacks from enemies. Also, the amount of enmity gained by this will increase drastically.
    Another good one, good for tanking, great for doing some fast damage, stacked with Hundred Fists you could solo Absolute Virtue! - Alone, a good enough ability to stand up and stand out, people would use this over Hundred Fist's.

    WHM
    Grants party members protection from status ailments.
    I see it's application, but with it being so situational, and most endgame being zerg fests, it would only serve as a ward, incase something may go wrong. Can see it being useful on NM fights with Morbol's and particularly nasty status inflicting encounters.

    BLM
    Grants a drastic decrease in enmity generated by magic attacks.
    I believe that BLM already has a similar JA, so doubt this would be used so long as they still have Manafont. It would literally need to reduce all spells to 0 for the duration of the 2 hour to even raise consideration. Can only see very selfish BLM's considering this for their arsenal.

    RDM
    Grants an increase to the effect and effect duration of enhancing magic.
    Yeah... sorry SE no idea what you are thinking here, it's like you have pushed RDM so far out of the game, you are now trying to push it into other games. See my thread in the RDM forums for an alternative suggestion to this.... thing....

    THF
    Major damage is dealt to the enemy and all enmity will be transferred to the player standing in front of them.
    As good as Perfect Dodge in terms of utility, if you can find someone to be your Patsy. It sounds like a Trick Attack status for a short time frame basically. No problems with this one, I see it being used far more than PD is at the moment.

    PLD
    Grants an increase to the chance of blocking with a shield and reflects the blocked damage to the attacker.
    No complaints, Invincible is still going to pip this one at the post, but this has situational application where you know when an encounter is going to use humongous physical damage, thus all of it can be bounced back onto the target.

    DRK
    Steals an enemy's TP through regular attacks while the effect is active.
    Eh, Blood Weapon and this are about equal, as you are going to be Weapon Skilling faster for this time frame. No issues, seems this one will be down to the DRK's choice. Don't see it as anything too mental, compared to what that class already has.

    BST
    Absorbs the pet and recovers both HP and removes status ailments. Also, the player will receive a Reraise effect.
    This would have been amazing pre-Abyssea Alliance exp days when the only way to level was out at the back end of beyond, and still good-ish now, but doesn't offer anything that temp items and GoV books don't already. Seems odd that a BST 2 hour removes your pet though. Would be interesting to see if this can be used on Charmed pets, giving it a drastically higher usability, but for now, Familiar is far far better. Would have much preferred to have seen the 2 hour give 5 minutes of a summoned Wyvern or Morbol.

    BRD
    Drastically reduces the magic defense, magic evasion, and INT/MND of the target.
    People still play BRD? Haven't seen a single one since returning a few weeks back, but in any case, a usable 2 hour, but eclipsed by Soul Voice, due to it giving such a huge boost. Can't see people using this one, unless on a fight where Physical damage is kind of useless, and magic damage is the only option.

    RNG
    The range modifier will become the optimal distance no matter the range to the target. Also, ammunition will not be consumed.
    If this is just for one shot, then it is awful, but if it's a 5/10 minute buff, it sounds pretty damn useful. EES has already been made kind of useless, due to most of the RNG's WS's exceeding it's damage. I would have preferred to see some kind of super Shadowbind, meaning the target is bound, slept, silenced etc for 30 seconds and nothing can break it, even damage done to the affected target.

    SAM
    All damage caused by physical special abilities will be evaded. Additionally, weapon skill damage will increase as more special abilities are evaded.
    A solo ability if I am reading it right, in that you gain almost like an enrage as you evade more incoming attacks. Sounds fine, Meikyo Shisui (sp?) is already kind of outpowered by SAM's generally being able to generate enough TP to skillchain continuously now, this would definately see some usage.

    NIN
    Grants a drastic increase in parry rate. Additionally, Ninjutsu recast times will be reduced by 50% and ninja tools will not be consumed.
    Excellent, far better than the D3 they currently have. No complaints about this one, a functional and practical 2 hour.

    DRG
    Wyvern’s HP is completely restored and all status ailments are cured. Additionally, the wyvern’s stats will increase.
    Sounds great, it's a halfway line at summoning a full grown Wyvern. Hopefully the Wyvern will grow a little while this is active at least.

    SMN
    The recast time of both summoning magic and Blood Pacts will become 0 while under the effect of the ability.
    THIS SOUNDS BALANCED AND IN NO WAY SHOULD BE CHANGED AND NOT AT ALL BECAUSE I AM PLAYING A SMN99 AND SEE THIS AS ONE OF THE MOST POWERFUL ABILITIES OF ALL TIME... OF ALL TIME! >_>

    BLU
    While the ability is in effect, blue magic from Unbridled Learning can be used continuously.
    BLU's are heading for a major nerf at some point I think, being as they can currently solo chain 15-20 mobs at once in Abyssea for huge turnaround. This 2 hour has further put them into the mentally OP category. Don't enjoy this too long BLU's, SE won't allow this forever

    COR
    Grants the ability to use up to 3 Phantom Roll effects.
    Perfect, no complaints. Will be used over their current one alot.

