Page 5 of 37 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 370
  1. #41
    Player Habu's Avatar
    Join Date
    Sep 2011
    Posts
    189
    Character
    Bechyne
    World
    Carbuncle
    Main Class
    COR Lv 99
    They serve the purpose of killing noobs who claim Guko/Heqet/we and can't handle a few adds.
    (1)

  2. #42
    Player Saelae's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Saelae
    World
    Shiva
    Main Class
    RNG Lv 99
    Just stop making content that only one group can do at a time, all it does is create congestion and annoys players. People want to be able to actually play the game, not watch someone else play. Bots aside, claiming is about 90% luck and maybe 10% skill. As long as you can pay attention and react quickly, you've gone as far as 'skill' can take you. After that, it's a matter of whether the mob decides to spawn closer to you than the competition (sometimes it's even that way from the start if the NM has a particularly wide spawning range)

    At any rate, if bad players are killing NM's and getting gear, it's not because the NM's are forced spawns or are accessible. It's because the fights themselves are too easy.
    (7)

  3. #43
    Player Habu's Avatar
    Join Date
    Sep 2011
    Posts
    189
    Character
    Bechyne
    World
    Carbuncle
    Main Class
    COR Lv 99
    Game needs competition not campout fire circle singing kumbaya
    (2)

  4. #44
    Player Saelae's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Saelae
    World
    Shiva
    Main Class
    RNG Lv 99
    No it doesn't, at least not for battle related content.
    (8)

  5. #45
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Someone just made a thread a few days ago about a friend quiting after only 2 months because he didn't like camping the timed NM. Timed pips probably lead to more people canceling their subscriptions then those keeping them. I would like to farm every single empyrean there is but I think gun will be my last one because I don't like dealing with the timed pops that are over camped. Would love to make ochain, the sword and bard harp but I probably wont.
    Quote Originally Posted by Reiterpallasch View Post
    People quickly forget that one of the things that has kept this game going for so long are time sinks. The longer it takes to get something the done, the longer you're playing (and paying) to accomplish your goal. This includes NMs. While I don't think things should be as extreme as HNMs, I do believe that you shouldn't be able to just mass kill fodder mobs so you can spam an NM until you get your shiny either. Not every single item should just drop into the hands of every player that wants it. Some items are meant to be at least somewhat rare.

    Easy to complete content isn't good content. The faster you complete it, the faster you get bored, and the faster you quit/wait for new content that you can just steamroll to get back to waiting for something new.


    Most of this I answered in the rest of my post, but I'll also add that it adds competition, which leads to a bit more of a sense of accomplishment when you finally get the item/items you're working towards. I'd find having to camp an NM for a reasonable amount of time far more fun than slaughtering EP mobs to get a pop to camp a set of ???.
    (3)

  6. #46
    Player Habu's Avatar
    Join Date
    Sep 2011
    Posts
    189
    Character
    Bechyne
    World
    Carbuncle
    Main Class
    COR Lv 99
    Quote Originally Posted by svengalis View Post
    Someone just made a thread a few days ago about a friend quiting after only 2 months because he didn't like camping the timed NM. Timed pips probably lead to more people canceling their subscriptions then those keeping them..
    Good riddance.
    (1)

  7. #47
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Habu View Post
    Game needs competition not campout fire circle singing kumbaya
    You want competition, find it with the mobs you fight, thats where it should be. I should not have to ruin everyone elses day to get my things I want done. I see 2 types of competition, friendly, and professional.

    Friendly is good, it can be a good fun type of competition because you can be pushed to strive above your friends without feeling the annoyance and anger that you get when you fall short at times.

    Professional should not exist in this game, for the fact it is just that, a game. Professional is normally seen more in jobs or sports, because they are much more aggressive forms of competition, when you fall short of something, you feel very bad at times because you feel like you are getting no where, and can even become depressed. However when you succeed, you feel much more accomplishment, this is good, and bad, because it often leads to gloating to the people of whom you have already subjected to the anger & sadness that losing already brings them.

    We need friendly competition, play with friends, play to be better, don't play to gloat, or think your elite. This is a game, remember that, and have fun rather than trying to think that just because your claiming a NM faster than someone, that it should be fun. When someone out claims you do you enjoy it? Or do you feel like the last few hours of your life was a simple waste of time?
    (12)

  8. #48
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Habu View Post
    Good riddance.
    Same should be said to you and your outdated thinking of how a game should work when you want to subject everyone to unfun, annoying, boring, time sinks.
    (6)

  9. #49
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    You guys know Habu / Nan are just trolling you and laughing a the responses with their friends. Put them on your ignore list and go about your business.

    As for "procs" they were introduced to provide an element of strategy / skill to a fight. Otherwise all fights would resemble SAM/WAR/DRK/MNK zerging with PD / Embrava, aka Legion / ADL. This requires absolutely no skill, nothing in this game requires anything resembling "skill", mostly due to SE having a case of Evil Game Master.

    Next thing people are going to demand no procs so that you can display your "skill" while "tanking" a NM and killing it slowly over the course of 60 min. How about we kite it in circles and slowly whittle away at it with RNG's and BLMs. That's "skill" for ya...
    (7)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  10. #50
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Habu View Post
    Game needs competition not campout fire circle singing kumbaya
    I think you might just be playing the wrong game dude.
    (8)

Page 5 of 37 FirstFirst ... 3 4 5 6 7 15 ... LastLast

Tags for this Thread