And people should figure out that something with gear like this wasn't necessarily designed to be beaten on an "average" run.
A couple of improvements that could be done would be making the lobby like Legion and not count to the 30 minutes, and/or adding occasional time extensions via the blue chests that already drop there.
Neither of those solves the problem that they would just help flee hackers earn even more gil selling items.
When I was doing this event, I only saw order lamp floors once every other run, if not less. I don't know why so many people complain about them. This event is actually based entirely on gear and the people you're playing with. Better geared people who know what theyre doing will clear more floors on average than poorly geared players, and increasing your floor average, even by only 1 or 2 per run, vastly increases your ability to reach 100.
Saying it's all luck at this point just shows that you're a terrible player. Sure, having bad luck will screw you over, (I remember once jumping 7 times before clearing floor 20 lol) but good groups will win with average luck on floor jumps, and amazing groups win with below average floor jumps.
EDIT: And seriously, 2x SCH and 4x good DD is required. Going in with anything else is asking to not reach 100.
Last edited by wish12oz; 06-01-2012 at 05:21 AM.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
I suppose this is where BG gimps show us a video of their awesome-cheatless skills. But obviously they won't.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
The fact that you insist on killing speed in your argument against my statement proves my point. It's pretty obious that the killing speed is not what matters. The floors that matters are "code lamps" "order lamps" "enemies" the other are quick. The floors that don't matters are killall because each melee is unlikely to have more than 2 mobs to kill...
Last edited by MarkovChain; 06-01-2012 at 06:12 AM.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
The fact you insist killing speed has nothing to do with it leads me to believe you are not experienced with uncharted. Having well geared dds will save you seconds if not a minutes per floor that will matter in a winning run. Even the time it takes the porter to warp you up after a floor objective will matter overtime, time spent in the lobby etc. The reason i say every second matters is because we have come across winning runs that left us with only 10-30 secs remaining while other runs have felt so easy with 5mins remaining after the boss has been killed. Even in those 5 min to spare runs we where doing everything in the most efficient way in our knowledge without tool usage. For example dds splitting up every fork that comes up this is where kill speed/gear will matter since the dd will be left solo to kill possibly a formidable enemy so yes i will say setup/gear/player skill will matter in shaving off seconds/min you need. If you ask how is a dd surviving solo vs any mob that can pop up in a kill all/spec/family/boss then your doing it wrong, kinda hard to die with haste/body boost/embrava/regen/(pdt if needed for those massive body boost 1 enemy spec trains) for the full duration of the event. I can attest that 100 is possible without cheats i am not denying its a rare thing but it is possible, it does include some form of lucky randomness but also skill/experience within the group.
P.S. If you read this Okipuit anyway you could suggest to the devs if the Nyzul lobby could be worked out to be like the Legion lobby so the event timer wont start till we are warped to floor 1? I'm sure i am not the only one wanting this!
Hey everyone,
The new Nyzul was not designed in such a way that it is impossible to clear. We understand that it is a challenge to reach and complete floor 100, but please keep in mind that successful runs offers guaranteed rewards. In addition, the development team was able to introduce rewards with some highly beneficial stats due to the level of difficulty associated with getting to and conquering floor 100. That said, there aren't any plans to simplify the journey up to the top
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