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  1. #1
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by saevel View Post
    @Lastranger

    RDM has never EVER been an "enhancer" aka buffer job, ever. People got that idea stuck in their had back in 2003/2004 when it was BRD or RDM for "Refresh". RDM was actually shoved into the "Healer" role because they had Haste, Refresh and Cure IV and thus was useful for XP parties.

    At 75 RDM's "buffs" were
    Haste
    Refresh
    Protect
    Shell
    ...

    And now all of those are available as /RDM. Eventually SE introduced Phalanx II but at a vastly inferior level then Phalanx I.

    So you can see that SE's idea of RDM is actually in line with what the job always did, RDM was never BRD, COR or WHM. The only AoE buffs RDM got was from /WHM barspells and now accession /SCH. RDM has always been about self buffing while casting enfeebling / nuking magic on the target while also casting cure spells on people.
    LOL

    Back in the 75 days

    in exp people invited RDM over WHM cause there had Haste and Refresh which are BUFFs.... btw i main healed merits on bird as COR sooooo COR ISN'T A BUFFER by ur logic

    in endgame people used RDMs because of Refresh for WHM and PLD it was vital and therefore it was a buffer job i could explain further but you thought RDM is about NUKING more than buffing others with refresh/haste/phalnx lol please RDM couldn't nuke there way out of a paper bag in endgame.
    My ideas to bring RDM back "Exclusive buffs"

    Finalskin (Stoneskin II)
    It;s basically a 500 dmg stoneskin that can be AoEed w/ Accession or single targeted in party that only takes DMG once a person reaches 1 HP (stacks with normal Stoneskin)

    Decoy
    simple a buff that is single target that will negate Death via Doom or the effect Death

    Goading
    Gives a 10% Enmity Multiplier that breaks hate cap.

    (spells can be balanced by long recasts)

    As for enfeebles Dia III alone is epic when used but one spell i'd add is ....

    Bypass
    Removes all DMG resistance for 60 secs (NMs will not resist but will have an enhanced resistance for 4-5 mins afterwards)

    if they added any of those RDM would be back in the game
    (2)
    Last edited by Rezeak; 04-22-2012 at 07:48 PM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  2. #2
    Player Kuvo's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    132
    Character
    Kuvo
    World
    Bismarck
    Main Class
    SAM Lv 99
    In short I just want to see RDM be usefull again. I'm not sure adding a whole list of new spells is the "be all, end all" answer but i would greatly welcome new enfeeble spells. What SE needs to do is remove mob immunity to enfeebling spells and make self buff spells that we have as target buff spells. I'm not even asking for party but AoE but just as long as we can cast enhancing magic on others would be a major turn around for RDM in parties again. Just imagine with RDMs ability to enfeeble and then enhance party members with single target bar spells (based off enhancing skill) could be higher then whm buff, single target gain spell with a higher value then whm, and so on...this would make rdm a value to the game again.

    I know all the whms would hate that a support job can out enhance them but given they get the AoE spells and an obvious boost in healing over us this wouldn't out balance the game at all.

    Even if SE would increase our refresh potency with RDM as main job to like double what it is now wouldn't be a game breaker but it would also increase our value even further. Inside abyssea it wouldn't matter much but now with the game pulling away from abyssea and the god like atmas, these may be good and simple adjustments SE can make. But until that time... switching my main from RDM to anything else seems to be the way i'm taking it. Also because of their lack of attention to RDM i've been put off by this game more and more so i've been playing other games. Way to go SE.
    (4)

  3. #3
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Well, the roadmap shows changes "will" be made (not "under consideration") about monster enfeebling magic resistence.

