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  1. #41
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    Quote Originally Posted by Anewie View Post
    TBH, everyone is sick of proc systems. Please keep them out of the toau revamp.
    You're a terrible person trying to lie to the SE developers. I LOVE the proc system and I hope it's there to stay.

    There's nothing worse than to have people tell me I'm useless for a fight because my job is not good.

    These proc systems allow everyone to be useful and I hope they add them to everything in the future to promote teamplay and fun.
    (4)
    Last edited by Yarly; 01-08-2012 at 04:10 AM.

  2. #42
    Player
    Join Date
    May 2011
    Posts
    462
    Quote Originally Posted by RAIST View Post
    idk... sort of on the fence about it. Having a list of things you can do to ramp up the drop rate vs. the old 1/100 chance of getting the item drop.....at least you have the option to proc or not and take your chances with the lower drop rates. That is, providing they don't make it a REQUIREMENT that you proc to get the item to drop.
    even with capped lights you have less then 1% chance to get what you want from VW, even worse that there is no control over who the drops go to so really you have a 1/18 shot of that 1% being in your box, so what chance at lower drop rates are you talking about?
    (2)

  3. #43
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by Nala View Post
    even with capped lights you have less then 1% chance to get what you want from VW, even worse that there is no control over who the drops go to so really you have a 1/18 shot of that 1% being in your box, so what chance at lower drop rates are you talking about?
    It was meant more in the general sense of drop rates, not specifically VW. geesh. Old system vs proc system---you know the history... people camping an NM for days/weeks/months and not getting the drop.

    The old system is almost literally like rolling dice--your previous results are not removed from the pool like drawing a card from the deck....rather, the card is put back in the deck and then it gets reshuffled. The proc system can operate in various ways. Using the cards scenario, it could be stacking the deck with more winning cards (say, all face cards instead lf just the one-eyed Jacks), or reducing the size of the deck. With the dice scenario, it could switch to a different die combination (2d6 vs 1d12), directly altering the result with a flat amount (say 1d20 +5), or lowering the threshold for a winning role (instead of 18+, it is now 15+ for a winning roll). There are other possible tweaks, those are just a few ideas off the cuff. So long as the method gives you a better chance at a win (no matter how slight or drastic it may be, it IS an improvement to your chances), it is STILL better than no way of altering it at all. They are still using the same basic theory to find the result, you just get either a wider winning range or a narrower range altogether for the choice drops.

    The problem with VW is likely due to either a shoddy result set (the popular items have a ridiculously narrow range for a win), or the adjustment made to the system isn't as strong as it is with Abyssea.
    (1)
    Last edited by RAIST; 01-08-2012 at 06:19 AM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  4. #44
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    I did like the way they did the proc system in dynamis. It was broad enough (WS, magic, JA) that with a group of friends everybody could come as the job they wanted and chances are one of them could cover the right trigger.
    (1)

  5. #45
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I enjoy the proc system, If they do it in moderation, Not just slop it on everything.

    It adds SLIGHTLY more to a fight than pop > Blow the f**k up. Slightly. Not much.
    (4)

  6. #46
    Player
    Join Date
    Jul 2011
    Posts
    8
    Quote Originally Posted by Sparthos View Post
    What qualifies as 'engaging'? That's a pretty ambiguous term which can mean damn near anything.
    You're right. I suppose I could clarify and say "a battle system in which zerging is not the optimal strategy and not because it is limited by proc systems", but that's still pretty vague. Again, probably because 18 vs. 1 battles simply don't work in the game's current framework.

    Ideally your alliance content would have proper adds, a WoE style slog through trash mobs to reach the boss and tactical play such as avoiding floor traps, constant repositioning or responding to varying modes or stances.
    Sign me up!
    (3)

  7. #47
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by RAIST View Post
    idk... sort of on the fence about it. Having a list of things you can do to ramp up the drop rate vs. the old 1/100 chance of getting the item drop.....at least you have the option to proc or not and take your chances with the lower drop rates. That is, providing they don't make it a REQUIREMENT that you proc to get the item to drop.
    Id rather know getting proc gives me a 50% chance instead of landing 30 procs on any VW NM, capping blue/red, and still having a sub-1% drop rate on the rare items.

    Quote Originally Posted by Xantavia View Post
    I did like the way they did the proc system in dynamis. It was broad enough (WS, magic, JA) that with a group of friends everybody could come as the job they wanted and chances are one of them could cover the right trigger.
    Untill you realize the procrate of MA/WS is so absurdly low, everyone comes /dnc and just targets JA mobs.
    (3)

  8. #48
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Yarly View Post
    You're a terrible person trying to lie to the SE developers. I LOVE the proc system and I hope it's there to stay.

    There's nothing worse than to have people tell me I'm useless for a fight because my job is not good.

    These proc systems allow everyone to be useful and I hope they add them to everything in the future to promote teamplay and fun.
    So you'd rather be told that you're useful for 30 seconds because they need you to use one weapon skill or job ability to proc, and not for anything else your job is really capable of? Know what I do on summoner in an abyssea LS event? use one sunburst or rock crusher and then just sit there and maybe throw one or two cures while the top three bandwagon jobs kill the NM- Any of several other jobs could have done the same thing. Hell, I could have done it on SCH too. Do they need my buffs? No. Do they want my BP Rages? No. All they want from me is the proc. I don't call that being useful, nor do I call it "promoting teamplay."
    (3)

  9. #49
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Alhanelem View Post
    So you'd rather be told that you're useful for 30 seconds because they need you to use one weapon skill or job ability to proc, and not for anything else your job is really capable of? Know what I do on summoner in an abyssea LS event? use one sunburst or rock crusher and then just sit there and maybe throw one or two cures while the top three bandwagon jobs kill the NM- Any of several other jobs could have done the same thing. Hell, I could have done it on SCH too. Do they need my buffs? No. Do they want my BP Rages? No. All they want from me is the proc. I don't call that being useful, nor do I call it "promoting teamplay."
    I think you argue just for the sake of arguing at this point.
    (4)

  10. #50
    Player darkhorror's Avatar
    Join Date
    May 2011
    Posts
    116
    Character
    Darkone
    World
    Bahamut
    Main Class
    RNG Lv 99
    What I would like to see is a change in the proc system. I like increased drop rates so that procing is really useful. I just don't like how the proc's are setup where you just have to land some random stupid ability, ws,... Seems like they could figure out a better way to get more interesting proc system.
    (0)

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