What I hope for is more "Dynamis-like" events (multi-party, multi-mob) so that AOE debuffs/buffs become useful, as well as a new dynamic strategy that really hasn't been used in FFXI. You could say beseiged was like this... but really the NPCs carried players, and the monsters were unrealistically strong, and that was a zone-borking event. I could talk at-end for this idea, but I'll save that for another time
Nevertheless, to hell with pissing off the community, lol! They gimped RNG way-back-when for being so overpowered a RNG party could kill anything, and that had people up in arms for months. Now, looking back, everyone had to admit that the nerf was necessary, but that didn't keep from pissing every RNG off....
Sometimes the cure isn't painless, but when the cancer of mediocrity and "one-job-onry" starts to spread, you gotta bring the chemo.
That's to say, let the gear still have its use, but not as potent a use. Let the job still have a use, but not to be a pocket Embrava. Let's not confuse the job with it's spell... RDM was necessary until other forms of killga came about. And with the lack of need for Refresh/Haste cycling, there was nothing left for the job. SCH is a borked job which offers nothing but chaos to FFXI, and without Embrava, what would it be but a slot-taker for RDM, WHM or BLM? Yeah, that's balanced... <_<



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