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Thread: NEO Nyzul 2.0

  1. #521
    Player Gokku's Avatar
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    Question for those currently not doing the event due to sch/ luck / not having xyz job.

    if they removed the luck from the event 100% lets say by removing lamps added timer pause and adding a proper waiting room while also fixing some of the jump ratio's. So you need to clear 10-15 instead of 15-25 floors

    BUT in response for doing so they crank the level off all the mobs up to 95-99 on trash and higher for bosses etc. The higher HP , def , dmg delt and overall kill time of mobs doubles and triples. The likelihood of getting a kill all floor raises sharply. Now for most groups this event now becomes a skill/gear check with the occasional run killers in place becoming more frequent.

    Would players be more content with this content if it had such a high level of entry that 90% of the player base couldn't clear it? Because that's the kind of change you have to assume they will make. SE is not know for letting you have you cake and eat it to.
    (3)
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  2. #522
    Player Eric's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    As for Embrava, while I think it is overpowered to all hell, I'm not sure how to nerf it without pissing off the entire playerbase that plays SCH. The spell gave SCH a real role to play rather than it being how RDM is but a lil better off, and many have went to the trouble of making Enhancing Magic sets for this reason, if it were nerfed you can only imagine the /rage from the people who spent hours/days going after that gear.
    Why does Embrava need to be nerfed? Are you going to suggest that Perfect Defense be nerfed as well?

    As for Enhancing Magic sets, even if the perfect set were as easy to get as you say it is, do you know how frickin' annoying and time-consuming it is to cap Enhancing Magic?

    Quote Originally Posted by Aldersyde View Post
    1. This should be the only criteria in assessing whether an ability or spell should be adjusted. If the devs have purposely designed events to center around sch's 2 hour, it's pretty crappy design.
    This game has always had events/NMs/BCNMs/whatever that require very specific job setups. This isn't new.
    (5)
    Last edited by Eric; 06-22-2012 at 02:32 AM.

  3. #523
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    Quote Originally Posted by Eric View Post
    Why does Embrava need to be nerfed? Are you going to suggest that Perfect Defense be nerfed as well?
    As I have said before, these 2 abilitys must be built around in all events made so they do not make the event easy when using them. NNI that is not requiring Embrava would mean everyone could kill at half the speed or slower and still get by, this means everyone WITH Embrava killing at twice the speed would fly through it with ease. Absolute Virtue was once a bitch, now he can die in 1minute with Perfect Defense, 1BRD, 1COR, and 1SCH for Embrava, 1SMN for each party, and the rest just DDs. Nerfing them is the only way to stop all events from having to be built around them, any event not built to withstand Embrava or PD used is easy, as I said before, I think Odin & Neo-Limbus are probably easy because of these zerg methods, I wouldn't know because I haven't fought them, but it seems likely.

    As for Enhancing Magic sets, even if the perfect set were as easy to get as you say it is, do you know how frickin' annoying and time-consuming it is to cap Enhancing Magic?
    I have capped Enhancing Magic, so yes, I know and understand it, honestly Martial Master with skillup food & spamming Bar-spells as a SCH/RDM or RDM/SCH for a few hours can get you very very far. Gear isn't all to bad in the end, you only need friends or money to get it all especially now that you can basically buy an Anhur's now. Just make and use this set or a variant of it with small changes, if you really want the set and are willing to work for it, it will actually only take a few days or a week, not much more I would think unless your unlucky with VW.


    Kirin's(+1~12) 500k
    Fulcio(+3) 10k
    AF3 Ammo(+4) Flan NM In Kon[A]
    AF3+2 Head(+10) Abyssea Stuff
    Colossus's Torque(+7/10) Beat ToAU and Alex SMN fight, easy now days, can solo final fight & Alex fight on certain jobs even.
    Augmented/Aptus Earrings(+2/3) Augmented can be bought or from a BCNM, Aptus is from ASA missions, but these shouldn't be needed anyways.
    Anhur(+12) Buy cells, or farm Celaeno, if lucky or you spam it all day I don't see this taking more than a week or so at most, boring ass week though.
    AF3+2 Hands(Duration+25% if used with Perpetuance) Abyssea Stuff
    Merciful(+5) Ix'aern MNK, ask someone farming Sea pops or ask a friend to come help and let them have extra drops to sell or use.
    Olympus(+5) Buy or get from BCNMs
    Portant(+15) Make a win party for Raja, bring a brew, and ask a friend or someone coming for win to try to proc blue while its blunt time, also bring a THF if possible.
    Rubeus Boots(+10) Make partys and spam this NM, shouldn't take to long, seems to have a "decent" drop by VW standards.
    Total(+73~90)

    Cap is 404 without merits, if attempting to get enhancing magic above 500 I assume you have it at capped merits, this means your base skill is 420, with the smallest amount from this set and ignoring earrings, you will have only 493, with earrings 498, this is however with the Kirin's having +1, if its +7 or higher then you can still ignore the annoying earrings and be just as well off.

