Ok, let's see if I can cut down to some core issues....
So does RDM. I wasn't aware we had access to Thunder IV when the level cap was 75?
I would argue that our best enfeebles are Silence and Gravity, which aren't merit spells. Of course, by saying this, I would have to say that our merit spells lack in accuracy, potency and relevance.
You win on this one... preferably reduced to 50% conversion.
However, /rdm Refresh should be full potency. /whm Regens and Haste are full potency, too. Don't see the problem there....
Scholar is not a mage, sorta. Scholar is simply a "student of magic" rather than a "magely mage", which is why the have access to more powerful BASIC spells, but lack a lot of native spells (Haste, Refresh, so on). Additionally, SCH has less MP and less MP Restoration (Convert, Conserve MP, etc) and require subjob consideration.
RDM is not, and never has been, a "specialist" of anything. We have access to -some- White Magic, -some- Black Magic, and -some- Combat Equipment. If you really aren't careful, they could take Enspells, Refresh and Gravity away from us, since "true" RDMs of the past didn't have any "RDM only" spells.
However, I will agree that Poisonga, Sleepga, Paralyzega, Silencega, Slowga, Bioga, Gravija (needs to be added), Blindga and Bindga need to be accessible to RDM. Not because "we are masters of [enter school of magic here], but because SE gave the FFXI version of RDM a "A+ skill" in Enfeebling Magic.
No job has Haste II, so no one needs it. Same to Stoneskin. Dia IV? Take Dia III out of the merit categories before you start asking for a higher tier.
And nice plug in for Arise. Problem is no one's gotten the spell yet... so it's a little too early to be complaining about something that you haven't even seen used yet.
Oh, and hear you mentioned that Gravity is worseless. We'll get back to that in a second.
No. Stop giving spells to NPCs. Any Spell beyond Lv.80 should be quested and hard-as-hell to acquire.
1. So... Gravity. You think gravity's -40 Evasion is pointless, but you want to add a possible -20 evasion to Blind II... assuming you can land Blind II in the first place, and assuming you cap it, and assuming that -40 and -20 actually add up to -60EVA after formula check....
So is "Evasion Down" pointless or not?
2. All your other Masteries are, let's put this nicely. "Stupid". Here's why:
a. You are applying a "guaranteed" potency (ex. "Reduced Magic Evasion -5 per mert). This is WHY all the NMs we face have flat out immunities... a scaled potency factor is the only modification that would encourage allowing us to have more/additional spells/effects.
b. We have a D skill in Dark Magic, but you want us to have "Bio Mastery"? Saboteur was the compromise for the "mastery" and "proficiency" argument, so I doubt a whole LINE of "Mastery" traits will get anyone's fair shake. Truth be told, other jobs allow these additional effects (other EVA down, DEF down, Absorb effects)... we shouldn't be able to do EVERYONE'S job as good as they can. Or else you'll be on the other side of the fence and they'll complain that RDM/ is more powerful than XXX job! And they'd be right.
c. Slow Mastery... Attack will be lowered? Why not just cast Slow II and Bio II/III? Or are you saying that you want to be able to reduce a target's attack speed by 50% and DEF by 50%? Yeah, that wouldn't be unbalanced at all.
There are "some" spells that I'd love to have... but right now it is more important for us to be able to use our -current- spell list effectively before we had more straw and hay to the "Scarecrow in a Chapeau."


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