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  1. #1
    Player Tannlore's Avatar
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    Mar 2011
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    Windy
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    205
    Character
    Tannlore
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by SpankWustler View Post
    If you don't know how something should work, there's no way to test if it is working properly. Without knowing basic things about a weaponskill such as the fTP and modifiers, it is impossible to tell if anything is actually having the proper effect.

    All you can determine is "dis suks" or "i liek dis", which while useful information for an individual, is not the most objectively useful information.

    Here's an example of how you can instantly tell if something isn't working in my example:

    Soulshatter has an int modifier.
    You go into abyssea, get visitant status.. use the ws (no boosts of any kind) record damage
    Now you put on all the int boosting atmas you have... use the ws record damage. (keeping all set/tp% etc. the same as your first data sampling)

    You find the damage didn't increase at all... there's a problem!
    (0)
    My other car is a summoner.

  2. #2
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    If we accept that the stat mods are 100% at 5/5 for each WS (and they are for each WS that has been rigorously tested), then finding the fTP could be very quick. I'm not up for it tonight, but I can try to do more this weekend at some point.
    (3)

  3. #3
    Player Motenten's Avatar
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    Which will tell you if there's something wrong with the atma (certainly good to find out), but otherwise won't tell you anything you wouldn't have found out from testing for WSC.
    (1)

  4. #4
    Player Tannlore's Avatar
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    Mar 2011
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    Windy
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    Character
    Tannlore
    World
    Shiva
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    SMN Lv 99
    Quote Originally Posted by Motenten View Post
    Which will tell you if there's something wrong with the atma (certainly good to find out), but otherwise won't tell you anything you wouldn't have found out from testing for WSC.
    Except a bigger sampling size for not having the atmas applied (arguably tainted data). The problem may also rest with the WS code itself rather than the atma (Which indecently it's working fine on test btw). Which is part of the purpose of testing the WS in all areas. If the atma wasn't applying, just found out! imagine if it wasn't the only ws that was effected too.

    I'm not, nor have I said this is the only way to test. I'm saying that testing one way and saying, "Alright I'll base everything else off this" is good either. You have a propsed work-up for your fTP and wsc after testing outside on bottom of the barrel mobs with the right set up. Good! now go test it out in these areas too.
    (0)
    My other car is a summoner.

  5. #5
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    yur not gittin et.
    (0)

  6. #6
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
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    11,203
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Here's an example of how you can instantly tell if something isn't working in my example:

    Soulshatter has an int modifier.
    You go into abyssea, get visitant status.. use the ws (no boosts of any kind) record damage
    Now you put on all the int boosting atmas you have... use the ws record damage. (keeping all set/tp% etc. the same as your first data sampling)

    You find the damage didn't increase at all... there's a problem!
    Now hang on... are you just making an example here? Or is the stat modifier for Shattersoul not working?
    (0)

  7. #7
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Yet in FFXI-land, being a beefy Warrior with capped Great Axe skill somehow translates to you forgetting how to use that weapon if you change to Paladin or something. Conversely, I don't suddenly forget how to write with a pencil the moment I sit in front of a keyboard, and have been known to do both on occasion, maybe even drawing.

    The merit system, unfortunately, promotes the very form of cookie-cutter some seem so against by advocating its presence. Merits can basically be lumped into gear when it comes to the, "If you want be good at this, have that or else you suck!" kind of thinking. When you start taking away restrictions like merits, 21+ hour pops/event timers, stupidly low/random drop rates, and so on, you start creating an equalized playing field where the only real excuse for a person to "suck" is to simply not having put some effort forward to better themselves. Sure, that definition of effort is going to vary between individuals, especially those of more the casual and hardcore mentalities, but I think if there's one thing both sides have in common, it's that they hate playing with people who do suck, and thus inhibit their own personal progress.
    (3)

  8. #8
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Seriha View Post
    Yet in FFXI-land, being a beefy Warrior with capped Great Axe skill somehow translates to you forgetting how to use that weapon if you change to Paladin or something. Conversely, I don't suddenly forget how to write with a pencil the moment I sit in front of a keyboard, and have been known to do both on occasion, maybe even drawing.
    You know how you always end up having to use a spinning moogle to change your job? That's because the moogles made 20 clones of you, and they change them when you come to job change. Each clone has access to the common pool of knowledge, but only if it trained to do so. Subjobs are a moogle experiment at merging the clones into one being, but they haven't found a way yet to deal with the loss of potential from the donor clone.
    (4)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  9. #9
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Makes sense. x.x
    (0)

  10. #10
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Also, the game is called Final Fantasy XI.... that right there is a contradiction just in the name. Expect no regularity in this game.
    (0)

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