True, I only said it because if drops are the same, just another reason for people to complain.
True, I only said it because if drops are the same, just another reason for people to complain.
I love it when NM's are on a nice short timer... Hell even a 24hr timer would be acceptable as long as there was a world announcement of when it was killed.
What infuriates me are lottery pops! Lottery pops are awful... nothing like running around for hours upon hours killing monsters hoping the NM pops only to have it pop and not drop your item (Looking at you Leaping Lizzy). Now repeat this process several times until it finally drops.
At least with timed pops you can get up, go out for a walk, take a shower, come back and be ready for next pop.
To each their own viewpoint/opinion cam, I don't agree with you completely but I see what you're trying to say. However I'm curious who you did Odin with because at 75 it was cakewalk. My point was there was more than one option to get great gear outside hnm, even if flawed, this cannot be denied, as I said I would have 0 problem with more than one event type granting the same gear or even equivalents that are just as good, everyone is happy then. A form of nm points system would be nice though, guaranteed gear with x kills/points. Not this easy mode stupid pulse cell voidwatch crap
Agreed, still would love to see my idea put in or responded to.
1 ticket for a kill.
1/4th the tickets for any ticket buyable item that is R/EX that is relinquished or traded back to the Planar Rift of which said NM may be spawned from.
Example:Kaggen
Noteable Drops
-Mekira Meikogai
-Phasmida Belt
-Kaggen's Cuticle
-Mantis Eye
-Heavy Metal
Ticket Buy List
-Mekira Meikogai = 100 Tickets
-Phasmida Belt = 75 Tickets
-Kaggen's Cuticle = 40 Tickets
-Mantis Eye = 25 Tickets
-Heavy Metal = 10 Tickets
-Crystal Petrifact = 5 Tickets
Trade List
-Mekira Meikogai = 25 Tickets
-Phasmida Belt = 20 Tickets
-Mantis Eye = 8 Tickets
Definitely one of the worst ideas ever.
Well, it could work but there should be limits to it, like, going for 8-11 hours for one is utterly ridonkulous in my fair opinion...
Progression being the key in all this as well. There should be something to show for our work especially when being unlucky. Lottery isn't exactly fun, it's just something we do while hoping for the best with “can't win if I don't play” in mind. >.<
Last edited by Dragoy; 07-06-2012 at 06:34 PM. Reason: Removed a trailing *.
...or so the legend says.
FFXI:
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You know why this matters nothing? Because I am fairly sure you were an asshole when gear gave you that right and power, now you are the same as everyone and hate having lost it. So you want to come here and tell everyone how you want your things to be special so when people don't have it you can gloat and feel mighty. Not much reason to have separate gear between people, yet you love the idea so much, so this is what I assume you are. As such I will give you the same thing I am given all the time as a response, quit and play something else if you don't like it.
If ANYBODY can provide a reasonable explanation as to how claiming an HNM equates to "skill" (or even mastery of the game's mechanics) then I will personally change to your server and give you 5 million gil and a pat on the back.
But that's not happening, because that's simply not how it works.
Most of the time I hear people using this as the only argument to justify the existence of HNMs, it's accompanied by vigorous e-peen masturbation and is followed by a shameless circlejerk hoo-hah.
That's not to say that there aren't merits of the HNM system. There are... but the "it's a true test of skill" argument is a load of phooey. A two-fingered monkey can take visual cues and push a button before 40 other people. It's mostly about luck and diligence and the rest is about how much fast-cast or whatever you have on to nab the mob.
I personally hate lottery-spawns too. I wish they would just make more than one monster a placeholder, so you can kill several mobs and not have to be 10 minute waiting periods.
Edit: Wow that sounded way more aggressive than I intended. Not trying to offend anybody.
Also - 'skill at claiming HNMs' is not 'skill' at the game so don't try it~
Last edited by DaBackpack; 07-06-2012 at 11:19 AM.
Yeah right now, assuming PLD (NIN isn't even a serious tank anymore) obtained an ability that ensured they had 100% enmity for the entire fight, they still couldn't "tank". There are so many aoe's that all your melee would be dead and you'd be restricted to Kirin era tactics. BLM's and RNG / COR's would be the order of the day. Eventually the SAM's would remember they have Apex Arrow and longbows, so a bunch of AA SAM/WAR's standing next to the RNG's getting the same buffs. It becomes a fight involving two PLD's standing near the NM with a legion of DD's in the distance killing it slowly with ranged attacks.
SE really needs to stop the Killer Game Master mentality.
Every NM is equipped with deadly aoe killer moves.
They also follow a Zero Sum Game, Them vs US. This is known as the Amber Law
http://web.archive.org/web/200802120...pgcliches.html
I would absolutely love to see a Community Rep ask the Developers directly how they feel about that. Ask them if they really think their Killer Gamer Masters and that they need to create a world full of monsters that immediately kill all players near by.Gamemasters and players can be fully expected to try and screw each other over, even during character creation
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
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