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  1. #61
    Player
    Join Date
    Mar 2011
    Posts
    960
    You realize without procs they'll have to come up with something new to promote job variety else it's going to become what 75 endgame was in a hurry with the same 6-7 jobs running down everything.

    I mean they could do something like restrict the type of weapons used in a battle ('slashing weapons will only hurt this HNM') but is SE going to put in that level of effort to create events specific jobs shine in? Doubtful.
    (2)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  2. #62
    Player Saefinn's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria - Asura
    Posts
    259
    Character
    Saefinn
    World
    Asura
    Main Class
    COR Lv 99
    If you're gonna have a proc system at least make it balanced. The one thing I disliked with Abyssea was that my preferred jobs weren't the best choices for proccing, in fact I was only ever a healer, but on my SCH, which was a struggle outside of my Aby LS(though I would prefer to have done Scholarly things, not to be a WHM wannabe). I did end up levelling MNK though, but around then I got pretty sick of Aby.

    In my mind, the jobs/classes/roles in a game should be balanced enough so people are able to make their choices based on their preferences not around a pre-defined set-up that makes other jobs/classes/roles redundant. Granted, I could proc on my jobs, but if went looking for a group as a SCH I'd be asked if I had a BLM and if I went looking on my DRK I'd be asked if I had a WAR.

    I can't wait to do VW now that I've come back, mainly because I love COR. :P If we had a sense of balance, I wouldn't mind the proc system, it adds one more element to the fight to make it interesting, but of course I'd like to see the old content not to have the proc system forced on it, I mean some people still like the old content working the way it does and I wouldn't want the proc system to spoil it for them.
    (0)
    Saefinn on Asura
    Main Jobs: Corsair: i117, Scholar: i117, Monk: i117, Summoner: i117

  3. #63
    Player Shadowsong's Avatar
    Join Date
    Aug 2011
    Posts
    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    Back in the day, I felt a sense of pride changing to the job my LS needed at the time. I leveled WHM and RNG for the express purpose of helping my LS. Did I like the jobs? No, but who cares? It's to help the LS. Did I particularly enjoy going WHM for 3+ years in sky when I would have rather been a melee or something? No, but did i enjoy actually WINNING these fights? Yes

    I did not care that I was not able to go my preferred job becuase I was actually being useful instead of being a douche.

    I don't get where this sentimate of "make all jobs the same" comes from. I prefer playing PLD and NIN, does that mean I won't change to WHM or RDM at an event? No, I'll change into whatever people need. I guess I find the fun in actually completeing objectives and moving towards goals, rather than poking things with Polearms or Scythes

    If there is a currently overpowered job, why not level it and have fun with it while it is? Every job has it's moment in the sun, yet people seem to go flying off the handle when it's not THEIR job being pampered
    (0)

  4. #64
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    I don't get where this sentimate of "make all jobs the same" comes from. I prefer playing PLD and NIN, does that mean I won't change to WHM or RDM at an event? No, I'll change into whatever people need. I guess I find the fun in actually completeing objectives and moving towards goals, rather than poking things with Polearms or Scythes

    If there is a currently overpowered job, why not level it and have fun with it while it is? Every job has it's moment in the sun, yet people seem to go flying off the handle when it's not THEIR job being pampered
    Balanced != the same. We want balance, not identicality (word I made up myself). Jobs do not need to be made identical in order for many of them to be viable in an activity. And note, I said viable, not "the best."
    (1)

  5. #65
    Player Shadowsong's Avatar
    Join Date
    Aug 2011
    Posts
    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    When I wrote "the same", I kinda meant "perfectly balanced". If it doesn't matter if you come DRG, DRK, SAM, WAR, or RNG; why have them be seperate jobs in the first place? Why not have one job named "Damage Dealer"?
    I do understand that people have preferences, and that's a good thing.
    People need to become realists though, and realize that everything will never be in PERFECT balance, because the jobs are intrinsically different. Because of this, depending on the content certain jobs will shine and others will not. That's the way it should be.

    SMN is good in Walk of Echoes. That doesn't mean nerf SMN or buff WoE, it means if you want to do WoE you should level SMN
    BST is good in Dynamis. That doesn't mean nerf BST or buff Dynamis, it means if you want to do Dyanmis you should level BST
    MNK and WHM are good in Abyssea. That doesn't mean nerf MNK or WHM or buff Abyssea, it means if you want to do Abyssea you should level MNK or WHM

    All this whining of one job over the next; just stuff it and wait a few months and things will probably be completely different.
    (0)

  6. #66
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Any sensible combination of jobs (e.g. all core role types are covered) should be at least *useable* in any major event. *useable* does not mean ideal, or the best, but it does mean that most jobs *can* be used in a team to win. This isn't really a MAJOR problem right now, but a few jobs are so overwhelmingly good right now that other jobs are not accepted by the playerbase at large (not even talking about elitists here). It does make things harder to balance when not enough people are able to use various jobs at events for SE to be able to tell where the flaws are in a given jobs' design.

    (this doesn't mean "I wanna bring 18 melee scholars with ash staves and win this fight* or anything silly. Remember the word "sensible")

    Adjustments should be done in a careful manner. I really don't want to see more "<insert job here> is superpowered, then next update is a pile of crap" stuff, the biggest example of which is The Great Ranger Nerf.
    (0)
    Last edited by Alhanelem; 01-14-2012 at 05:07 PM.

  7. #67
    Player Shadowsong's Avatar
    Join Date
    Aug 2011
    Posts
    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    As a first generation NA RNG I hear what you are saying. Buffs/Nerfs such as the 2handed buff and RNG nerf were game changing and should have been changed before release tbh.

    I also agree that all jobs should be at least somewhat useful, but I for one get excited when my job of choice gets an event it is overpowered in. Its fun, and I suppose it should be enjoyed while it lasts.

    Edit- I guess the point I'm trying to get across is that if each job was perfectly balanced, there would be absolutely ZERO variation in content. What would happen is they would finally get the jobs in balance, and unless content stays EXACTLY the same, the balance will be broken the second new content is released., or even a new mechanic or job ability.

    Think about it, if every job was perfectly balanced, EVERY SINGLE event would have to be nearly the same. Moderate offensive strength, moderate defensive strength, easy to predict and handle TP moves and status', and ZERO gimmicks (read: gimmicks as a good thing).

    boooooooooooooooooooooring. I find job selection and strategy to be part of the fun. Not a "go whatever you want and do mediocre"

    To look at it another way, would you want the staff to have to rebalance 17 other jobs every single time they want to do a small patch to one?
    (0)
    Last edited by Shadowsong; 01-14-2012 at 07:47 PM.

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