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  1. #1
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by saevel View Post
    You realize that DA experiences decreasing returns right?

    Going from 0 to 5 DA is 105/100 = 5% improvement.

    Going from 21 to 26 is,
    126/121 = 1.0413, 1 4.1% improvement.

    The presence of additional DA options does absolutely nothing for disposition of Temper's potency.

    Your using 36mp and a few seconds to cast a spell that will give you a 4.1% improvement over 11:45min at best. More importantly is this is supposed to be a RDM "melee" update, and it's looking like complete sh!t so far. Worth casting yes, but barely. It's a brutal earring in spell form.

    That being said, if SE just hasn't added scaling yet and we're really seeing the absolute bottom of the spell, then it's not so bad. Gain spells start at +5, so there is light at the end of the tunnel.
    .

    1). Yes, double attack experiences decreasing returns. As does Haste. As does Dual-Wield. As does nearly every stat in the game.

    "Double Attack has decreasing returns" is not an argument against it, it's an acknowledgement. You are still getting a positive return that is unique to the job.

    It may not be flashy but it's still an increase. If that had been a piece of equipment people would be paying millions for it.

    2) 36 MP is cheap and negligible.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Tashan View Post
    Yes, double attack experiences decreasing returns. As does Haste. As does Dual-Wield. As does nearly every stat in the game.
    I think you phrased something poorly here, unless you're referring to a different kind of decreasing return than what I'm thinking of.
    (0)