    PUP
    Automaton will use special abilities. Special ability usage will depend on the automaton head.
    Harlequin Head: Mighty Strikes
    Valoredge Head: Invincible
    Sharpshot Head: Eagle Eye Shot
    Stormwaker Head: Chainspell
    Soulsoother Head: Benediction (Will only apply to the master and automaton)
    Spiritreaver Head: Manafont
    Love it, functional, practical and appropriate for whatever situation the PUP will already be in. Reactive and very nicely thought out. I likes!

    DNC
    Grants maximum amount of Finishing Moves and the recast time of all Flourishes will be reset.
    Additionally, while the ability is in effect, Finishing Moves will not be consumed.
    Trance is already powerful, this is equal in power. Sounds good.

    SCH
    Will direct enmity of all party members to an indicated player.
    Meh, nothing I wasn't expecting, but was hoping for SCH to see something a little more interesting, however it serves a nice purpose. Would be used, if it wasn't for Tabula Rasa already being in their arsenal.
    (0)
    Last edited by 0nionKn1ght; 08-02-2012 at 02:22 AM.

  3. #3
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by 0nionKn1ght View Post
    BLU's are heading for a major nerf at some point I think, being as they can currently solo chain 15-20 mobs at once in Abyssea for huge turnaround. This 2 hour has further put them into the mentally OP category. Don't enjoy this too long BLU's, SE won't allow this forever
    Think you're misunderstanding something about blu. At most I see this possibly being a chainspell-type 2hour with hardly any potency backing it up (AKA no tp modifiers active). In this sense it just turns the spells, which aren't exactly high on the zomg-pwn meter without tp modifier active, and very few of them are even worth using. So if it does reduce spells to "active" and no recast then it has the same exact pitfall of chainspell: if it is on something that has high def, resists the type of dmg, or the spell just doesn't have much umph behind it without TP mod active anyway it is just an mp sink. In this case we are better off sticking to Azure Lore over using this.
    (1)

  4. #4
    Player
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    Aug 2011
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    1,749
    Other than Beastmaster and Bluemage, I don't see a lot of these as that bad. Some are ridiculously situational and some are only mildly less awful than the current disappointing 2-hour ability for whatever job they're on, but I could see them being useful at least once before the Earth tumbles into the Sun.

    I just noticed that there's no "Reduces recast of Finishing Moves to 0," in the Dancer ability. It could be worse than I thought at first if that's not in it. Still, probably better than Trance.

    Nothing new to add about the Beastmaster ability, but I still want to ruminate on how pointless it is for a moment. I have never felt the desire to eat my hideous monster buddy to gain the effect I get from a Reraise Earring and a few spells or waltzes.

    I'd be fine with giving up defense for offense, actually, I'd love that. Giving up offense for defense would be useful in some situations. This is basically giving up defense for defense, though, and it feels like trading one orange for another orange that somebody peed on.

    Run Wild II: God Hates You, All of You

    Quote Originally Posted by 0nionKn1ght View Post
    BLU's are heading for a major nerf at some point I think, being as they can currently solo chain 15-20 mobs at once in Abyssea for huge turnaround. This 2 hour has further put them into the mentally OP category. Don't enjoy this too long BLU's, SE won't allow this forever
    A major nerf at the point somebody uses the new two-hour instead of Azure Lore. The ability sounds much worse if one knows that the modifiers and fTP values for Unbridled Learning spells are pretty much the same as those for normal spells.

    A lot of the spells have useful effects, such as Bilge Storm, but casting the spell over and over won't apply more of those effects. Sometimes the effects are also highly situational, such as that from Gates of Hades.
    (4)
    Last edited by SpankWustler; 08-02-2012 at 04:21 AM. Reason: Oh, hey, the Puppetmaster one has been changed!

  5. #5
    Player 0nionKn1ght's Avatar
    Join Date
    Jul 2012
    Location
    Abyssea
    Posts
    133
    Character
    Ashbringer
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Theytak View Post
    getting rid of the speshul snowflake color and font, because it's rather silly,


    ....are you brain damaged?
    No, but way to take a long and thought out post and try to turn it into a joke with 4 words. Care to expand on your bolding a little based on opinions and observations, or you just trying to be a nasty little troll garnering a few likes from other trolls at your vile approach towards another human being? You feel taking the mentally handicapped as a laughing matter amusing? I hope you have an enormous sense of well being following your disgusting attitude. I rarely if ever get annoyed at something someone posts on an internet forum, but your post I found both insulting, and vile.
    (0)
    Last edited by 0nionKn1ght; 08-02-2012 at 04:32 AM.

