You should show that much enthusiasm when trying to claim a mob, maybe you would claim a lot more.
I'm normally not the grammar police but the trend with these "bring back world spawn" posts across threads makes me think Habu has taken up that political activist's tactic of scrounging the ghetto to round up surprise "voters" amongst the homeless.
I don't care about people beating me to claims, and have proven my own ability to do it many times. A little competition makes things exciting. You simply don't charge people to do nothing for hours and play for a few minutes. Yes it was a classic MMO trick that worked for a while but people become less and less tolerant of dupes.
When I look at Voidwatch, for example, at least I can get cruor and limit points from the time sink while I'm not getting the items I want. SE has learned something and created slightly more evolved time sinks. I understand that my MMO subscription will always involve stringing me along with random number generators and the like, but at least let me be actively engaged and multi-task.
I know what you mean. I was never a fan of the timed pop NM's since they're usually over camped. To add insult to injury is when they're really long pop timers.
Personally, I'd be ok with timed NM's if they had a short repop timer like the majority of the Abyssea mobs and if they had multiple mobs that dropped the same item?
Tbh, I like KI pop items where there are multiple ??? marks to trade to so there is less competition and sniping. Why KI's? it's obvious, less inventory taken up. XD
... whats the difference between timed or popped nms? When popping you still have to fight over it. I had issues because this group that was using hacks decided they would use ASE and keep us from getting the nm we had been there for a bit farming.
Indeed. I recently created a level 85 Kannagi, and comparing the trial with Briareus to the one with Sobek is borderline hilarious! No matter what time I went to the gigas' spots (mostly Europe day-time/evening though), if there were people, I'd wait for them to leave and I'd go next. If I was there when others arrived, they'd wait, and/or ask how many more I need (1-3). Not even once did someone try and trade in an item 'over me'.
Moving to Misareaux, which I much dreaded, it's pretty much impossible to take turns on Gugumatz, and some people would 'barge in' and trade/try to trade the trigger in faster for the others. Thankfully, none of these places are as crowded as they used to be. I'd never done it if it was because it's just not fun that way. The 3 spawns for Sobek and co. is also a massive helper.
There were nice people there as well of course. Some people go as far as to claim the Gugumatz over not-so-nice players, and give it to me. Granted, I may have helped them when I saw their battle with Sobek go awry. Many a time I have cured them, and/or held the monster until they can finish it off (several different parties, several different occasions). I'm sure most would have just 'stolen' the monster, but I guess I'm just not an arse enough to do that, and hey, there is some proof in this very post that sometimes doing nice things to others pays back (not that it would be the reason for me to act so).
Eye for an eye, and the whole world will be blind.
For groups of 1 to 4 with such monsters it's usually no problem to wait for them to finish, but for larger groups I'd obviously prefer taking turns or so, as I generally play in a group of 3. 'Cleaving' for these items shouldn't be the solution. It's a nice addition, of course, but I try to do that only if I am after something else as well, like getting cruor and experience points for a friend or few.
I really don't see why they should not change Gugumatz, Heqet, and friends to spawn via the use of a trigger item.
...or so the legend says.
Exactly. It's like the mobs surrounding them don't even serve any purpose other than to get in the way. While the frogs are pretty weak enemies to have to fight for a pop item, piestes are always annoying buggers to have to deal with. There would still be the delay of having to wait behind people popping mobs as with Sirrush, Minax Bugard, and Cep-Kamuy. It's not like there would be zero time sink involved, it'd just be less stupid.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |