Page 7 of 7 FirstFirst ... 5 6 7
Results 61 to 66 of 66

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Duelle View Post
    Paralyze: Attack Down, Accuracy Down and random chance of preventing an action. Attack down effect stacks with Bio, Accuracy Down effect stacks with Blind. NM's are immune to the chance of preventing an action.

    Silence: Magic Attack Down, Magic Accuracy Down and prevents the use of magic for duration of effect. NM's are immune to the "prevents use of magic".
    No.

    Immunities need to be removed in all instances. Giving NMs an automatic pass on being affected by enfeebles(or parts of an enfeeble in your example) is a significant part of what got us into this hole in the first place. Put down the shovel and stop digging.
    (3)

  2. #2
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by cidbahamut View Post
    No.

    Immunities need to be removed in all instances. Giving NMs an automatic pass on being affected by enfeebles(or parts of an enfeeble in your example) is a significant part of what got us into this hole in the first place. Put down the shovel and stop digging.
    Sorry, but there's a reason other MMOs make bosses immune to effects that shut down normal mobs. This is a case of SE trying to go against the grain and RDM paying the price for it.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  3. #3
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Llana_Virren View Post
    Traditionally enfeebles are absolutes: Slow = Slow; Paralyze can negate any action, Silence prohibits any Spells, Amnesia (non-accessible) prohibits abilities... the reason why our enfeebles aren't of any significant use is not because they are weak enfeebles, but rather because making an NM difficult requires it to not be so easily inhibited.

    Our enfeebles should have a variation to them: if they are easy to stick, they should be hard to proc, if they are easy to proc, they should be hard to stick. Not every spell should work the same way Dia (and Bio) does....
    That's ironic you said this because almost all the mobs that have these immunities can be stun locked in some way or another. If seen from outside the box buffs from brd/cor stack and don't resist. RDM is a job that's supposed to help the team by making the monster weaker. Buffs do the same but ,are considered more useful because they don't resist on the party. THe rolls can be bad with an inexperienced player but still potent. It's simple logic, they always make the enemy easier by making the team stronger.

    What does RDM have? Spells and abilities that aren't as benefiting the team at the same level. Why?, because they can't stick big stuff so their not nearly as useful. Back when chainspell stun was the rage a lvl mnk75/drk37 could stick it like a lvl drk75/war37. Likewise flash also stuck as mnk75/pld37. Here comes a RDM that's well geared and they couldn't even chainspell native spells with the same effect potency as subjob spell with lower skill. About the only thing that would stick was dias.

    On a final note for mobs that need procs, If a mob is weak to it should automatically have 100% accuracy. Potency and duration would still be restricted if skill was low.
    (1)
    Last edited by Sarick; 04-27-2012 at 03:01 PM.
    Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.

  4. #4
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    It's not ironic "that I said it."

    It's stupid because that's how SE did it.
    (1)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Except SE has shown they can subvert that even if they do land by giving monsters unnamed AoE TP moves that require no TP to use.
    (6)

  6. #6
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    In the case of a mob having a immunity to a spell which base element there weak too is the real issue. Example: A mob that's wind base and weak to Ice shouldn't have a immunity to Ice base spells like paralyze. That's just doesn't make sense.
    (6)

Page 7 of 7 FirstFirst ... 5 6 7