    This game has always had events/NMs/BCNMs/whatever that require very specific job setups. This isn't new.
    Yes, but it normally doesn't/didn't have a problem where 1 of 2 jobs had to goto every single event in the game for them to be winnable, or that can make them laughably easy as it is now. Embrava & PD do just that, Legion seems like its not gonna happen without PD, Odin & Neo-Limbus might be the same, I have no idea, ADL seems to need PD as well. This requirement of 1 of the 2 jobs is the problem, and why I said anything relating to nerfing them. When/if an event comes out that does not need either of these 2, it will be won by those using them very fast. If an event is made like NNI where 1 of them is so needed it is so far as to be a requirement, people will be mad when not wanting to conform to a single strategy using the abilitys of 1 job to make it through, especially when you need 2~3 of them to do it, not only 1 even.
    (3)

  4. #524
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    Quote Originally Posted by Aldersyde View Post
    1. This should be the only criteria in assessing whether an ability or spell should be adjusted. If the devs have purposely designed events to center around sch's 2 hour, it's pretty crappy design.

    2. Maybe SE shouldn't have introduced an altogether redundant mage job then, aside from it's utility as a sub job (which was the stated purpose of sch and dnc when they were introduced).

    3. I can't tell if you're being sarcastic here or not.
    1. As I have said, they have almost no choice but to design events around Embrava, if they don't then people using it will be done very fast.

    2. Honestly the job in and of itself is good, if you look at it in 1 way the job makes sense to have anyways. WAR, WHM, and BLM are Red, Blue, and Yellow, WAR+WHM=PLD(Red+Blue=Purple) WAR+BLM=DRK(Red+Yellow=Green) WHM+BLM=SCH(Blue+Yellow=Green) and when you put them all together, WAR+WHM+BLM=RDM(Red+Blue+Yellow=Brown) thus there is a combo from each of the primary roles(colors :P) and it fits in. So far as the job itself goes, SCH has no use today outside of Embrava for the same reason BLM has no role today outside of procing, magic is dead in terms of damage, abyssea is the last place you see it used because everything is zerging now, and until there is Embrava but for magic with FastCast/Refresh/MAB, it will not return. Healing is still ruled by WHM however SCH can do alot on that subject, but loses procs, leaving it out of half the events along with no Stoneskin cures.

    3.My other post above this one explains gear & skill acquisition for Enhancing Magic.
    (2)

  5. #525
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    Quote Originally Posted by Gokku View Post
    Question for those currently not doing the event due to sch/ luck / not having xyz job.

    if they removed the luck from the event 100% lets say by removing lamps added timer pause and adding a proper waiting room while also fixing some of the jump ratio's. So you need to clear 10-15 instead of 15-25 floors

    BUT in response for doing so they crank the level off all the mobs up to 95-99 on trash and higher for bosses etc. The higher HP , def , dmg delt and overall kill time of mobs doubles and triples. The likelihood of getting a kill all floor raises sharply. Now for most groups this event now becomes a skill/gear check with the occasional run killers in place becoming more frequent.

    Would players be more content with this content if it had such a high level of entry that 90% of the player base couldn't clear it? Because that's the kind of change you have to assume they will make. SE is not know for letting you have you cake and eat it to.
    Other than making the "Kill all" floors more common than they already are, this would probably make it more skill based in the end so long as luck is knocked down enough for it to be balanced and winnable. I am however doing NNI still so if you want to ignore my input do so as your question was to those who are not.
    (1)

  6. #526
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    Quote Originally Posted by Llana_Virren View Post
    What I hope for is more "Dynamis-like" events (multi-party, multi-mob) so that AOE debuffs/buffs become useful
    Honestly in terms of Dynamis-like events, I was looking forward to Limbus being at least somewhat like that, not exactly how its got many partys at one time, but where it would have many small mobs that are strong and on the climb to something greater. AF1+2 to give more gear to our jobs, maybe even augments with it that improve the abilitys/traits we have gotten since 75 rather than focusing on them & merits. This however was squashed when I was told its just Arch-blah blah and no new climb, AF1+2 or anything of the same would be given.



