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  1. #1
    Player Saelae's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Saelae
    World
    Shiva
    Main Class
    RNG Lv 99
    No it doesn't, at least not for battle related content.
    (8)

  2. #2
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Someone just made a thread a few days ago about a friend quiting after only 2 months because he didn't like camping the timed NM. Timed pips probably lead to more people canceling their subscriptions then those keeping them. I would like to farm every single empyrean there is but I think gun will be my last one because I don't like dealing with the timed pops that are over camped. Would love to make ochain, the sword and bard harp but I probably wont.
    Quote Originally Posted by Reiterpallasch View Post
    People quickly forget that one of the things that has kept this game going for so long are time sinks. The longer it takes to get something the done, the longer you're playing (and paying) to accomplish your goal. This includes NMs. While I don't think things should be as extreme as HNMs, I do believe that you shouldn't be able to just mass kill fodder mobs so you can spam an NM until you get your shiny either. Not every single item should just drop into the hands of every player that wants it. Some items are meant to be at least somewhat rare.

    Easy to complete content isn't good content. The faster you complete it, the faster you get bored, and the faster you quit/wait for new content that you can just steamroll to get back to waiting for something new.


    Most of this I answered in the rest of my post, but I'll also add that it adds competition, which leads to a bit more of a sense of accomplishment when you finally get the item/items you're working towards. I'd find having to camp an NM for a reasonable amount of time far more fun than slaughtering EP mobs to get a pop to camp a set of ???.
    (3)

  3. #3
    Player Habu's Avatar
    Join Date
    Sep 2011
    Posts
    189
    Character
    Bechyne
    World
    Carbuncle
    Main Class
    COR Lv 99
    Quote Originally Posted by svengalis View Post
    Someone just made a thread a few days ago about a friend quiting after only 2 months because he didn't like camping the timed NM. Timed pips probably lead to more people canceling their subscriptions then those keeping them..
    Good riddance.
    (1)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Habu View Post
    Good riddance.
    Same should be said to you and your outdated thinking of how a game should work when you want to subject everyone to unfun, annoying, boring, time sinks.
    (6)

  5. #5
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    You guys know Habu / Nan are just trolling you and laughing a the responses with their friends. Put them on your ignore list and go about your business.

    As for "procs" they were introduced to provide an element of strategy / skill to a fight. Otherwise all fights would resemble SAM/WAR/DRK/MNK zerging with PD / Embrava, aka Legion / ADL. This requires absolutely no skill, nothing in this game requires anything resembling "skill", mostly due to SE having a case of Evil Game Master.

    Next thing people are going to demand no procs so that you can display your "skill" while "tanking" a NM and killing it slowly over the course of 60 min. How about we kite it in circles and slowly whittle away at it with RNG's and BLMs. That's "skill" for ya...
    (7)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #6
    Player Habu's Avatar
    Join Date
    Sep 2011
    Posts
    189
    Character
    Bechyne
    World
    Carbuncle
    Main Class
    COR Lv 99
    Oh good point, I would really support having someone like that in my corner to defend why time pops are dumb.
    (1)

  7. #7
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    As long as they include the proc system that let's everyone have a chance at being included, I'll be happy!^_^

    I would of prefer a system like the current behemoth/fafnir/adamantoise system. It would be great if we have to use some sort of beastman/kindred seal or (high) kindred crest BCNM that has a rare chance to drop the pop item for a specific monster in the new expansion. Then that monster should have a fairly low chance of dropping it's big item for obvious reasons otherwise we wont have balance in the game.

    I think it should only request one person to get the pop item from the various bcnm but then anyone can join as long as they're in the alliance. You'd need to introduce the tried and true proc system that everyone loves to keep promoting heavy teamwork between players instead of just mindless zerging. This game is all about the teamwork and I love that feeling of satisfaction when I hit those procs and contribute to the cause of the fight. At the end, every one should get their own personal treasure chest like voidwatch. I think that way of distributing loot is ideal.
    (1)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Yarly View Post
    At the end, every one should get their own personal treasure chest like voidwatch. I think that way of distributing loot is ideal.
    So long as every single item can be traded, yes, sounds good. If things are R/EX I better be able to send my shit to a friends chest if I so choose, because if I have it, and they want it, then I get it, I get a lil mad at bad design...
    (4)

  9. #9
    Player Natenn's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    325
    Character
    Natenn
    World
    Asura
    Main Class
    PLD Lv 99
    Proc system needs to stay where it is, ppl need to learn teamwork, how to play their jobs, and just overall not sucking. Stop crutching on weakness procing, fix the enmity system and add HNM that take 30m for skilled LSs to do. NO MORE CONTENT NOOBS CAN LEAN ON PROCS/ATMA.
    (1)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Natenn View Post
    Proc system needs to stay where it is, ppl need to learn teamwork, how to play their jobs, and just overall not sucking. Stop crutching on weakness procing, fix the enmity system and add HNM that take 30m for skilled LSs to do. NO MORE CONTENT NOOBS CAN LEAN ON PROCS/ATMA.
    I agree with what you say till you call people noobs, way you use it you think your elite, which means 99% chance you are a douche.
    (7)

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