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  1. #31
    Player Smeggles's Avatar
    Join Date
    Apr 2012
    Posts
    36
    Character
    Smeggles
    World
    Carbuncle
    Main Class
    BLU Lv 99
    Quote Originally Posted by Earwig View Post
    It is rather stupid that the real challenge is claiming NMs. Fighting them should be the challenge.
    I tried to "like" your post 100 times, but it only let me do it once =(
    (8)

  2. #32
    Player Habu's Avatar
    Join Date
    Sep 2011
    Posts
    189
    Character
    Bechyne
    World
    Carbuncle
    Main Class
    COR Lv 99
    You should show that much enthusiasm when trying to claim a mob, maybe you would claim a lot more.
    (3)

  3. #33
    Player Smeggles's Avatar
    Join Date
    Apr 2012
    Posts
    36
    Character
    Smeggles
    World
    Carbuncle
    Main Class
    BLU Lv 99
    Quote Originally Posted by Habu View Post
    You should show that much enthusiasm when trying to claim a mob, maybe you would claim a lot more.
    And leave 39 other people standing around wasting time! Yes I hate people so much that me getting what I want is all that matters. You are a moron.
    (15)

  4. #34
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Jackstin View Post
    I think I prefer the proc system in Dynamis. I dunno...
    I'd rather have procs that, you know, work when you use them.
    (6)

  5. #35
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I'm normally not the grammar police but the trend with these "bring back world spawn" posts across threads makes me think Habu has taken up that political activist's tactic of scrounging the ghetto to round up surprise "voters" amongst the homeless.

    I don't care about people beating me to claims, and have proven my own ability to do it many times. A little competition makes things exciting. You simply don't charge people to do nothing for hours and play for a few minutes. Yes it was a classic MMO trick that worked for a while but people become less and less tolerant of dupes.

    When I look at Voidwatch, for example, at least I can get cruor and limit points from the time sink while I'm not getting the items I want. SE has learned something and created slightly more evolved time sinks. I understand that my MMO subscription will always involve stringing me along with random number generators and the like, but at least let me be actively engaged and multi-task.
    (7)

  6. #36
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    Quote Originally Posted by svengalis View Post
    Well I know this game is old and started back in 2002 so I will deal with the timed popped NM already in the game. But seriously SE DO NOT add anymore in future editions of this game. If you are, have more then ONE NM. Noone likes paying for a game monthly where they log in and try to do something but only they can't because the ONLY NM that drops what they need is camped by 30 people and you can't get claim on it. All this does is drive people to cancel their subscriptions. Not sure how SE sees standing around waiting for something to pop only to see someone else get it claim after claim as fun gameplay.

    Do the developers even play this game? The NM in question is Heqet I am talking about but their are others like Gukumatz etc. Now I know you can FC these mobs to for KI but that is so random and FC for one KI seriously SE? I don't exspect SE to fix this now as they seem to be done with Abyssea fixes I just don't want anymore of this style of content. I want to actually enjoy playing the game I am paying for you know?
    I know what you mean. I was never a fan of the timed pop NM's since they're usually over camped. To add insult to injury is when they're really long pop timers.

    Personally, I'd be ok with timed NM's if they had a short repop timer like the majority of the Abyssea mobs and if they had multiple mobs that dropped the same item?

    Tbh, I like KI pop items where there are multiple ??? marks to trade to so there is less competition and sniping. Why KI's? it's obvious, less inventory taken up. XD
    (2)

  7. #37
    Player Iakothm's Avatar
    Join Date
    May 2012
    Posts
    95
    Character
    Iakothm
    World
    Asura
    Main Class
    DRG Lv 99
    ... whats the difference between timed or popped nms? When popping you still have to fight over it. I had issues because this group that was using hacks decided they would use ASE and keep us from getting the nm we had been there for a bit farming.
    (0)

  8. #38
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Iakothm View Post
    ... whats the difference between timed or popped nms? When popping you still have to fight over it. I had issues because this group that was using hacks decided they would use ASE and keep us from getting the nm we had been there for a bit farming.
    I see people willing to take turns over popped mobs. I never saw that with timed spawns. Your experience is not unheard of with popped mobs, but it's not the norm.
    (4)

  9. #39
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,122
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    ><)))°×

    Quote Originally Posted by Camiie View Post
    Quote Originally Posted by Iakothm View Post
    ... whats the difference between timed or popped nms? When popping you still have to fight over it. I had issues because this group that was using hacks decided they would use ASE and keep us from getting the nm we had been there for a bit farming.
    I see people willing to take turns over popped mobs. I never saw that with timed spawns. Your experience is not unheard of with popped mobs, but it's not the norm.
    Indeed. I recently created a level 85 Kannagi, and comparing the trial with Briareus to the one with Sobek is borderline hilarious! No matter what time I went to the gigas' spots (mostly Europe day-time/evening though), if there were people, I'd wait for them to leave and I'd go next. If I was there when others arrived, they'd wait, and/or ask how many more I need (1-3). Not even once did someone try and trade in an item 'over me'.

    Moving to Misareaux, which I much dreaded, it's pretty much impossible to take turns on Gugumatz, and some people would 'barge in' and trade/try to trade the trigger in faster for the others. Thankfully, none of these places are as crowded as they used to be. I'd never done it if it was because it's just not fun that way. The 3 spawns for Sobek and co. is also a massive helper.

    There were nice people there as well of course. Some people go as far as to claim the Gugumatz over not-so-nice players, and give it to me. Granted, I may have helped them when I saw their battle with Sobek go awry. Many a time I have cured them, and/or held the monster until they can finish it off (several different parties, several different occasions). I'm sure most would have just 'stolen' the monster, but I guess I'm just not an arse enough to do that, and hey, there is some proof in this very post that sometimes doing nice things to others pays back (not that it would be the reason for me to act so).

    Eye for an eye, and the whole world will be blind.

    For groups of 1 to 4 with such monsters it's usually no problem to wait for them to finish, but for larger groups I'd obviously prefer taking turns or so, as I generally play in a group of 3. 'Cleaving' for these items shouldn't be the solution. It's a nice addition, of course, but I try to do that only if I am after something else as well, like getting cruor and experience points for a friend or few.

    I really don't see why they should not change Gugumatz, Heqet, and friends to spawn via the use of a trigger item.
    (7)
    ...or so the legend says.


  10. #40
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Dragoy View Post
    I really don't see why they should not change Gugumatz, Heqet, and friends to spawn via the use of a trigger item.
    Exactly. It's like the mobs surrounding them don't even serve any purpose other than to get in the way. While the frogs are pretty weak enemies to have to fight for a pop item, piestes are always annoying buggers to have to deal with. There would still be the delay of having to wait behind people popping mobs as with Sirrush, Minax Bugard, and Cep-Kamuy. It's not like there would be zero time sink involved, it'd just be less stupid.
    (7)

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