    Something just came to mind actually, why do we call this Neo-Nyzul Isle? SE seems to be all Arch-blah blah now so I would think if anything it would be Arch-Nyzul Isle... idk, just an off topic thought. :x
    (1)

  7. #527
    Player Dragoy's Avatar
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    ><)))°µ

    Quote Originally Posted by Demon6324236 View Post
    Something just came to mind actually, why do we call this Neo-Nyzul Isle? SE seems to be all Arch-blah blah now so I would think if anything it would be Arch-Nyzul Isle... idk, just an off topic thought. :x
    I dislike this naming that seemed to start with 'neo-dynamis' very much myself as I've probably mentioned too many times before.

    While the game calls them all “new” things arch-things (which I don't like either), the english (mainly american, methinks) started calling the events neo-event. I don't like it, but I don't like many things the community went with. Such as calling relic af2, and empyrean af3, and that sort of things!

    But that's me. I don't really care if people call them flowerpots! xd


    Either way, they will likely adjust this content at some point. As they have stated, they like to start with an event that is challenging and hard (meaning stupidly random/luck-based, and just ridonkulous), and later adjust it so that more people can do it (example the latest Voidwatch adjustments).

    I can't get it why they can't go with doing it right the first time. Everything does not need to be a time-sink only. Just make it interesting and profitable enough so that people keep doing it, instead of artificially prolonging the tedious procedure.

    Make it fun, not some tedious grind that has no meaning.
    Should be quite clear these days how to do these things.

    Altana's tearing up...
    (2)
    ...or so the legend says.


  8. #528
    Player Xantavia's Avatar
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    Quote Originally Posted by Gokku View Post
    Question for those currently not doing the event due to sch/ luck / not having xyz job.

    if they removed the luck from the event 100% lets say by removing lamps added timer pause and adding a proper waiting room while also fixing some of the jump ratio's. So you need to clear 10-15 instead of 15-25 floors

    BUT in response for doing so they crank the level off all the mobs up to 95-99 on trash and higher for bosses etc. The higher HP , def , dmg delt and overall kill time of mobs doubles and triples. The likelihood of getting a kill all floor raises sharply. Now for most groups this event now becomes a skill/gear check with the occasional run killers in place becoming more frequent.

    Would players be more content with this content if it had such a high level of entry that 90% of the player base couldn't clear it? Because that's the kind of change you have to assume they will make. SE is not know for letting you have you cake and eat it to.
    I personally think this would be the better way to do it. If you weren't good enough to clear 100 at the begininng, there would still be a glimmer that you could do it later. Maybe get to 60 on a consistant basis. Use that gear until you can reach 80. Get the 80 gear to eventually reach 100. I would see that as progress, though I bet a lot of others would see it as a waste of time.

    The way I see it now is that there is no hope to win if you are not willing to cheat. It wouldn't be a matter of getting better gear, understanding the game better, having your group function as a better team. It would be about where you are willing to draw the line when it comes to following game policy. And I personally don't think players should get better rewards because they are willing to use a separate set of rules from the rest. (grumble, grumble, kids these days, always cheating and thinking nothing of it)
    (4)

  9. #529
    Player DarkBass's Avatar
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    Been seeing a lot of uproars about things centering around a specific job setup or abilities, and I would like to point out that that these things make jobs stand out in certain areas than others and makes them more appreciated.

    Without certain jobs having specific advantages in certain areas, nothing would be special or fun. You could have a Whm/war be your healer in nyzul isle and your bard be the DD and a smn is in charge of buffs. Certain things require certain jobs. That's why you can level more than one. That's why we all can't use every ability and spell at the same time.

    Strategy plays a huge role in this game, if not the central fundamental aspect, but with strategy there are possible advantages and disadvantages. If not for that things get boring real quick and there is no challenge. No Uncharted Nyzul is not for run of the mill DD. I'm not gonna say you need specific DD's but you can't abyssea burn your way to 99 and expect to win this event. You gotta work hard and fine tune your job. Gear it VERY well, and you will be prepared to attempt this. Embrava shines in this event so much. Its part of a winning strategy.

    Since the rewards are so amazing, the difficulty is as well. The fact that voice communication through skype or vent is kind of essential kinda sucks, but hey its not suppose to be easy. Its suppose to be something you work hard to prepare for and to win. Do all this and you can win without hacks and dat swaps. Hell even with dat swaps and no hacks, the playing field is a little more leveled, but you can still lose. Hacks takes the challenge away.
    (0)
    Last edited by DarkBass; 06-22-2012 at 09:35 PM.
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  10. #530
    Player MarkovChain's Avatar
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    This the offer I made in theother thread

    Quote Originally Posted by MarkovChain View Post
    Haha you lose. I'm giving 5 of my 171 marrows to anyone posting their own self made video of a cheat-less F100 Neo Nyzul clear. Come on, show us your mad skillz.
    (0)

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