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  1. #61
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    It's not ironic "that I said it."

    It's stupid because that's how SE did it.
    (1)

  2. #62
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Llana_Virren View Post
    I don't see why Dia and Bio shouldn't stack, although I think that perhaps they should not be a guaranteed % of DEF/ATK down, respectively.

    I'm not a big fan of adding effects to spells, because I'm more of a purist in terms of spell names versus effect. However, I think that spells should be adjusted as such:

    --Paralyze Chance %: Anywhere from 3~33.33%, but take out immunity (3% Para chance is close enough to immunity, but will still give a -chance- of effectiveness).
    --Silence duration: Anywhere from 5~120 seconds... let NM resistence build up over time.
    --Slow %: Vary from 5%-50%; same concept as above for potency and duration.
    --Sleep: Same as Silence, except (Sleep 5~60sec max, Sleep II 5~120sec max)
    --Bind: No change
    --Gravity: Movement Speed Reduction: -10~-40%; Evasion down -5%~-25%, conditional to potency/duration checks.
    --Etc, etc

    Again, the easier to land, the harder to proc; the harder to land, the higher the proc; Immunities should be elemental, not spell-based (ie. Immune to Silence should be immune to all Wind-based spells, effects, and WSs)....

    At least, that's what -I- would like to see.
    I'll disagree, mostly because lack of consistency has a hand in making things undesireable. My suggestions keep the caveat in mind, while at the same time addressing the fact that enfeebles aren't exactly useful because, as you and I have been saying, they are absolutes. Having a RDM build up their enfeebles by giving enfeebles stacking effects plays on the supposed specialization of RDM while giving spells normally not used for NMs new use and value.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  3. #63
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Duelle View Post
    Paralyze: Attack Down, Accuracy Down and random chance of preventing an action. Attack down effect stacks with Bio, Accuracy Down effect stacks with Blind. NM's are immune to the chance of preventing an action.

    Silence: Magic Attack Down, Magic Accuracy Down and prevents the use of magic for duration of effect. NM's are immune to the "prevents use of magic".
    No.

    Immunities need to be removed in all instances. Giving NMs an automatic pass on being affected by enfeebles(or parts of an enfeeble in your example) is a significant part of what got us into this hole in the first place. Put down the shovel and stop digging.
    (3)

  4. #64
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by cidbahamut View Post
    No.

    Immunities need to be removed in all instances. Giving NMs an automatic pass on being affected by enfeebles(or parts of an enfeeble in your example) is a significant part of what got us into this hole in the first place. Put down the shovel and stop digging.
    Sorry, but there's a reason other MMOs make bosses immune to effects that shut down normal mobs. This is a case of SE trying to go against the grain and RDM paying the price for it.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  5. #65
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Except SE has shown they can subvert that even if they do land by giving monsters unnamed AoE TP moves that require no TP to use.
    (6)

  6. #66
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    In the case of a mob having a immunity to a spell which base element there weak too is the real issue. Example: A mob that's wind base and weak to Ice shouldn't have a immunity to Ice base spells like paralyze. That's just doesn't make sense.
    (6)

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