BLU just had more time to be designed better lol.
BLU just had more time to be designed better lol.
Probably because you weren't seriously comparing the difference between Black Belt/Warrior's Melee and Red Mage's Melee. Relatively, FFXI Red Mage is way better off. It's just that no one wants to invite a mage so that they can melee. If they want someone to melee and deal damage, they can invite a Damage Dealer. If they invite a mage, they expect spells.
Never going to change.
Yes. As a Mage. Could it melee in FF1? Sure. If FFXI was turn-based and single-player, Red Mage might melee here too. Unfortunately, it's not. The opportunity cost to melee on anything difficult in a real-time game is far too great.
Also, if Red Mage had Staves or Wands that enhanced its abilities as well as a gear-swap system in FF1 it may not have melee'd at all.
By this i mean you could stack damage with other jobs you werent subject to staying 1 catagory all the time and thats what FFXI is trying to do.
(FFI) However in the case that FF1 RDM still proved better in different cases when i played i would keep RDM and WHM on the field because if the WHM was taged out the RDM assumes the roles and would raise the healer if it came down to it.
(FFXI) In the past RDM and WHM was a GREAT combo in parties rdm was a side spot support while healer would focus on heals im not saying that i should stand in the back but you should understand that in between that time RDM could do as he pleased while in the front line view untill the WHM was taged out it kind of was like the bard of the group but not really a buff and enhancer to make something FULL speciality out of a hybrid class seems stupid RDM should show how to offer its support from both the front and back of the group its suppose to alternate.
I see that it can be a hard concept to understand. to everyone who wants to have that job thats suppose to do their job right. parties look for speciality jobs like BLM and WHM who do what they are intended to do. RDMs catagory of expertise is enfeeble and while everything in abyssea is immune it makes us look like a joke thats not fair at all a normal rotation of fighting for RDM should be: frontline, enfeeble, enhance, Assume healer role (bad case scenario) if healer dies in combat FFXI image of RDM is not at all what a RDM should be pared up to i feel it might as well just be a solo class if parties images of RDM dont change. You cannot changes someones perspective of RDM this late into the game now unless SE tweaks it back to normal and people learn to replay it.
RDM doesnt excel in anything and i cannot say that having a staff is a bad thing however i think gearswaping is a great thing proposed that earlier i said that if a WHM dies RDM assumes the role of healer correct? Gearswap for the stats and convert the MP loss of your previous position as a melee/blackmagic/enfeeble now you just switched to Main healer RDMs dont need the Skill for staffs they need the stats. they should always be 1 under the main Pros of DD, healer,Nuke,and buff enfeebles however should land on everything for a RDM thats what irriates me though.
In my Opinion people have Hybrid the Hybrid class they focus to much on speciality of it(get it?) it was never intended to FOCUS on 1 aspect of the party full time everytime. The job should alternate during dire times thats what I THINK RDM CLASS SHOULD BE. and it makes sense thats why its setup the way it is. i dont think our melee should jolt up i think we need a nother set of tier enspells to increase it slightly and as i saw earlier status effects seems like a F***king awesome idea with the loss of low damage i think we can substite that.
We also need better cures we cannot keep on par with the healer so theres no use in ANY of what i just said if we cannot jump to the back if healer dies. I am not saying we should be better healers i am saying we should be there if the problem arises (remember 1 below PRO) makes no sense if we try to help healer when the mob is out damaging your heals and everyone dies anyway.
you forgot to have them raise RDM shield skill and give more enhancing spells as it has the highest enhancing skill
And even in FF5, Red Mages' melee damage pales in comparison to like the dozen other Job options that are more melee-focused.
Also: If RDM ever got even billing to where they could heal on par with WHM, melee on par with (I dunno, not the best example but...) PLD, and nuke on par with BLM...
Why would you invite those other jobs for anything, ever?
A job like RDM by its very design HAS to be worse at everything than a more dedicated job. :\
Procs (for at least 2 events). And it doesn't have to be worse at everything, it was and still is the best enfeebler next to Brd (who can only keep 2 debuffs on a mob up at once not counting from subjob) - the problem is the amount of NMs which are heavily resistant/immune to our common enfeebles, and the increasing amount of NMs where enfeebles don't matter because all of their attacks are unnamed TP moves.
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