No it doesn't, at least not for battle related content.
No it doesn't, at least not for battle related content.
Someone just made a thread a few days ago about a friend quiting after only 2 months because he didn't like camping the timed NM. Timed pips probably lead to more people canceling their subscriptions then those keeping them. I would like to farm every single empyrean there is but I think gun will be my last one because I don't like dealing with the timed pops that are over camped. Would love to make ochain, the sword and bard harp but I probably wont.
You guys know Habu / Nan are just trolling you and laughing a the responses with their friends. Put them on your ignore list and go about your business.
As for "procs" they were introduced to provide an element of strategy / skill to a fight. Otherwise all fights would resemble SAM/WAR/DRK/MNK zerging with PD / Embrava, aka Legion / ADL. This requires absolutely no skill, nothing in this game requires anything resembling "skill", mostly due to SE having a case of Evil Game Master.
Next thing people are going to demand no procs so that you can display your "skill" while "tanking" a NM and killing it slowly over the course of 60 min. How about we kite it in circles and slowly whittle away at it with RNG's and BLMs. That's "skill" for ya...
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Oh good point, I would really support having someone like that in my corner to defend why time pops are dumb.
As long as they include the proc system that let's everyone have a chance at being included, I'll be happy!^_^
I would of prefer a system like the current behemoth/fafnir/adamantoise system. It would be great if we have to use some sort of beastman/kindred seal or (high) kindred crest BCNM that has a rare chance to drop the pop item for a specific monster in the new expansion. Then that monster should have a fairly low chance of dropping it's big item for obvious reasons otherwise we wont have balance in the game.
I think it should only request one person to get the pop item from the various bcnm but then anyone can join as long as they're in the alliance. You'd need to introduce the tried and true proc system that everyone loves to keep promoting heavy teamwork between players instead of just mindless zerging. This game is all about the teamwork and I love that feeling of satisfaction when I hit those procs and contribute to the cause of the fight. At the end, every one should get their own personal treasure chest like voidwatch. I think that way of distributing loot is ideal.
Proc system needs to stay where it is, ppl need to learn teamwork, how to play their jobs, and just overall not sucking. Stop crutching on weakness procing, fix the enmity system and add HNM that take 30m for skilled LSs to do. NO MORE CONTENT NOOBS CAN LEAN ON PROCS/ATMA.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |