oh and we are LONG over due for a legitimate Expansion pack. not this mini Xpac crap.
oh and we are LONG over due for a legitimate Expansion pack. not this mini Xpac crap.
Wait till the patch notes. I bet they use wording like, new powerful weaponskills to unlock, or something along those lines.
i am excited acutally to see how the new 99 stuff works out. Things can change, weapon skills tweaked. keep in mind that players in this game have all sorts of different status, and have only done so many things. What may have seemed easy to you in earlier years of the game, can be more difficult to other players now.
perhaps the dev team sort of goes for a ws that is relatively close, but less damage than some of the higher hitting wss (like drakesbane from nyzule isle or some good empy weaponskills like ukku fury). someone without drakesbane would benefit from stardiver ( i would think anyway ).
This is understandable, and this applies to an empy user without drakesbane too, its not like camlann is the ukko fury of polearms..... (as much as someone with camlann wants the ws itself to do more dmg and uses it for aftermath, once you get this weapon, you quickly see this ws is no jishnu's radiance)
but something else to consider is that the main majority of drgs DO have drakesbane, and that they want to use the new weapon skill too. looking at that ws all this time gets old. and these people are what makes up a very large chunk of long time ffxi players
MY SOLUTION? what about something along these lines? possibly:
quests, or rediculous amount of merits, or items, or target mobs, something, to make it possible to increase the damage of the new weaponskill, on a regular basis. some sort of enhancment bonus added to the damage, so that players can improve the new weaponskills that they like. Its only fair that the player must have all weapon skills for that job in order to be able to improve the new one.
So for example, you could have a regular, and more HQ versions of stardiver, that could eventually beat out drakesbane, even if its not by much. Inside abyessea the super amounts of crit, drakesbane ftw, ok. But outside it would be nice to see some stardiving! But only if you really work at it (like it is with everything in this game) its the same for something like strining pummel and pup as well (cept victory smite actaully does some damage, unlike *ahem camlann's........)
This keeps newer players occupied at getting drakesbane or whatever else so as not to skip the hard earned step other players had to take, first having to get that ws before being able to get the full potential of stardiver, (or whatever weapon skill on whichever job).
if i want to impulse drive, i should be able too!!! na, jk, but yea, that would be sad imo to see starpulse drive (as in never see stardiver used over drakesbane) it looks so awesome
Last edited by dragoon_apprentice; 12-15-2011 at 03:07 AM.
I have what I hope is a very simple question. I play this game in most of my free time, but I have a job, do play other Final Fantasies, and have only had a laptop capable of playing Final Fantasy XI for a little over a year. There is a lot to do in this game, and a lot of barriers, so as a result yes I do not have an Empy.
I main DRG and macro Penta Thrust. Is Stardiver better than Penta Thrust?
Also if its not as simple as that any advice on situational use of WSs that would be welcome too.
from what i hear it will be better than penta.
i heard a rumor that they will change it soon so u can solo it pretty far. im unsure tho
So far, this thread has ether confirmed beyond doubt, or pointed out for the first time:
[SIZE=5]1) The devs DO NOT LISTEN to the player feedback they asked for [/SIZE]
- Ex: The general consensus among players, baring a few bright-eyed fools who refuse to see the reality of the situation, is that, while these ws have beautiful animations, these ws themselves were HORRIBLY designed an implemented. 100 merits, or 1,000,000 exp for each WS to even compete with a ws the player got 39 levels earlier is outrageous, and limiting these ws to only 3 per character is kicking us when we're down.
[SIZE=5]2) Instead of listening to player complaints, they look for things players LIKE and remove them![/SIZE]
- Ex: Realmrazer was, perhaps, a touch to strong. However that does not mean that it should suddenly be relegated to being weaker than hexastrike. Ruinator was PERFECT, but they decided that it was to strong.
