
Originally Posted by
echoelman
Engaging battles against enemies that do not utilize timesinks to artificially increase difficulty, reward players for bringing any sensible combination of Support/DD/Utility jobs, and are set in the context of a points-for-loot system?
Oh right, this is a a decade-old MMO where minor updates to issues that should have never existed, such as "You will no longer lose items when paralyzed", are a godsend.
I think the overarching problem is that the game kinda works with 4-6 man parties against single, powerful enemies, but pitting 18 people against one or two walls of HP is just stupid. Creating a series of fights against a single target and slapping on the "Alliance Content!" label is the lazy alternative to designing fights against several active threats that play well with the strengths and weaknesses of most jobs.