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  1. #41
    Player
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    Sep 2011
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    166
    BLU just had more time to be designed better lol.
    (0)

  2. #42
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Juri_Licious View Post
    When I played FF1 RDM's Melee felt a lot better than in FFXI.
    Probably because you weren't seriously comparing the difference between Black Belt/Warrior's Melee and Red Mage's Melee. Relatively, FFXI Red Mage is way better off. It's just that no one wants to invite a mage so that they can melee. If they want someone to melee and deal damage, they can invite a Damage Dealer. If they invite a mage, they expect spells.

    Never going to change.
    (5)

  3. #43
    Player InfiniteKarma's Avatar
    Join Date
    Sep 2011
    Posts
    23
    Character
    Leviathen
    World
    Bismarck
    Main Class
    WAR Lv 1
    Quote Originally Posted by Tagrineth View Post
    Except that even in FF1, the Red Mage's melee damage was paltry in comparison to the Black Belt and Fighter once you're about halfway through the game.
    But even if you had got the mix of both of them in the party Red mage was still valueable. Actually i would reference FF5 more because it seems more FFXI. FF5 actually had something along the lines of subjobs.
    (2)

  4. #44
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by InfiniteKarma View Post
    But even if you had got the mix of both of them in the party Red mage was still valueable. Actually i would reference FF5 more because it seems more FFXI. FF5 actually had something along the lines of subjobs.
    Yes. As a Mage. Could it melee in FF1? Sure. If FFXI was turn-based and single-player, Red Mage might melee here too. Unfortunately, it's not. The opportunity cost to melee on anything difficult in a real-time game is far too great.

    Also, if Red Mage had Staves or Wands that enhanced its abilities as well as a gear-swap system in FF1 it may not have melee'd at all.
    (4)

  5. #45
    Player InfiniteKarma's Avatar
    Join Date
    Sep 2011
    Posts
    23
    Character
    Leviathen
    World
    Bismarck
    Main Class
    WAR Lv 1
    Quote Originally Posted by InfiniteKarma View Post
    But even if you had got the mix of both of them in the party Red mage was still valueable. Actually i would reference FF5 more because it seems more FFXI. FF5 actually had something along the lines of subjobs.
    By this i mean you could stack damage with other jobs you werent subject to staying 1 catagory all the time and thats what FFXI is trying to do.

    (FFI) However in the case that FF1 RDM still proved better in different cases when i played i would keep RDM and WHM on the field because if the WHM was taged out the RDM assumes the roles and would raise the healer if it came down to it.

    (FFXI) In the past RDM and WHM was a GREAT combo in parties rdm was a side spot support while healer would focus on heals im not saying that i should stand in the back but you should understand that in between that time RDM could do as he pleased while in the front line view untill the WHM was taged out it kind of was like the bard of the group but not really a buff and enhancer to make something FULL speciality out of a hybrid class seems stupid RDM should show how to offer its support from both the front and back of the group its suppose to alternate.

    I see that it can be a hard concept to understand. to everyone who wants to have that job thats suppose to do their job right. parties look for speciality jobs like BLM and WHM who do what they are intended to do. RDMs catagory of expertise is enfeeble and while everything in abyssea is immune it makes us look like a joke thats not fair at all a normal rotation of fighting for RDM should be: frontline, enfeeble, enhance, Assume healer role (bad case scenario) if healer dies in combat FFXI image of RDM is not at all what a RDM should be pared up to i feel it might as well just be a solo class if parties images of RDM dont change. You cannot changes someones perspective of RDM this late into the game now unless SE tweaks it back to normal and people learn to replay it.
    (2)

  6. #46
    Player InfiniteKarma's Avatar
    Join Date
    Sep 2011
    Posts
    23
    Character
    Leviathen
    World
    Bismarck
    Main Class
    WAR Lv 1
    Quote Originally Posted by Greatguardian View Post
    Yes. As a Mage. Could it melee in FF1? Sure. If FFXI was turn-based and single-player, Red Mage might melee here too. Unfortunately, it's not. The opportunity cost to melee on anything difficult in a real-time game is far too great.

    Also, if Red Mage had Staves or Wands that enhanced its abilities as well as a gear-swap system in FF1 it may not have melee'd at all.
    RDM doesnt excel in anything and i cannot say that having a staff is a bad thing however i think gearswaping is a great thing proposed that earlier i said that if a WHM dies RDM assumes the role of healer correct? Gearswap for the stats and convert the MP loss of your previous position as a melee/blackmagic/enfeeble now you just switched to Main healer RDMs dont need the Skill for staffs they need the stats. they should always be 1 under the main Pros of DD, healer,Nuke,and buff enfeebles however should land on everything for a RDM thats what irriates me though.
    (0)

  7. #47
    Player InfiniteKarma's Avatar
    Join Date
    Sep 2011
    Posts
    23
    Character
    Leviathen
    World
    Bismarck
    Main Class
    WAR Lv 1
    In my Opinion people have Hybrid the Hybrid class they focus to much on speciality of it(get it?) it was never intended to FOCUS on 1 aspect of the party full time everytime. The job should alternate during dire times thats what I THINK RDM CLASS SHOULD BE. and it makes sense thats why its setup the way it is. i dont think our melee should jolt up i think we need a nother set of tier enspells to increase it slightly and as i saw earlier status effects seems like a F***king awesome idea with the loss of low damage i think we can substite that.

    We also need better cures we cannot keep on par with the healer so theres no use in ANY of what i just said if we cannot jump to the back if healer dies. I am not saying we should be better healers i am saying we should be there if the problem arises (remember 1 below PRO) makes no sense if we try to help healer when the mob is out damaging your heals and everyone dies anyway.
    (0)

  8. #48
    Player
    Join Date
    Jul 2011
    Posts
    26
    you forgot to have them raise RDM shield skill and give more enhancing spells as it has the highest enhancing skill
    (1)

  9. #49
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by InfiniteKarma View Post
    But even if you had got the mix of both of them in the party Red mage was still valueable. Actually i would reference FF5 more because it seems more FFXI. FF5 actually had something along the lines of subjobs.
    And even in FF5, Red Mages' melee damage pales in comparison to like the dozen other Job options that are more melee-focused.

    Also: If RDM ever got even billing to where they could heal on par with WHM, melee on par with (I dunno, not the best example but...) PLD, and nuke on par with BLM...

    Why would you invite those other jobs for anything, ever?

    A job like RDM by its very design HAS to be worse at everything than a more dedicated job. :\
    (3)

  10. #50
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Procs (for at least 2 events). And it doesn't have to be worse at everything, it was and still is the best enfeebler next to Brd (who can only keep 2 debuffs on a mob up at once not counting from subjob) - the problem is the amount of NMs which are heavily resistant/immune to our common enfeebles, and the increasing amount of NMs where enfeebles don't matter because all of their attacks are unnamed TP moves.
    (2)

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