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  1. #1
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    Join Date
    Sep 2011
    Posts
    166

    Rebalancing and Redesigning Red mage (Suggestion)

    This is my third update to this thread, I decided instead of making a new one, or it being ignored in the RDM forums that I would adjust this one. Let me know what you think.

    The Remaking of Red Mage Level 1-99


    Overall Adjustments


    1.)Raise Red mage Elemental magic to B+ and Healing magic to B-
    -The reason why I think that Healing and Elemental magic should be raised is to help Red mages use stronger nukes and cures since they basically won't have access to the endgame nukes nor cures.

    2.)Changes to Enspells
    -Make Enspell II similar to Enspell I
    -Don't allow scholars to Accession it.
    -Ok so basically we know that if Red Mage is ever gonna be able to fight in the frontlines they will need to provide some type of support in the frontlines to allow them to stay there, and a Idea that many Red Mages have is to basically make it similar to Sambas in the context of it being a buff on Red mages that puts a debuff on the monster that allows party members to inflict the enspell damage on the enemy. I think this would be a great boost to Red mages in the frontlines, but in order for this to work the debuff or how I call it "Enchanted" debuff needs to wear off quickly if the Red mage stops attacking. (Players will need to pick between this or Dancer Samba.)

    3.)Red mages should gain access to the following Weaponskills Natively
    -Red Lotus Blade (Swords)
    -Vorpal Blade (Swords)

    Traits
    I feel that currently the Trait list that Red mage has is unbalanced; they have a bunch of mage traits yet no melee traits so I decided to redesign there whole trait list. Also some of you might think some traits are useless but remember Red mage is a mixture of Warrior, White mage, and Black mage and while they share traits with the mages they share nothing with Warrior so the idea is to balance out there trait list with Physical and Magical traits. (Some will be gone)

    -Level10-Fast Cast
    -Level15-Magic Attack Bonus
    -Level20-Magic Defense Bonus
    -Level25-Clear Mind
    -Level30-Fast Cast II
    -Level35-Attack Bonus
    -Level40-Magic Attack Bonus II
    -Level45-Magic Defense Bonus II
    -Level50-Fast Cast III
    -Level53-Clear Mind II
    -Level55-Magic Fencer (NEW)-Increases the Red mage ACC/ATK by 20% when under the effect of a enspell.
    -Level60-Fencer
    -Level70-Clear Mind III
    -Level75-Fast Cast IV
    -Level80-Magic Attack Bonus III
    -Level85-Magic Defense Bonus III
    -Level88-Fast Cast V
    -Level90-Fencer II
    -Level95-Critical Attack Bonus
    -Level99-Doublecast (NEW)-You have a 10% chance of the next cure or nuke you cast to be casted again. (Only takes MP for the first time that the spell is cast, the doublecast spell is free.) (Doesn't work on buffs or debuffs only cures and nukes.)


    Job Abilities

    -Level40-Convert
    -Level50-Composure-Remove ACC bonus for balance purposes. (Magic Fencer-solves ACC problem)
    -Level80-Saboteur
    -Level95-Spontaneity


    New Spell List
    Some spells were removed especially the AOE spells because In older FFs the Specialist were the ones that had AOE magic RDM never had them.

    Level1-Dia
    Level3-Cure
    Level4-Stone
    Level5-Barstone
    Level5-Poison
    Level6-Paralyze
    Level7-Barsleep
    Level7-Protect
    Level8-Blind
    Level9-Barwater
    Level9-Water
    Level10-Barpoison
    Level10-Enthuder
    Level11-Bio
    Level12-Aquaveil
    Level12-Barparalyze
    Level12-Enstone
    Level13-Baraero
    Level13-Slow
    Level14-Aero
    Level14-Cure II
    Level14-Enaero
    Level15-Deodorize
    Level16-Enblizzard
    Level17-Barfire
    Level17-Shell
    Level18-Barblind
    Level18-Silence
    Level18-Enfire
    Level19-Fire
    Level20-Enwater
    Level20-Blaze Spikes
    Level20-Sneak
    Level21-Barblizzard
    Level21-Gravity
    Level22-Enlight
    Level23-Barsilence
    Level23-Blink
    Level24-Endark
    Level24-Blizzard
    Level25-Barthunder
    Level25-Invisible
    Level25-Sleep
    Level26-Cure III
    Level29-Thunder
    Level31-Dia II
    Level32-Dispel
    Level33-Phalanx
    Level34-Stoneskin
    Level35-Stone II
    Level36-Bio II
    Level37-Shell II
    Level38-Raise
    Level39-Barvirus
    Level40-Ice Spikes
    Level40-Water II
    Level40-Enthunder II
    Level41-Refresh
    Level42-Enstone II
    Level43-Barpetrify
    Level44-Enaero II
    Level45-Aero II
    Level46-Poison II
    Level46-Enblizzard II
    Level46-Sleep II
    Level47-Protect III
    Level48-Cure IV
    Level48-Enfire II
    Level48-Haste
    Level50-Fire II
    Level50-Enwater II
    Level52-Enlight II
    Level53-Bind II (Stronger than Bind + Doesn't wear when attacked)
    Level54-Endark II
    Level55-Blizzard II
    Level57-Shell III
    Level58-Plague (Lowers MP and TP overtime)
    Level60-Shock Spikes
    Level60-Thunder II
    Level63-Protect IV
    Level65-Stone III
    Level67-Water III
    Level68-Shell IV
    Level69-Aero III
    Level71-Fire III
    Level73-Blizzard III
    Level75-Thunder III
    Level75-Bio III (Merit)
    Level75-Blind II (Merit)
    Level75-Dia III (Merit)
    Level75-Paralyze II (Merit)
    Level75-Phalanx II (Merit)
    Level75-Slow II (Merit)
    Level77-Stone IV
    Level77-Protect V
    Level78-Baramnesia
    Level79-Amnesia:Target Cannot use Abilities nor TP skills.
    Level80-Water IV
    Level80-Enthunder III (Addition effect:Lightning DOT)
    Level81-Gain-VIT
    Level82-Refresh II
    Level82-Enstone III (Addition effect:Earth DOT)
    Level83-Addle
    Level84-Enaero III (Addition effect:Wind DOT)
    Level84-Gain-MND
    Level86-Fire IV
    Level86-Enblizzard III (Addition effect: Ice DOT)
    Level87-Gain-CHR
    Level87-Shell V
    Level87-Break
    Level88-Enfire III (Addition effect: Fire DOT)
    Level89-Blizzard IV
    Level90-Gain AGI
    Level90-Enwater III (Addition effect: Water DOT)
    Level92-Enlight III (Addition effect: Light DOT)
    Level93-Gain STR
    Level94-Endark III (Addition effect: Dark DOT)
    Level96-Gain DEX
    Level99-Gain INT
    Level99-Debilitation (Ultimate spell) (Severe hampering of attributes)
    (5)
    Last edited by Brightshadow; 09-24-2011 at 01:41 AM.