It's not ironic "that I said it."
It's stupid because that's how SE did it.
It's not ironic "that I said it."
It's stupid because that's how SE did it.
I'll disagree, mostly because lack of consistency has a hand in making things undesireable. My suggestions keep the caveat in mind, while at the same time addressing the fact that enfeebles aren't exactly useful because, as you and I have been saying, they are absolutes. Having a RDM build up their enfeebles by giving enfeebles stacking effects plays on the supposed specialization of RDM while giving spells normally not used for NMs new use and value.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Except SE has shown they can subvert that even if they do land by giving monsters unnamed AoE TP moves that require no TP to use.
In the case of a mob having a immunity to a spell which base element there weak too is the real issue. Example: A mob that's wind base and weak to Ice shouldn't have a immunity to Ice base spells like paralyze. That's just doesn't make sense.
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