    Of course, this won't happen for another month and change at a minimum... but now would be a good time to start testing the resistences as they stand (testing beyond the "it doesn't stick so it must be immune" theory) so we can see exactly what kinds of change(s) get implimented.
    (2)

  4. #4
    Player saevel's Avatar
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    Apr 2011
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    2,350
    @Lastranger

    RDM's have C skill in Healing Magic, yet for years RDM was considered a "main healer". WHM/SCH has the same Enhancing Magic as RDM, and SCH can get A-. Neither COR nor BRD have any Enhancing Magic skill, yet their buffs are stronger then anything a WAR / MNK / SAM can dream of. DRK's have retardidly low club skill, yet for years club was regarded as their best "end game" weapon. If it's anything we've learned in 10 years of FFXI, skill level means nothing.

    So I'll repeat it again, RDM isn't now a buffing job, RDM wasn't a buffing job in 2007, it wasn't a buffing job in 2004 nor was it a buffing job in 2003 when I started playing. To start expecting RDM to be treated as a buffing job now shows how little you actually know about the job. SE's statement about RDM only receiving self-buffs is in line with what RDM has had since it's creation in 2002 and while SE could radically change the job tomorrow, I'll bet money they won't. A RDM that had aoe buffs would be called SCH, WHM or BRD, not RDM.
    (4)

  5. #5
    Player saevel's Avatar
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    Apr 2011
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    2,350
    See, non RDM's making assumptions about RDM.

    Here let me repeat myself

    At 75 RDM's "buffs" were
    Haste
    Refresh
    Protect
    Shell
    ...
    That's it, and the two important ones are both accessible as /RDM. A BRD/RDM can give all the buffs a RDM does plus their own aoe buffs that are vastly superior. A COR/RDM can do the same along with dealing damage from the back.
    (5)

  6. #6
    Player Lastranger's Avatar
    Join Date
    Aug 2011
    Location
    Basty
    Posts
    40
    Character
    Lastknight
    World
    Fenrir
    Main Class
    RDM Lv 1
    Quote Originally Posted by saevel View Post
    See, non RDM's making assumptions about RDM.

    Here let me repeat myself



    That's it, and the two important ones are both accessible as /RDM. A BRD/RDM can give all the buffs a RDM does plus their own aoe buffs that are vastly superior. A COR/RDM can do the same along with dealing damage from the back.
    sry for long delay answer.

    First of im not saying RDM is buff only like brd or cor ( besides brd do get loads of specific skill for their song powering them up, in a way its their version of enhancing skill for instruments/song )

    And Rdm was never ever good at healing, its in fact a lesser skill just like enhancing is a lesser skill on whm meaning whm are not a good enhancer.
    Back when exp party was the thing at low levels this was very evident from the fact that a rdm doing main heal in at level 10 would just suck flatt out, at best their healing was supliment to whm and this was true in many low to mid levels party, u might accept a smn + rdm shared main heal but only if whm was not availible coz it usally meant slow exp or risk of fdeaths due to lack of proper healing power for the level.


    It wasnt until Refresh/convert came around at higher levels combined with rdm native FC that rdm was abused as that since they had less downtime then whm due to abundant mp, their heals where still second or even third rate compared to a whm but people did it because it meant u could combine 4 DD with a brd and rdm for fast pace kill ( btw i remember this was done also before toau on crabs etc, but Toau really increased on killsspeed and lowered need for high skill/gear, btw brd + smn also was used this way, but 2-3 off the DD would have Nin sub)

    Of the original 6 jobs there was 3 main mages and this was my point there are a total of 6 magic skill catagorys these had, off these 6 whm excelled at healing and had potent Divine magic, Blm excelled at Elemental magic and had potend dark magic.
    But rdm that was a mix of these 2 + war ( also of the 6 original job's) Had the highest enfeebling skill from dark magic side and highest enhancing skill from white magic side while healing/nuking was third rate skill.

    even before sch came around rdm could do phalnx 2 in 75 endgame stuff on tank.


    after sch was released it changed the magic landscape due to book's ability to gain b skills in said magic's even subbed and the fact that Se just gave sch a ability to aoe stuff rdm had never been allowed to like stoneskin etc, but that dosnt change the fact that rdm is indeed a enhancer although much of the history most of our spells where done single self only and rest was splitt up between whm getting AOE version even though they had lower skill in enhancing and smn getting the rest of the AOE stuff like hastega stoneskinra etc.