  6. #6
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by 0nionKn1ght View Post
    No, but way to take a long and thought out post and try to turn it into a joke with 4 words. Care to expand on your bolding a little based on opinions and observations, or you just trying to be a nasty little troll garnering a few likes from other trolls at your vile approach towards another human being? You feel taking the mentally handicapped as a laughing matter amusing? I hope you have an enormous sense of well being following your disgusting attitude. I rarely if ever get annoyed at something someone posts on an internet forum, but your post I found both insulting, and vile.
    Sometimes you just know that talking to a person is not going to help, so you just say something like "Are you crazy?!?" and leave it at that. He did go the extra inch and bold some especially weird parts.
    (9)

  7. #7
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Mavrick View Post
    I dare anyone here to find a another job with as much useless job abilities as BST.
    I'm actually genuinely impressed they managed to come up with a 2-hour for NIN I can say with a straight face is legit worse than Mijin Gakure.
    (2)
    Last edited by scaevola; 08-01-2012 at 06:36 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  8. #8
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    Quote Originally Posted by Camate View Post
    BST Absorbs the pet and recovers both HP and removes status ailments. Also, the player will receive a Reraise effect.
    DO NOT WANT!
    (12)

  9. #9
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Yes please:
    SMN (this is holy awesome.... 10+ consecutive blood pacts)
    NIN (can do something without dying now, and it's pretty good)
    PUP (Overdrive doesn't do anything, so yay for doing something)
    COR (Wild Card is almost always a letdown... let us roll only XI with full merits please)

    Sounds pretty good:
    BLU
    DNC

    Questionable:
    WAR (MNK has Formless Strikes on a much lower recast....)
    THF (will have to see how effective)
    SAM (Meikyo Shisui is really good, you know)

    Useless if they share recast with old two-hours:
    WHM
    BLM
    RDM
    PLD
    BST
    BRD (unless it lowers enemy stats so much that it outdoes Soul Voice)
    DRG (two seconds later, Wyvern dies anyway against a nasty enemy; plus, it'd have to make the wyvern stronger than a Spirit Surging DRG to be useful; so start pumping out that quadruple digit damage, Chomper!)
    SCH (try to find a party leader who wouldn't kick a SCH who pulls that **** instead of Embrava)

    Both 2-hours are terrible:
    DRK
    (3)

  10. #10
    Player
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    Aug 2011
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    1,749
    Suddenly, I know how that little Japanese man who lives in an emoticon and flips over tables feels. I give up on cleverly formatting a response to include the cells.

    Also, I was hoping that the power of Embrava and Perfect Defense were indicators that the Development Bros had learned how to make super-duper awesome two-hour abilities. That hope just died of complications from a respiratory infection while bed-ridden in a nursing home, suffering from dementia and only visited by its children once a month.

    That said, I think a lot of them are pretty cool even though they're not amazing.

    WAR - Regular attacks will become non-elemental and grants a drastic increase in accuracy.
    This will be extremely useful for between 1-5% of the situations a Warrior would normally be in, such as fighting Naraka in Legion and probably some stuff I can't remember. This would actually be one of the better ones if it didn't have to compete with Mighty Strikes, which is pretty damn mighty.

    MNK - Grants a 100% counter-rate against regular attacks from enemies. Also, the amount of enmity gained by this will increase drastically.
    Assuming the Development Bros know that Counters currently grant 0 enmity, I could see this being good for what it is. Still, a tanking ability that works best with limited support or incompetent support is unlikely to compete with damage-dealing ability that works best with limited support or incompetent support.

    WHM - Grants party members protection from status ailments.
    Much better than Benediction in this day and age. I bet it will still be worse than Perfect Defense, although the duration could make all the difference here.

    BLM - Grants a drastic decrease in enmity generated by magic attacks.
    Something that increased damage would be more useful, since Mana Font does not do that.

    RDM - Grants an increase to the effect and effect duration of enhancing magic.
    so much depends
    upon

    a red mage
    ability

    given a high
    potency

    alongside the duration
    increase.

    THF - Major damage is dealt to the enemy and all enmity will be transferred to the player standing in front of them.
    I like major damage!

    PLD - Grants an increase to the chance of blocking with a shield and reflects the blocked damage to the attacker.
    This sounds worse than Invincible for the few situations that players would bring a Paladin to handle. Although, if this reflects a LOT of damage, I have to think someone could find some use for it. There is always a place for heavy damage if a job is already along to do other stuff.

