What are you talking about? Red Mage through out all the Final Fantasy games has been the jack of all trades.
RDM in FFXI isn't. It's good in some aspects and crap in most other aspects. They should be good at everything but they aren't.
Hell even SE's description for FFXI RDM's is that they're the jack of all trades.
I admit I didn't read the OP but still, RDM isn't what it's suppose to be.
Im sorry I haven't been able to respond to any of the posts, or any of the criticism. Anyways I do agree with many of you that some of the ideas are kinda of extreme so I remade the Original Post. I think now its a lot better, and while it might not guarantee that Red mage will ever be able to melee I still think that this is a pretty good way to go about it.
quick glance that new JA you putin does it stack with fast cast if so broken if not useless for damn near anything but hate but since rdms cant really tank anything hard hitting why do they need or even want hate?
dont focus on 1 aspect of red look at it as a whole what traits it has spells gear everything other wise every idea you add will get shot down.
Last edited by Gokku; 09-11-2011 at 08:21 AM.
No it doesn't stack, and its just to open more options incase the party needs the Red mage to tank.
-I am looking at all aspects of RDM the buffs to Melee is only one part, theres also the new debuffs, the new Quickcast ability that can be used to get duties done with fast. etc everything with Red mage should be balanced and that why I suggested to raise healing and elemental magic to B- as well as sword skill to A-.
Last edited by Brightshadow; 09-11-2011 at 08:28 AM.
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