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  1. #21
    Player
    Join Date
    Mar 2011
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    Windurst
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    2,169
    It isn't even make Rdm melee better, I'm seeing retarded crap like diaga 2/3, I mean, seriously? No one who isn't trolling or in pvp uses diaga 1, why the fuck would I want diaga 3?

    Silencega - pointless
    Dispelga - pointless
    Doom - oh that went over well when it came to Mortal Ray didn't it, it will be useless just as its been in almost every FF before XI, and probably even more so in XI.
    Terror: pretty sure SE said not gonna happen to this and why even the Nightfall has a low activation rate.

    His changes to composure and saboteur ... I can't even call it a buff, it's just stupid. Pretty clear OP has no clue wtf they're doing.

    Also obligatory lolFencer.
    (5)
    Last edited by Neisan_Quetz; 09-10-2011 at 01:17 PM.

  2. #22
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    My god.. and i thought all the RDM melee posts were insane and full of the worst ideas but this takes the cake.. once again SE said RDM is an enfeebling expert, not a frontline DD, thats all that needs to be said. I like my RDM the way it is now... screw all these DD crap ideas that even if implemented would never work or be used by anyone with a decent level of intelligence.
    (2)

  3. #23
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    You want to make Composure a better melee ability, while making it worse... Why?!

    Terror is more a DRK spell, and Doom is rubbish. Otherwise I don't think the spell list is too bad.
    (1)

  4. #24
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Silencega - pointless
    Dispelga - pointless
    Not pointless, just very limited use. Can be used to wipe shadows and silence/dispel in one go. (WHM mobs are annoying with their Blink! Wipe it and silence them at the same time!) Doesn't stick a DoT on it like RDM's natural Diaga.

    The rest of the post, I agree on.
    (1)

  5. #25
    Player
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    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Swore I edited my post to say mostly pointless, I must have been falling asleep writing.
    (1)

  6. #26
    Player InfiniteKarma's Avatar
    Join Date
    Sep 2011
    Posts
    23
    Character
    Leviathen
    World
    Bismarck
    Main Class
    WAR Lv 1
    [Tagrineth][/n other words, your suggestions wouldn't make RDM better, they'd make RDM worse (but you'd get to use your lolSword all of NEVER because nobody'd want you around anyway). ]

    Unnecessary comment. You did not need to post something that will get others riled up.

    RDM isn't just about magic every FINAL FANTASY game they have made with red mage has always been a hybrid class it will not automatically fill in the rolls as a full time mage it is meant to fill the spots it needs to help the party. in this sense if we drop our sword damage for more mage department powers we might as well pick up a staff and stay in the back.
    (4)

  7. #27
    Player
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    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Pick up a staff and stay in the back if the situation requires it then, and melee when no one cares wth you're doing (assuming everything else is covered).
    (3)

  8. #28
    Player Lastranger's Avatar
    Join Date
    Aug 2011
    Location
    Basty
    Posts
    40
    Character
    Lastknight
    World
    Fenrir
    Main Class
    RDM Lv 1
    Wow that was a lot of nay saying, so much negative comments.

    I think people forget that rdm melee dmg if boosted would not compare too blu or other melee since it in essence would be magical boost of enspell not a physical dmg, there are loads of ways this could be done.
    To avoid the haste abuse one could make and ability similar to drk that instead of hp eats mp for each swing in return for hits in the hundreds of the magic kind.

    However id say to the op i dont want composure ruined, if anything id like it strenghtened.
    one thing i keep doing a lot when melee rdm ( doing trials etc ) is a lot of recasting even with composure slowing amount of swings for evry recast, mostly cycling refresh/ Phalanx/ stoneskin/ Boost spell/ bar spell (when needed )/ prot/shell / spikes / enspell / haste / regen2/ aqaveil ( sometimes even blink) + debuffs dia or bio 2/ para 2/slow2 / addle /blind / and silence if fighting magic mobs.
    Granted in party mode i would most likely not use all the buff/deff's listed if magic melee was an option but still a lot of recast.

    If anything i think rdm could do with a auto-recast spell that reaplied spells that wears, that would last 10min and did it in instant cast mode( like chainspell withouth the reset of timer recast time) for balance it might drawn more mp for recast and not work on anything but regulare magic ( no nin / blu / brd etc spells ), the list of spells u cast is increasing with the new boost spells and the new double attack spell.

    As for gear availible, ive seen a few new items with DA haste and other melee traits on em past 75 that rdm can wear although they r rare and far between they do exist, however for magic melle i think we should get a pure rdm stats gear like purposed by some here, like something that boost effect of spike/enspell haste DA haste etc with str and othe mod for melee use.

