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  1. #321
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Yet in FFXI-land, being a beefy Warrior with capped Great Axe skill somehow translates to you forgetting how to use that weapon if you change to Paladin or something. Conversely, I don't suddenly forget how to write with a pencil the moment I sit in front of a keyboard, and have been known to do both on occasion, maybe even drawing.

    The merit system, unfortunately, promotes the very form of cookie-cutter some seem so against by advocating its presence. Merits can basically be lumped into gear when it comes to the, "If you want be good at this, have that or else you suck!" kind of thinking. When you start taking away restrictions like merits, 21+ hour pops/event timers, stupidly low/random drop rates, and so on, you start creating an equalized playing field where the only real excuse for a person to "suck" is to simply not having put some effort forward to better themselves. Sure, that definition of effort is going to vary between individuals, especially those of more the casual and hardcore mentalities, but I think if there's one thing both sides have in common, it's that they hate playing with people who do suck, and thus inhibit their own personal progress.
    (3)

  2. #322
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Seriha View Post
    Yet in FFXI-land, being a beefy Warrior with capped Great Axe skill somehow translates to you forgetting how to use that weapon if you change to Paladin or something. Conversely, I don't suddenly forget how to write with a pencil the moment I sit in front of a keyboard, and have been known to do both on occasion, maybe even drawing.
    You know how you always end up having to use a spinning moogle to change your job? That's because the moogles made 20 clones of you, and they change them when you come to job change. Each clone has access to the common pool of knowledge, but only if it trained to do so. Subjobs are a moogle experiment at merging the clones into one being, but they haven't found a way yet to deal with the loss of potential from the donor clone.
    (4)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #323
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Makes sense. x.x
    (0)

  4. #324
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Also, the game is called Final Fantasy XI.... that right there is a contradiction just in the name. Expect no regularity in this game.
    (0)

  5. #325
    Player CrAZYVIC's Avatar
    Join Date
    Jun 2011
    Posts
    168
    Character
    Crazyvic
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Afania View Post
    I disagree, I think ppl in this game should have some form of specilization, and IMO merit WS is a good choice.

    It's just like rl, you can't master everything in your career, if you want to master one thing you gonna sacrifice another. You can't be best musician and best lawyer+ best accoutant at once, that just doesn't work.

    You get best by choosing a job, and take that path, and excel it. Those who spend most effort on this job should be the best.

    Ever since Abyssea release there are no "main job" anymore, +2 is easy to get, empy is easy to get, every player has 1338 +2 jobs and empyreans, and all equally geared. If you want to make your main job stand out, it's really hard, because it doesn't take more than 3 months to grind best gears for every job you have. Even if you want to make your main job better than the rest by sacrificing your other jobs, you don't get the choice to.

    And what's the point if your main job can't be better than others no matter how hard you try? You're forced to play and pimp other jobs, because if player A has 10 pimp jobs, player B only has 1, ppl would want player A in pt a lot more.

    And this is not the first time SE do this with storyline gears, they've released 3 mini-expansion, which you can only pick 2 augments. I picked augment for my COR, so my BLU ended up being gimp cuz there are some other augments my BLU can benefit a lot, but I don't really care. It's my choice, I want to pimp this job and willing to sacrific other job for it. If there's another player who picked the augment for other jobs, that's totally fine. But I certainly don't want to see everyone owning 20 of mini-expansion gears and all augmented for their 20 jobs, that's just not fair because I can never make my main job stand out.

    Game should be all about choices, and if you're hardcore it should be about picking a path and excel it. There are thousands of careers I wanna do irl, but in the end I can only pick one, same as jobs, it's call "jobs", that means you should be only excel at one.
    There "Career players" This players have 7 years using a job, trying pimp in gear and skills their job. They Read, math and parse real events for a great perfomance improvement.

    There people very well informed, people spend several hours reading how gear a new job, building macros, doing several maths and parsing his new job.

    In my personal exp any player informed can master "All jobs he want" No matter what. If this person have time for gear that in the right way, and do all the necesary yes a new job can be mastered.

    Even if everyone can master anyjob and be a pimp expert player, always will be a diference vs a True Love and career person using a job.

    The Career player will expend 95% their time pimping 1 job, will give these job 240 Spaces and will keep practicing and training for be the number one using his favorite job this is what make the diference vs a "Good informed player" vs a elite Career people.

    A good informed player Cant give 240 espaces for only 1 job
    A good informed player cant spend 95% of their time pimping a job
    A good informed player dont have 7 years using a job 95% of time.

    I can Qoute 2 "Elite Career thiefs"

    1.- Is Melphina from Fenrir
    2.- Is Banalaty


    This persons are "ELITE Career players" The diference is notable when you see this persons play. Not is like see a Pimp Twastar thief or see a informed player, is another feeling more deep is lke see a ELITE CApitan player on the battlefields, this people on their jobs really will surprise everyone.

    In conclusion everyone can "master" anyjob with efforts and knowedge but a few people will really be a Elite Outstanding player.

    A elite player will outparse the 95% The playerbase with "Their favorite jobs No matter if this jobs are inferior jobs", this person will be always 79/80 and with a lot of gear varations in mog house, this kind of players are totaly elite masters in their jobs. Yes even a uKovansara warrior will fear this kind of players if you take they in "Light mode in the parses you will end raped for a big margin"

    So i respect this kind of players because they use their jobs in a way exceptional even for see their true potential you need as minimiun be a master in the job they use just for UNDERSTAND whats going in there.

    Not is only do maths in a imaginary paralel universe
    Not is only parse like a idiot and ask the devil for help for a win a parse
    Not is only read and set a Tp set and ws set there a LOT of more things necesary for be a Elite player.
    (1)

  6. #326
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    WHat?..................


    anyways, it appears these are generally good WS, so let's all petition to be able to merit them all.
    (3)

  7. #327
    Player Feliciaa's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Feliciaa
    World
    Phoenix
    Main Class
    RNG Lv 90
    You can merit them all. However, the cap is NOT there to mess with the players. It's there to add some kind of unique style based solely on a player's personal preference. IMO. I really like this since jobs were really starting to all feel the same even to the point of JAs from one class showing up on another but with a different name.
    (0)

  8. #328
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Feliciaa View Post
    You can merit them all. However, the cap is NOT there to mess with the players. It's there to add some kind of unique style based solely on a player's personal preference. IMO. I really like this since jobs were really starting to all feel the same even to the point of JAs from one class showing up on another but with a different name.
    I was totally gonna petition to make them cap at 5 merits each, with a cap of 15 for the whole category. Thanks for telling me how they already work Captain Obvious.

    My "personal preference" is to not have to have some jobs gimped by lack of access to a good weapon skill. Playing war, thf and nin shouldn't mean that my monk is gonna suck. I'm really starting to hate this cap a little more very time I think about it.
    (5)

  9. #329
    Player Feliciaa's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Feliciaa
    World
    Phoenix
    Main Class
    RNG Lv 90
    Guess I just see this as a great way to finally add some unique game play between players. It even makes relic and emp holders have to consider if they want to spam the weapon's WS or put merits in for these new ones.
    (0)

  10. #330
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by FrankReynolds View Post
    I was totally gonna petition to make them cap at 5 merits each, with a cap of 15 for the whole category. Thanks for telling me how they already work Captain Obvious.

    My "personal preference" is to not have to have some jobs gimped by lack of access to a good weapon skill. Playing war, thf and nin shouldn't mean that my monk is gonna suck. I'm really starting to hate this cap a little more very time I think about it.
    Except if you have WAR THF NIN MNK all of them won't suck by not having the new WS, your WAR NIN MNK can spam empy WS(which as far as test result goes they're still the best), get ODD from empy WS and still outparse WAR NIN MNK using merit WS, and only your THF needs merit WS, in the end you only merit 1 and still has good performance on all of them.

    Still I don't know what's this "If I don't have all merit WS I'm gonna suck" mentality comes from.
    (3)

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