Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 66
  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    105

    [dev1115] Job Adjustments: Red Mage

    Quote Originally Posted by Rukkirii View Post



    ...nada.






    I couldn't resist posting this.

    But in all seriousness, where are the RDM updates? RDM has been destroyed post 75 and frankly has been neglected for far too long. I'm sure every RDM here feels the same way.

    The cure skill change was awesome, but it still just left RDMs as a slightly better healer. I don't know about you all, but I sure as hell miss the days of being useful in old endgame and having to actually have good MAAC gear to land enfeebles on HNMs.

    So, where are the RDM updates? Changes to merits? Ways to make enfeebles more useful? (Other than the most recent, lackluster change)
    (13)

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12


    Yeah!
    (0)

  3. #3
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Definitely need to do ~something~ at this point in time. Where is the enfeebling update they promised, or new enfeebles, or heck new spells of any kind?

    Seriously .. Gravity II ...
    (3)

  4. #4
    Player Ladyofdragons's Avatar
    Join Date
    Mar 2011
    Location
    Windurst (Odin)
    Posts
    37
    Character
    Ladyofdragons
    World
    Odin
    Main Class
    RDM Lv 99
    How about this give us our own genuine weapon and not share it with other jobs maybe magic arrow?
    (5)

  5. #5
    Player demhar's Avatar
    Join Date
    Nov 2011
    Location
    USA
    Posts
    8
    Character
    Demhar
    World
    Odin
    Main Class
    RNG Lv 99
    SE is confused...
    They don't really know where to take RDM. They just giving us random leftovers so people don't complain too much.
    No one expected rdm to single handedly dot kite hnm's back in the days where it took 6-18 people to do so.
    Where are we going now?
    Yes, that processing para is nice when fighting some mobs, Slow2 is always welcome.
    Besides that?...
    Gimp heal/haste/ and maybe phalanx 2... No one really cares about refresh...
    And I can smell VW is getting rid of rdm only spells procs...

    What's next?
    (0)

  6. #6
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Refresh II, Spontaneity, Gravity II and saboteur is about all we've received that original. And even than 2 of those are tier 2 version of spells. I wouldn't consider the gain line spell's anything new and different considering seeing that WHM has the same spell's @ the same potency. And the other enfeeble's we pick up I don't even need to explain.

    And on another note, and I know we've all mention this before. But how about some style to the melee gear on RDM. Ppl have been asking for this since day one. Why can't we get a melee set that doesn't look like complete ass. My pimp hat needs melee buff's damn it.
    (2)

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    What you talking bout syn, Rdm has always been about the Rainbow Pimp Gear.
    (1)

  8. #8
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    130
    Greetings,

    I understand your desire to see some updates to your favorite job, but I wanted to let you know that these latest rounds of adjustments were more focused on Group 2 merits and those that specifically had long re-use timers, and making adjustments to them beyond that. For our red mages, we're still planning the changes outlined in the [dev1093] Enfeebling Magic Resistance of Monsters and as soon as we have more to announce you can be sure we'll share it with you!
    (3)
    Matt "Bayohne" Hilton - Community Team

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Sure. Right. We've all heard that story before. I'll believe it when I see it.
    (0)

  10. #10
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Bayohne View Post
    more focused on Group 2 merits and those that specifically had long re-use timers
    I note that part of the changes seem to be making it so you can merit more widely with less penalty by changing the reuse timers. I think what people are asking for is for the Group 2 enfeebles for Red Mage to be changed to match this, for example, Dia III, Bio III, and Phalanx II could be changed from having its duration affected by merits, and where applicable the merits could be more focused on the actual effect.

    While I could be mistaken, I'm almost certain this is what many people are asking to have changed when speaking in regards to the merit categories in comparison to recent changes.
    (12)

Page 1 of 7 1 2 3 ... LastLast