I knew I couldn't trust my moogle. That's it, I'm hiring some gobbie bouncers for the place.
I think the main issue is simply that gear are not average, they are situational.
A good piece of "enhances debuffs", +accuracy, +MND, +STR, +haste, +MP or something would probably be a good start. Armors that collect all vital stats for a hybrid job, instead of forcing people to swap around hundreds of armors just because no armor works for two things.
I'm pretty sure a RDM, with enspells (1 or 2, I have no clue) and haste and accuracy would deal moderate damage. I recall my M.kris COR upping the "per hit" damage by 300% with enspell from RDM sub. Like it went from 8 to 8 + 16. (Numbers randomly picked, no facts). People just are too obsessed with "But the WAR hits for 400 a hit!" to think anything less than 300 per sword swing sucks. And we all know RDM will never do 300 per swing.
Shaking the peculiar coincidence of this thread emerging as a first-post topic after recent events in the RDM board (even more curious now that the OP's jumped from Valefor to Shiva), I'll focus more on Mellowy's reply...
I've long been in favor of more hybrid friendly gear. Part of RDM's difficulty was always having enough room for things. More Gobbiebag quests helped over time, sure, but that didn't really include RDMs suddenly carrying melee gear instead of idle sets, further boosting stoneskin, more fast cast, and so on. I'm of the mind that one ideal set should focus on Haste, ACC, MND, and MACC while the other would emphasize ATK, STR, MATK, and INT. This would roughly combine the TP set with your MND enfeebling, and WS set with nuking. Just gaining 10 slots from visible gear would be huge, as just my mage-y side can take over 70 depending on what kind of situational stuff I can omit (Dark Magic on a non-SCH or BLM sub, Convert/HMP in Abyssea, etc.).
Of course, gear isn't RDM's only issue when it comes to being an acceptable hybrid, but it's definitely one of the more easily fixed angles. Update's looking to add a few new Haste pieces, but until we know how hard they are to get, it's a bit presumptuous to call them good additions for a job some are content on holding back and belittling for even trying. But even with capped Haste, a lot of other jobs start flaunting things like higher ACC, DA, STP, boosted crits, and then some. Spells can technically emulate this, much like Temper will with DA, but they need to exist and be worth casting.
And I'll leave things at that before things get ugly.
Last edited by Seriha; 09-11-2011 at 09:15 AM.
A set or two of odd-ball Red Mage/Blue Mage JSE would make me pretty happy. Well, if the set(s) didn't provide bonuses worse than those attained by wearing a deceased grandparent's undergarments.
Some Red Mages get to make more inventory space, and some Blue Mages get more stuff to macro in for one and a half spells and reduce their inventory space further. Everybody's happy!
I think I found the job you're trying to create, and the cool part is it's already in the game! ^_^
Here you go, have a blast! http://wiki.ffxiclopedia.org/wiki/Blue_Mage
OP: Stay away from Rdm forever please, that is all.
You guys are terrible all he said is he wants RDM to stay a Hybrid while maintaining its unique aspect. i do agree we should have more enspells to our weapon. I mean why not? its our spells it would double our damage while i constantly read through the post majority of ideas are shot down by just the players themselves usually the same people too.
We can sit here and say no to everything or we can take a different approach and suggest other things its bad enough people log in on the forums to throw a negative comment or two. while i like some of his ideas i do not like all of them i am all ears for suggestions.
Certainly no one wants to see RDM get neglected in abyssia and not all of us want to solo the sh*t out of everything. we need to offer more things to parties and it does not need to be just a DD or healer. we just need 1 UNIQUE spell to counter the other party members to where we can get invites over the other jobs. what used to be refresh and dispel and bar spells in pts sounds tiresome it was one of the things that helped us in lower level PTs.
IN NO WAY SHAPE OR FORM IS THIS GOING TO FIX THE CLASS (i understand it needs more fixing then just enspells and 1 unique spell)
Did anyone else read the thread topic and INSTANTLY think "ITT: Make RDM Melee better"?
There's tons of other jobs that are better on the melee end, and blue mage does basically exactly what you're trying to do with RDM.
Any buffs to RDM's melee abilities would have a price, a loss of some kind of magic prowess to maintain job balance. Considering Swords aren't exactly the greatest DD weapons even in the relatively ideal case, you're trying to make the job good at something you totally don't need, which would come at the expense of your ability to be a great mage job.
In other words, your suggestions wouldn't make RDM better, they'd make RDM worse (but you'd get to use your lolSword all of NEVER because nobody'd want you around anyway).
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