    But il repeat myself, for level 60+ stuff SE should have let rdm get aoe of the spells they where allowed to cast on others, and with advent of sch they should have redone a lot of the single target spells to just ra series as well as given rdm the aoe versions of enfeebles that they indeed are masters of, or do u thin enfeebles should never be given as aoe either on rdm?


    However i think we could argue back and forth about this and never agrea or get anywhere, my wish is we could unite to bring a change to current RDM into the 3 roles we all want to see wether u are melee pro, nuke/enfeeb pro or enhancing/support supporter.
    the endgoal im talking about is allowing rdm to take on the roles we want of the 3 job's it embodies in its own uniqe way.

    Btw just out of curiousness if rdm did get hastega stoneskinra etc with still be against it ? or is your no to all this a protest in fear of them not working on the other aspects if they do ?
    (0)

  7. #7
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Honestly? Take Tier II enfeebles out of Merit Category 2 and allow us to learn the spells with scrolls.

    Let the merits increase potency/accuracy, or unlock AOE versions of existing spells.

    Buffs like Brave (ATK+ACC up), Faith (MATK+MACC up) and Debuffs like Wait (a short-term Amnesia) or Confuse would be an interesting concept.

    Ultimately, if RDM is going to have spells like Temper, they shouldn't be self-cast only.
    Or, Merit Category 3 should allow us to unlock AOE versions. (Temper, Enspell, Haste, Refresh, Phalanx, for example).
    (5)

  8. #8
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Llana_Virren View Post
    Honestly? Take Tier II enfeebles out of Merit Category 2 and allow us to learn the spells with scrolls.

    Let the merits increase potency/accuracy, or unlock AOE versions of existing spells.

    Buffs like Brave (ATK+ACC up), Faith (MATK+MACC up) and Debuffs like Wait (a short-term Amnesia) or Confuse would be an interesting concept.

    Ultimately, if RDM is going to have spells like Temper, they shouldn't be self-cast only.
    Or, Merit Category 3 should allow us to unlock AOE versions. (Temper, Enspell, Haste, Refresh, Phalanx, for example).
    This is sort of inline with what I said in a previous thread.

    I think tier I spells for RDM should be single-target and the strongest.

    tier II should get the target-able, weaker spell. The reasoning, buffing RDM ~20% DA isn't as OP as say a WAR, DRK etc...

    Though if Brave and Faith were added they should be self-cast only and allow only one version up, to in a sense, allow augmenting of the RDM alone.

    That said, there is no point in doing like Temper II, if SE doesn't follow up with a good line of enhancing spells.

    ETA: I would really like Gear with Augments "Temper" Effect allowing half the potency chance at Triple Attack.
    (0)
    Last edited by Daniel_Hatcher; 04-23-2012 at 07:46 PM.

  9. #9
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Economizer View Post
    I'm going to assume this is a joke, but considering the stupid suggestions that get pushed through, I'll explain why this particular one is stupid so it is clear that is can only be a joke.

    Don't see why this would be silly or a joke. No reason that RDM shouldn't be able to push it's strengths instead of being bound by its weaknesses.

    I'm only talking about Double Attack for Dual Cast. The first job to get access to Dual Cast was RDM in FFV. After that it was added as a Relic augment from a Gem Box in FFVI.

    I don't expect them to put this in the game, and if they did, I'm sure it wouldn't be on RDM. I mean SE can't even put us on Occult Acumen.
    (3)
    Last edited by ManaKing; 04-23-2012 at 06:10 PM.
    I'm a RequieSCAT-MAN!

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    T2 spells need to stop being weaker. That's exactly why what Phalanx II is right now (without 5/5 merits, where it's equal with longer duration).
    (4)

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