Page 2 of 37 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 370
  1. #11
    Player Smeggles's Avatar
    Join Date
    Apr 2012
    Posts
    36
    Character
    Smeggles
    World
    Carbuncle
    Main Class
    BLU Lv 99
    Wow I didn't think there was someone more retarded than Habu, but seems Natenn takes the cake.

    Timed pops are stupid - in a game that is running out of things to do, I don't want to wait around for a pop just so I can do the things I have left on my checklist.

    I want to go and slaughter X mobs to get the first pop item, then pop the small NM that requires red proc to get the KI, then pop my actual target. This is the best system that SE created instead of rubbish timed spawns.
    (20)

  2. #12
    Player Phogg's Avatar
    Join Date
    Dec 2011
    Posts
    171
    I can't tell if Natenn is role playing Galka, or is actually that dumb.

    Note to weirdos, the fact that you have something and others do not really doesn't say anything about your skill as player in any way shape or form, "claiming" mobs is the most transparent example of that form of dribble thought.
    (16)

  3. #13
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    People quickly forget that one of the things that has kept this game going for so long are time sinks. The longer it takes to get something the done, the longer you're playing (and paying) to accomplish your goal. This includes NMs. While I don't think things should be as extreme as HNMs, I do believe that you shouldn't be able to just mass kill fodder mobs so you can spam an NM until you get your shiny either. Not every single item should just drop into the hands of every player that wants it. Some items are meant to be at least somewhat rare.

    Easy to complete content isn't good content. The faster you complete it, the faster you get bored, and the faster you quit/wait for new content that you can just steamroll to get back to waiting for something new.

    Quote Originally Posted by svengalis View Post
    Not sure what you like about the system to not see it go away how do you find it fun?
    Most of this I answered in the rest of my post, but I'll also add that it adds competition, which leads to a bit more of a sense of accomplishment when you finally get the item/items you're working towards. I'd find having to camp an NM for a reasonable amount of time far more fun than slaughtering EP mobs to get a pop to camp a set of ???.
    (1)
    ~ The OF motto ~
    If someone has more gil than me, they bought it.
    If someone outclaims me, they're botting.
    If someone is more successful than me, they cheat.

  4. #14
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Reiterpallasch View Post
    People quickly forget that one of the things that has kept this game going for so long are time sinks.
    There's more than one way to skin a Behemoth.


    The longer it takes to get something the done, the longer you're playing (and paying) to accomplish your goal. This includes NMs. While I don't think things should be as extreme as HNMs, I do believe that you shouldn't be able to just mass kill fodder mobs so you can spam an NM until you get your shiny either. Not every single item should just drop into the hands of every player that wants it. Some items are meant to be at least somewhat rare.
    But it's OK to be able to waltz into Dragon's Aery, claim Fafnir, and go 1/1 on a Ridill? Who spent more time earning their item 1/1 Ridill Guy or 1/300 Pulse Armor Guy?


    Easy to complete content isn't good content. The faster you complete it, the faster you get bored, and the faster you quit/wait for new content that you can just steamroll to get back to waiting for something new.
    It's not good for lazy game companies and developers no. That's who the HNM style of content is really created for. The fact that it helps stroke the egos of a vocal minority of players is just icing on the cake.


    Most of this I answered in the rest of my post, but I'll also add that it adds competition, which leads to a bit more of a sense of accomplishment when you finally get the item/items you're working towards. I'd find having to camp an NM for a reasonable amount of time far more fun than slaughtering EP mobs to get a pop to camp a set of ???.
    Most of us prefer a reasonable PvE challenge as opposed to a pseudo PvP war where the primary weapon is a third-party claim bot. Merton9999 is absolutely right when he calls the competitive aspect of endgame a bait and switch on SE's part. Yes there is cooperation within an LS, but that's superseded by the competition between them. That's not the game I signed up to play.
    (6)

  5. #15
    Player Eijii's Avatar
    Join Date
    Sep 2011
    Posts
    10
    Character
    Eijj
    World
    Carbuncle
    Main Class
    WAR Lv 99
    Don't listen to the OP... bring back 12hr+ NMs! I would like that old 2004 HNM feel to the game... the competition and the drama between LSs..... that's what made endgame so awesome... now days everyone has same gear and no particular group stands out... at all...
    (0)

  6. #16
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    Quote Originally Posted by Tsukino_Kaji View Post
    Make them all forced spawn. Then, add a quest that cannot be repeated in which you recive a pop item that can be traded.

    Oh yeah, don't forget to add what we all love.
    MORE PROCS!
    for the love of god... please, no more proc systems... PLEASE. having to proc everything instead of just needed to be skillful in just getting the mob to die period gets annoying sometimes... i'm ok with abyssea and voidwatch, but i really don't want to have everything worthwhile in the game be like that. i'm sure other jobs have this issue, but, like, on blue mage, you basically can't do your job whatsoever because all the spells you have set are crappy and only for procs, or you can just reset them when you get a reading, but then you're only useful to you get the reading, then you have to sit out for 60sec :/
    also, unrepeatable quest item for pop items is dumb. that leaves 2 options for players: do the nm so many times and then never be able to do it again -or- keep making new mules over and over again so you can do the crap out of that quest, boggart the spawn point, and rake in the profits. either way is annoying.
    (0)
    Last edited by Dohati; 07-03-2012 at 12:13 AM.

  7. #17
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by RAIST View Post
    Mobs like Heqet are a pain...in perfect agreement there. One item for the big fish can be earned off a forced pop NM, the other is sheer luck on claiming the frog--otherwise you take your chances on finding them in gold chests. Aby-VNM's was another screwup....multiple instances of T1 up in the same area (I've actually popped two T1 pots in Vunkerl by accident), but then only one T2 and T3 on a timed repop is a MAJOR choking point. Then they turn around and give force-pop mobs up to 3 ???'s to pop them from.

    Really would be nice to get a little more consistency in the process.
    Heqet and Gukumatz need to be turned into item pop NMs. Friend are currently working on Masamune and Kannagi and both have caused drama, One can't get Gukumatz through certain hours of the day due to people constantly outclaiming him, as for Heqet, we've had people calling us names because they wanted "the next Heqet" and didn't get it. So I can kinda see things from both sides on this one; I think item pop would make certain NMs much better to deal with.

    Oh, and Megamaw Mikey, PLEASE make him item spawn. >.>
    (1)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  8. #18
    Player
    Join Date
    Aug 2011
    Posts
    67
    Quote Originally Posted by Kojo View Post
    Heqet and Gukumatz need to be turned into item pop NMs. Friend are currently working on Masamune and Kannagi and both have caused drama, One can't get Gukumatz through certain hours of the day due to people constantly outclaiming him, as for Heqet, we've had people calling us names because they wanted "the next Heqet" and didn't get it. So I can kinda see things from both sides on this one; I think item pop would make certain NMs much better to deal with.

    Oh, and Megamaw Mikey, PLEASE make him item spawn. >.>
    Fun Fact: You can get both K.I.'s from gold chests!
    (1)

  9. #19
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Oscar71 View Post
    Fun Fact: You can get both K.I.'s from gold chests!
    You can also get Relics from Moogle Bonanza.
    (11)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  10. #20
    Player Habu's Avatar
    Join Date
    Sep 2011
    Posts
    189
    Character
    Bechyne
    World
    Carbuncle
    Main Class
    COR Lv 99
    All I'm reading is wha wha I can't claim. Suckless or cleave your KIs
    (3)

Page 2 of 37 FirstFirst 1 2 3 4 12 ... LastLast

Tags for this Thread