    On the other side i also think the magic side of RDM need's a rethink and remake, addle was nice but we should have more enfeebs that r usefull, why not some that do 2 debuffs in one shot.

    Example :
    Bog = hits mob with a heavy gravity and a acc down effect.
    Acidic venom = stronger poisen ( taking 30-40 dmg a tic ) and lowers resistance to crit attacks
    Fog = Strong blind and lowers resistance to Lightnig & ice spell
    Plasma surge = random Stun over time ( may proc 0 times to 6 ) with added effect of magic attack down ( enfeb skill increase chance of proc vs level of mob/ + stats )

    Buff's could get a boost too.

    Example :
    Life surge = cures for around 300 hp and grants a increase to all healing done to target ( extra effect : If target is at max hp the excess heal will spill over to HP boost similare to drain 2 effect) ( no more need for cure 5 lets get our own stuff instead)
    Trigger happy = Grants a % snapshot/ Rapid shot to target + r attack/ R acc special buff for Ranger and Cor ( like haste for ranged attack )
    Haste 2 = the % haste dont increase a lot more then 1 but lenght of spell is double of 1
    Bar Darkness = Increase resistance to Darkness/earth/ice/water spells , effect is superior to that of regulare Bar spells
    Bar light = Increase resistance to Light/fire/thunder/wind spells , effect is superior to that of regulare bar spell
    Enspell 3 = superior version of enspell drains mp on hit under sublimation effect in return for great magic dmg on hit 100-200s, Unlike 2 series weaknes given on strike is same elementh as u use

    Frozen soul = Grants a stoneskin like effect to mp allowing u to cast free for a period , Overwrites stoneskin and is overwriten when stoneskin is cast.
    Burning soul = Grants a counter like form of revenge when u are hit or parry or evade attack, overwrites Aqaveil when cast and is overwriten by aqaveil.
    Shocking soul = Grants a Crit boost to physical and magic attack overwrites blink and is overwriten by blink cast.

    And finaly a a few examples of Rdm and sch nukes with debuff that could exist.

    Example :

    Quaking Tremor = Single target earth dmg around tier 4 strenght but adds weaknes to earth magic to target
    Gale storm = Single target Wind Dmg tier 4 strenght and adds weaknes to wind magic to target
    Flood wave = Single target water dmg tier 4 strenght and adds weaknes to water magic to target
    Flash fire= Single target fire dmg tier 4 strenght and adds weaknes to fire magic to target
    Frozen thundra= Single target dmg tier 4 strenght and adds weaknes to ice magic to target
    Plasma sphere = Single target dmg tier 4 strength and adds weaknes to thunder magic to target

    Anyways thats my view of how things could be improved fior rdm, i agrea that holding rdm up to the light of a few demigod individuals that DOT'ed to death NM's that usally needed alliance to kill does not hold water in the dabate of the road ahead for rdm, most people dont wanna spend hours on hours DOT'ing a mob to death they want rdm to be usefull in a party or alliance or even lowman situation withouth the nerf from fear of a few individals that have way to much time on their hands, besides isnt that why u added rage to stuff to keep people away from DOT of death.

    I dont think rdm ever should outshine any job as jack of all trades except for enfeebs witch is kinda out thing but having options to be more then we are would be nice, even though i know there are a lot of naysayers simply saying no cause they think RDM getting worked on might dmg their own job's chance to be fixed.

    If u enjoy rdm as healer fine u should be able to do that although not be as good as whm, if u enjoy nuking u should be able to do that on rdm but not as well as Blm, if u enjoy Melee u should be able to do magic melee on rdm with decent dmg but not as much as the regulare DD out there ( although in magic sense with a MP for dmg ratio on enspell we should be allowed to do dmg fast in haste scenario until mp runs out), And last but not least if u enjoy the suport role of rdm u should be allowed to do that.

    Anyways sry if my wall of text ruined ur sight for the day just my 2 cents on the discusion ^^
    (1)

  9. #29
    Player Harukusan's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    This thread hurts my head and gives me homicidal thoughts. It must be destroyed. The amount of derp has reached its legal limit.
    (6)

  10. #30
    Player
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    Mar 2011
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    1,003
    Quote Originally Posted by Harukusan View Post
    This thread hurts my head and gives me homicidal thoughts. It must be destroyed. The amount of derp has reached its legal limit.
    This is why we usually try to keep this sort of nonsense in-house. It's hazardous to the general public.
    (4)

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