    DRK - Steals an enemy's TP through regular attacks while the effect is active.
    This could be amazing and this could be horrible. If this is Absorb-TP on every swing, it will be amazing. If the effect is more like the additional effect on Twilight Knife, it will be horrible.

    BST - Absorbs the pet and recovers both HP and removes status ailments. Also, the player will receive a Reraise effect.
    I assume the Reraise is in the place of the offensive buffs granted by Spirit Surge, and this has no offensive side. If that is the case, this is truly an execrable ability. Run Wild has found a drinking buddy. A drinking buddy who suffers from crippling alcoholism and a failing liver.

    If there's no offensive buff, this ability is not good. Not good at all. It's bad. Very bad. BAD END.

    BRD - Drastically reduces the magic defense, magic evasion, and INT/MND of the target.
    Very few things are killed using magic damage and Soul Voice is a pretty solid 2-hour, so I'm not sure when anyone would use this. It could have an awesome potency and an awesome duration, and I still can't think of when it would be used.

    This doesn't sound like a bad ability, but I doubt there's any niche for it.

    RNG - The range modifier will become the optimal distance no matter the range to the target. Also, ammunition will not be consumed.
    This sounds much better than Eagle Eye Shot, partly because Eagle Eye Shot is so bad. Not a bad addition to Ranger for folks who still use Ranger for zerg-type stuff.

    SAM - All damage caused by physical special abilities will be evaded. Additionally, weapon skill damage will increase as more special abilities are evaded.
    This sounds great. GOOD END.

    NIN - Grants a drastic increase in parry rate. Additionally, Ninjutsu recast times will be reduced by 50% and ninja tools will not be consumed.
    This is less awful than Mijin Gakure. That is the nicest thing I can say.

    Something that increased damage would be better.

    DRG - Wyvern’s HP is completely restored and all status ailments are cured. Additionally, the wyvern’s stats will increase.
    This sounds beyond pointless for group activities. Depending on the duration, it might be worthwhile for soloing or in a duo?

    SMN - The recast time of both summoning magic and Blood Pacts will become 0 while under the effect of the ability.
    It's no Perfect Defense, but I was expecting something much worse. This could be epic for Shock Squall...which is generally only used in the same situations as Perfect Defense...so...uh...Good for finishing something off with five Predator Claws or Heavenly Strikes while in a very small group, I guess.

    This isn't bad, but again, it's not Perfect Defense.

    BLU - While the ability is in effect, blue magic from Unbridled Learning can be used continuously.
    Most of the Unbridled Learning spells aren't even worth casting once every five minutes, so I don't see the point of this. If those spells were adjusted, this ability could be lot of fun.

    As it stands, this ability sounds worse than any two-hour ability ever. It has a chance to get a lot better as more monsters are introduced in Seekers of Andoulin, but I won't hold my breath.

    Seriously, this one is bad. Worse than the Beastmaster thing. Worse than waking up on the floor of a public restroom. The worst.

    COR - Grants the ability to use up to 3 Phantom Roll effects.
    Everything depends on the duration and, more importantly, the mechanics. This could be epic. It could also fall flat.

    PUP - Automaton will use special abilities. Special ability usage will depend on the automaton head.
    Harlequin Head: Mighty Strikes
    Valoredge Head: Invincible
    Sharpshot Head: Eagle Eye Shot
    Stormwaker Head: Chainspell
    Soulsoother Head: Benediction (Will only apply to the master and automaton)
    Spiritreaver Head: Manafont
    Really awesome concept but the execution is really clumsy.

    This would be infinitely more useful if Mighty Strikes were moved to Valoredge, and Eagle Eye Shot as well as Benediction-lite were replaced by something else. Benediction-lite, in particular, is really bad.

    DNC - Grants maximum amount of Finishing Moves and the recast time of all Flourishes will be reset.
    Additionally, while the ability is in effect, Finishing Moves will not be consumed.
    This is really nice. What Trance is to Dancer's atrophied healing side, this ability will be to Dancer's relatively healthy stuff-hitting side. Not amazing or game-breaking, but this sounds very nice.

    I'd like to think that the Development Bros' bitterness after Byrth and roughly one-hundred other people made fun of their newborn Ternary Flourish helped motivate them while they making this. Shaking their fists at the sky with vengeful thoughts in their minds, the Development Bros set out to make a time when all flourishes are useful.

    SCH - Will direct enmity of all party members to an indicated player.
    This is interesting, and surprisingly strong given how timid the Development Bros usually are with enmity, but it's not Embrava. This is not Embrava.

    EMBRAVA.
    (18)

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