
Originally Posted by
Sunrider
Players need to stop regurgitating this falsehood. RDM was never an enfeebling specialist, nor has S-E ever advertised it as such; if there was ever a point that the dev team implied it was or should become a better enfeebler(over other jobs with the same potential), I'd welcome a source to that reference.
Until merits, RDM didn't even have tier 2 Paralyze/Slow/Blind effects, NIN got tiers one and two natively, as well as a tier 2 poison effect parallel to RDM. BRD has always had more unique enfeebles in it's songs, as well as a more powerful slow. BLM had native control of the elemental DoTs, where RDM didn't. DRK had Stun and Absorbs, PLD had Flash. Until merits, the only unique enfeeble in RDM's powers was Gravity. Not to mention that, prior to WoTG, WHM, BLM, and SMN had superior native INT and MND stats to improve potency of said spells, to include a slightly more exclusive equipment inclusion (and example here would be Seer's from the Promathia era). Even DRK has superior Dark magic skill for superior Bio damage.
More importantly, with the exception of three or four spells, most of these enfeebles were underwhelmingly inefficent against most boss-level monsters. It was the unique combination of Bio, Poison, Gravity and Bind that made RDM any sort of threat. In the time after Aht Urgan, even this was made irrelevant.
It's the players alone under the delusion that RDM is some kind of enfeebling specialist; everyone was desperate to easily label the class and simply latched on to it's A ranked Enfeebling skill, the usefulness of which is debatable.