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  1. #51
    Player Habu's Avatar
    Join Date
    Sep 2011
    Posts
    189
    Character
    Bechyne
    World
    Carbuncle
    Main Class
    COR Lv 99
    Oh good point, I would really support having someone like that in my corner to defend why time pops are dumb.
    (1)

  2. #52
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    I also have no problem with them putting a time limit on how often I can kill a certain NM. I just like to see progress when I log on.
    (1)

  3. #53
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    As long as they include the proc system that let's everyone have a chance at being included, I'll be happy!^_^

    I would of prefer a system like the current behemoth/fafnir/adamantoise system. It would be great if we have to use some sort of beastman/kindred seal or (high) kindred crest BCNM that has a rare chance to drop the pop item for a specific monster in the new expansion. Then that monster should have a fairly low chance of dropping it's big item for obvious reasons otherwise we wont have balance in the game.

    I think it should only request one person to get the pop item from the various bcnm but then anyone can join as long as they're in the alliance. You'd need to introduce the tried and true proc system that everyone loves to keep promoting heavy teamwork between players instead of just mindless zerging. This game is all about the teamwork and I love that feeling of satisfaction when I hit those procs and contribute to the cause of the fight. At the end, every one should get their own personal treasure chest like voidwatch. I think that way of distributing loot is ideal.
    (1)

  4. #54
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Yarly View Post
    At the end, every one should get their own personal treasure chest like voidwatch. I think that way of distributing loot is ideal.
    So long as every single item can be traded, yes, sounds good. If things are R/EX I better be able to send my shit to a friends chest if I so choose, because if I have it, and they want it, then I get it, I get a lil mad at bad design...
    (4)

  5. #55
    Player Natenn's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    325
    Character
    Natenn
    World
    Asura
    Main Class
    PLD Lv 99
    Proc system needs to stay where it is, ppl need to learn teamwork, how to play their jobs, and just overall not sucking. Stop crutching on weakness procing, fix the enmity system and add HNM that take 30m for skilled LSs to do. NO MORE CONTENT NOOBS CAN LEAN ON PROCS/ATMA.
    (1)

  6. #56
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Natenn View Post
    Proc system needs to stay where it is, ppl need to learn teamwork, how to play their jobs, and just overall not sucking. Stop crutching on weakness procing, fix the enmity system and add HNM that take 30m for skilled LSs to do. NO MORE CONTENT NOOBS CAN LEAN ON PROCS/ATMA.
    I agree with what you say till you call people noobs, way you use it you think your elite, which means 99% chance you are a douche.
    (7)

  7. #57
    Player
    Join Date
    May 2011
    Posts
    462
    I still don't get the whole concept of skill and endgame yet to come, as it stands we have a very broke enmity system still meaning DD's will always be tanking and the only strat that will prevail until otherwise addressed is zerging.

    Perhaps i'm crazy? or am i right? habu's group need not reply.
    (2)

  8. #58
    Player Habu's Avatar
    Join Date
    Sep 2011
    Posts
    189
    Character
    Bechyne
    World
    Carbuncle
    Main Class
    COR Lv 99
    I was going to say you're right but I was told I need not reply.
    (1)

  9. #59
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Timed spawns are fine, as long as they're not OMGSTUPIDLYLONGRESPAWN. The longest a resapwn should ever be is 8 hours for a HQ NM, so that it should have 1 pop per day during JP, EU and NA times. NQ NM placeholders should be ~every hour.
    (0)

  10. #60
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Nala View Post
    I still don't get the whole concept of skill and endgame yet to come, as it stands we have a very broke enmity system still meaning DD's will always be tanking and the only strat that will prevail until otherwise addressed is zerging.

    Perhaps i'm crazy? or am i right? habu's group need not reply.
    Because we have no ability to right now, as it stands everything is to strong to fight traditionaly(VW), or to restricting(NNI) as to make it imposible. Enmity is screwed, but I think that was obvious, not to mention we have been introduced to the biggest AoE spam of mobs ever which would mean if a tank could tank it would just mean everyone else gets hurt a lil less.
    (2)

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