... whats the difference between timed or popped nms? When popping you still have to fight over it. I had issues because this group that was using hacks decided they would use ASE and keep us from getting the nm we had been there for a bit farming.
... whats the difference between timed or popped nms? When popping you still have to fight over it. I had issues because this group that was using hacks decided they would use ASE and keep us from getting the nm we had been there for a bit farming.
Indeed. I recently created a level 85 Kannagi, and comparing the trial with Briareus to the one with Sobek is borderline hilarious! No matter what time I went to the gigas' spots (mostly Europe day-time/evening though), if there were people, I'd wait for them to leave and I'd go next. If I was there when others arrived, they'd wait, and/or ask how many more I need (1-3). Not even once did someone try and trade in an item 'over me'.
Moving to Misareaux, which I much dreaded, it's pretty much impossible to take turns on Gugumatz, and some people would 'barge in' and trade/try to trade the trigger in faster for the others. Thankfully, none of these places are as crowded as they used to be. I'd never done it if it was because it's just not fun that way. The 3 spawns for Sobek and co. is also a massive helper.
There were nice people there as well of course. Some people go as far as to claim the Gugumatz over not-so-nice players, and give it to me. Granted, I may have helped them when I saw their battle with Sobek go awry. Many a time I have cured them, and/or held the monster until they can finish it off (several different parties, several different occasions). I'm sure most would have just 'stolen' the monster, but I guess I'm just not an arse enough to do that, and hey, there is some proof in this very post that sometimes doing nice things to others pays back (not that it would be the reason for me to act so).
Eye for an eye, and the whole world will be blind.
For groups of 1 to 4 with such monsters it's usually no problem to wait for them to finish, but for larger groups I'd obviously prefer taking turns or so, as I generally play in a group of 3. 'Cleaving' for these items shouldn't be the solution. It's a nice addition, of course, but I try to do that only if I am after something else as well, like getting cruor and experience points for a friend or few.
I really don't see why they should not change Gugumatz, Heqet, and friends to spawn via the use of a trigger item.
...or so the legend says.
Exactly. It's like the mobs surrounding them don't even serve any purpose other than to get in the way. While the frogs are pretty weak enemies to have to fight for a pop item, piestes are always annoying buggers to have to deal with. There would still be the delay of having to wait behind people popping mobs as with Sirrush, Minax Bugard, and Cep-Kamuy. It's not like there would be zero time sink involved, it'd just be less stupid.
They serve the purpose of killing noobs who claim Guko/Heqet/we and can't handle a few adds.
Just stop making content that only one group can do at a time, all it does is create congestion and annoys players. People want to be able to actually play the game, not watch someone else play. Bots aside, claiming is about 90% luck and maybe 10% skill. As long as you can pay attention and react quickly, you've gone as far as 'skill' can take you. After that, it's a matter of whether the mob decides to spawn closer to you than the competition (sometimes it's even that way from the start if the NM has a particularly wide spawning range)
At any rate, if bad players are killing NM's and getting gear, it's not because the NM's are forced spawns or are accessible. It's because the fights themselves are too easy.
Game needs competition not campout fire circle singing kumbaya
You want competition, find it with the mobs you fight, thats where it should be. I should not have to ruin everyone elses day to get my things I want done. I see 2 types of competition, friendly, and professional.
Friendly is good, it can be a good fun type of competition because you can be pushed to strive above your friends without feeling the annoyance and anger that you get when you fall short at times.
Professional should not exist in this game, for the fact it is just that, a game. Professional is normally seen more in jobs or sports, because they are much more aggressive forms of competition, when you fall short of something, you feel very bad at times because you feel like you are getting no where, and can even become depressed. However when you succeed, you feel much more accomplishment, this is good, and bad, because it often leads to gloating to the people of whom you have already subjected to the anger & sadness that losing already brings them.
We need friendly competition, play with friends, play to be better, don't play to gloat, or think your elite. This is a game, remember that, and have fun rather than trying to think that just because your claiming a NM faster than someone, that it should be fun. When someone out claims you do you enjoy it? Or do you feel like the last few hours of your life was a simple waste of time?
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