Quote Originally Posted by saevel View Post
You realize that DA experiences decreasing returns right?

Going from 0 to 5 DA is 105/100 = 5% improvement.

Going from 21 to 26 is,
126/121 = 1.0413, 1 4.1% improvement.

The presence of additional DA options does absolutely nothing for disposition of Temper's potency.

Your using 36mp and a few seconds to cast a spell that will give you a 4.1% improvement over 11:45min at best. More importantly is this is supposed to be a RDM "melee" update, and it's looking like complete sh!t so far. Worth casting yes, but barely. It's a brutal earring in spell form.

That being said, if SE just hasn't added scaling yet and we're really seeing the absolute bottom of the spell, then it's not so bad. Gain spells start at +5, so there is light at the end of the tunnel.
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1). Yes, double attack experiences decreasing returns. As does Haste. As does Dual-Wield. As does nearly every stat in the game.

"Double Attack has decreasing returns" is not an argument against it, it's an acknowledgement. You are still getting a positive return that is unique to the job.

It may not be flashy but it's still an increase. If that had been a piece of equipment people would be paying millions for it.

2) 36 MP is cheap and negligible.