[SIZE=5]3) The Devs favorite job is samurai.[/SIZE]
- Ex: I am NOT going to say tachi: shoha needs a nerf. I'm pointing out that Tachi: Shoha is the strongest ws of this bunch and completely ignores their apparent desire to make all of these WS sidegrades to level 60 ws by completely trouncing every other gkatana ws. But ruinator was stronger than rampage, on axe, which only bsts and bored wars use. And realmrazer was to strong for club, which only rare melee whm and really, really bored wars and plds use (now, anyway, since they stopped giving blus melee clubs).
[SIZE=5]4) The devs have no grasp on how we play this game. [/SIZE]
- Ex: It's obvious due to their insistence on balancing everything for super rare situations that never ever ever ever ever ever happen. "Stardiver has to be weak because jobs other than drg can use it!" Except drg is the only one that uses polearm for serious DD. Sams do occasionally, yes, but that doesn't mean stardiver should be so weak. I've never used polearm for DD purposes on my warrior.
[SIZE=5]5) [/SIZE][SIZE=6][SIZE=5]The devs don't understand the meaning of the word "Balance"[/SIZE] [/SIZE](or when they say "Balance" they're saying some obscure Japanese word that means something different but doesn't translate even remotely well in to English and no one has pointed out this fact)
- Ex: The devs release the FINAL ws, the ultimate non-relic/mythic/empyrean WS based on skill for each weapon to achieve. Of course, to get these weapon skills, the player must first reach level 96 and 357 skill, then complete a quest that requires them to sacrifice 150,000 exp to be allowed to begin the work to access them. Upon doing this, the player will be presented with an apparent option of either having them all but weaker versions, or selecting only three to share between all of their jobs.
Except the "weaker" versions are so weak that they can only compete with ws gained around player level 25 or 30... and the full versions are almost all designed only to be the same strength as the weapon skills available at player level 60 (exceptions being Tachi: Shoha, Last Stand, and Exenterator until they nerf those too. Resolution may apply. Shattersoul is excluded because all other staff weaponskills were just awful, and improving on them was easier than blinking)... and to achieve that, each ws requires a 1,000,000 exp investment.
To point out how absurd this is; a warrior grinds his job all the way to 99. This staggering feat has required the player to gather over 2,000,000 exp, plus an additional 220,000 exp for the 22 merits required by the limit break quests, and more for any deaths along the way. The reward awaiting this warrior, the master of weapons, at the end of his trek is another trek. He must gather another 1,150,000 exp, asking him to completely start over and gather the same amount of exp required for him to go from level 1 to level 82, and almost 83 (12,350 exp less). And his reward for leveling warrior from level 1 to level 82, twice? A flashy looking attack that is absolutely no better than the ability he learned at level 55 (ruinator is rampage II), or even more insulting, is actually weaker than the ability he learned at 60 (upheavel is weaker than raging rush)
That the devs consider giving these ws a 1,000,000 exp prerequisite to be usable, and even then intentionally designing the weapon skills to give absolutely no modicum of improvement over weapon skills that the player gained thirty to forty levels prior is just insulting.
Either make these merited weaponskills a LOT stronger, or remove the prerequisites and requirements to obtaining them. The amount of work required and the severe limitation on choice REQUIRES the ws be amazing. The ws as they are now, however, WOULD BE PERFECTLY ACCEPTABLE if they were learned naturally at a skill level with out any quests or merits or anything else.
Right now, you're asking us to level our jobs over from scratch in order to receive shiny balls of garbage.
Camate, Bayohne, I realize that there are a significantly large number of feedback posts, and they you guys cannot possibly translate and send them all through, but we really need to know, are you guys giving the devs the correct feedback that we're giving?
There are only two explanations for this currently: explanation 1 is that there is something getting lost in translation of "THESE NEW WEAPON SKILLS ARE HORRIBLE AND NOT WORTH THE EFFORT, STOP MAKING THEM EVEN WORSE", or explanation 2, the devs are receiving our feedback, but are outright ignoring it because they think we they know more about how players play this game than the players themselves, which could not be further from the truth.
I really don't want to blame our awesome community moogles, because they do a lot of great work, but if the latter is the case, then there is no reason for these forums to even exist.
I was just realizing... Ninja gets Great Katana skill of 357 naturally: why can't NIN use Tachi: Shoha?
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