They serve the purpose of killing noobs who claim Guko/Heqet/we and can't handle a few adds.
They serve the purpose of killing noobs who claim Guko/Heqet/we and can't handle a few adds.
Just stop making content that only one group can do at a time, all it does is create congestion and annoys players. People want to be able to actually play the game, not watch someone else play. Bots aside, claiming is about 90% luck and maybe 10% skill. As long as you can pay attention and react quickly, you've gone as far as 'skill' can take you. After that, it's a matter of whether the mob decides to spawn closer to you than the competition (sometimes it's even that way from the start if the NM has a particularly wide spawning range)
At any rate, if bad players are killing NM's and getting gear, it's not because the NM's are forced spawns or are accessible. It's because the fights themselves are too easy.
Game needs competition not campout fire circle singing kumbaya
No it doesn't, at least not for battle related content.
Someone just made a thread a few days ago about a friend quiting after only 2 months because he didn't like camping the timed NM. Timed pips probably lead to more people canceling their subscriptions then those keeping them. I would like to farm every single empyrean there is but I think gun will be my last one because I don't like dealing with the timed pops that are over camped. Would love to make ochain, the sword and bard harp but I probably wont.
You want competition, find it with the mobs you fight, thats where it should be. I should not have to ruin everyone elses day to get my things I want done. I see 2 types of competition, friendly, and professional.
Friendly is good, it can be a good fun type of competition because you can be pushed to strive above your friends without feeling the annoyance and anger that you get when you fall short at times.
Professional should not exist in this game, for the fact it is just that, a game. Professional is normally seen more in jobs or sports, because they are much more aggressive forms of competition, when you fall short of something, you feel very bad at times because you feel like you are getting no where, and can even become depressed. However when you succeed, you feel much more accomplishment, this is good, and bad, because it often leads to gloating to the people of whom you have already subjected to the anger & sadness that losing already brings them.
We need friendly competition, play with friends, play to be better, don't play to gloat, or think your elite. This is a game, remember that, and have fun rather than trying to think that just because your claiming a NM faster than someone, that it should be fun. When someone out claims you do you enjoy it? Or do you feel like the last few hours of your life was a simple waste of time?
You guys know Habu / Nan are just trolling you and laughing a the responses with their friends. Put them on your ignore list and go about your business.
As for "procs" they were introduced to provide an element of strategy / skill to a fight. Otherwise all fights would resemble SAM/WAR/DRK/MNK zerging with PD / Embrava, aka Legion / ADL. This requires absolutely no skill, nothing in this game requires anything resembling "skill", mostly due to SE having a case of Evil Game Master.
Next thing people are going to demand no procs so that you can display your "skill" while "tanking" a NM and killing it slowly over the course of 60 min. How about we kite it in circles and slowly whittle away at it with RNG's and BLMs. That's "skill" for ya...
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
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