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  1. #1
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,130
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    That person is delusional. I don't even respond anymore.
    You just did.

    What exactly is "delusional" about what I have written? Why is "That guy is delisonal" all you're able to say? You don't seem to have any rationale for anything you post.

    The proc system didnt change zerging. . . . .
    It DID change zerging, as far as having to hold back and do nothing while you wait for procs to be triggered. Procing was created to slow down fights. It does so, but in a very cheap and silly way.

    If you dont want to respond to someone, then put them on your block list so you don't have to read it.

    I myself, do not wanna see proc systems in dungeon crawling, the last stand or any toau revamp. This includes einherjar and salvage revamps obviously (OMG THAT WOULD BE ANNOYING)
    As I already posted before, SE already stated that they're not planning on doing that.
    (1)

  2. #2
    Player Anewie's Avatar
    Join Date
    Mar 2011
    Posts
    222
    Character
    Pigmoa
    World
    Asura
    Main Class
    WAR Lv 1
    Quote Originally Posted by Alhanelem View Post
    You just did.

    What exactly is "delusional" about what I have written? Why is "That guy is delisonal" all you're able to say? You don't seem to have any rationale for anything you post.

    It DID change zerging, as far as having to hold back and do nothing while you wait for procs to be triggered. Procing was created to slow down fights. It does so, but in a very cheap and silly way.

    If you dont want to respond to someone, then put them on your block list so you don't have to read it.

    As I already posted before, SE already stated that they're not planning on doing that.
    I was talking about Sparthos.. Not you...

    /facepalm

    What you said pretty much sums up everything I said. . . .
    (0)

  3. #3
    Player
    Join Date
    Jul 2011
    Posts
    597
    I'd rather they do away with mobs that close to one-shots anything that isn't using a Fanatic's Drink, a full PDT/MDT set, or is a PLD.

    Seems to be the trend with modern VW, and Walk of Echoes(hence Walk of Avatars).
    (4)

  4. #4
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,130
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Most monsters worth fighting have auto-regain or auto-TP anyways so this is irrelevant.
    It's not irrelevant because TP caps at 300%. I'm saying let it go higher- make the TP moves even worse.
    (2)

  5. #5
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Alhanelem View Post
    It's not irrelevant because TP caps at 300%. I'm saying let it go higher- make the TP moves even worse.
    If the monsters have Auto-TP/Auto-Regain, then player-fed TP is completely irrelevant to how much damage they're doing. That's how most higher level NMs are right now. It doesn't matter if you have 1 PLD on the NM or 18 Ukons, it will TP at the same rate because it gets Auto/Infini-TP
    (0)

    I will have my revenge!

  6. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,130
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Greatguardian View Post
    If the monsters have Auto-TP/Auto-Regain, then player-fed TP is completely irrelevant to how much damage they're doing. That's how most higher level NMs are right now. It doesn't matter if you have 1 PLD on the NM or 18 Ukons, it will TP at the same rate because it gets Auto/Infini-TP
    I understand this- That's why I'm saying remove the 300% cap from such monsters. The amount of TP gained between one TP move and the next will be larger, the move will be more devistating, and it will thusly discourage such behavior. Since the monster is going to TP at the same rate regardless, may as well make the attacks stronger until the rate of giving TP decreases.

    Not that many NMs TP at the fastest possible rate when only one or a few people are attacking.
    (2)
    Last edited by Alhanelem; 01-07-2012 at 10:12 AM.

  7. #7
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Alhanelem View Post
    I understand this- That's why I'm saying remove the 300% cap from such monsters. The amount of TP gained between one TP move and the next will be larger, the move will be more devistating, and it will thusly discourage such behavior. Since the monster is going to TP at the same rate regardless, may as well make the attacks stronger until the rate of giving TP decreases.

    Not that many NMs TP at the fastest possible rate when only one or a few people are attacking.
    Honestly, these are the sorts of things that encourage zerging though. When NMs deal monstrous AoE damage, the most effective strategy is almost always CSS/Fanatic's and zerging it before it can kill you. Trying to put larger emphasis on NM's offensive capabilities only makes zerging more attractive.
    (0)

    I will have my revenge!

  8. #8
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,130
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Greatguardian View Post
    Honestly, these are the sorts of things that encourage zerging though. When NMs deal monstrous AoE damage, the most effective strategy is almost always CSS/Fanatic's and zerging it before it can kill you. Trying to put larger emphasis on NM's offensive capabilities only makes zerging more attractive.
    Even though this is illogical, since taking it slower would/should result in a higher probability of success.
    Immunity to stun and lack of Fanatics (Not something typically available outside of special events anyway) can address the easiest mitigation tactics.
    (3)

  9. #9
    Player Anewie's Avatar
    Join Date
    Mar 2011
    Posts
    222
    Character
    Pigmoa
    World
    Asura
    Main Class
    WAR Lv 1
    Only place i am against the proc system is in dynamis. unlike abys and voidwatch, dynamis is always tiresome.
    (0)

  10. #10
    Player MojoJojo's Avatar
    Join Date
    Aug 2011
    Posts
    60
    Character
    Joleen
    World
    Siren
    Main Class
    NIN Lv 99
    Quote Originally Posted by Anewie View Post
    Only place i am against the proc system is in dynamis. unlike abys and voidwatch, dynamis is always tiresome.
    Not to really bitch, but perhaps the original post should have stated that. And not "everyone" is against it. I know i'm not. As stated before, I actually like being able to control drop rates (to some extent) rather than rely on the mysterious TH. Snag a Thief with max TH and you can still struggle to get anything.....

    I would probably have an issue with the proc system in VW....where it seems to be fairly pointless.
    (3)
    The Doctor Said I Wouldn't Have So Many Nosebleeds If I Kept My Finger Outta There

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