I disagree.
In content in which our 'buffing' skills are of a primary use, monster difficulty is reletively LOW.
It's our enfeeblement department that is suffering the worst, as there is no current Debuff in RDM's library to effect TP moves, but simply calculating 'normal attacks' to work as special moves bypasses a great deal of our own debuff library.
Where as, the simple, and most available solution to a RDM's buff problem is to allow us to bestow our entire grouping of single target buffs onto one or more of our allies.
Suddenly, Temper becomes a great buff to have, because in party play, we can JA it and several other buffs over to our allies.
It's THAT easy to fix and it addresses your 'omg this is a worthless buff' mentality as well. I fully expect something along the lines of an ability like that to be in the new line of merits, as there is currently no job that fills the "Single Target buffer" niche aside from Brd's pianissimo. (Which is getting an adjustment, wewt.)
What we absolutely do not need, is more buffs to cycle. Even many backline enthusiastic RDMs are very, VERY tired of the buff cycle mentality, and breathed a sigh of relief when we got AF3+2. We don't need more buffs like that to put us back in that situation, party invite rate or no, it's just bad job design.
However, I don't see them giving us AoE or 'Sphere' spells as they are calling it. So my idea above makes sense to me as a compromise, and the logical course of action at this rate.


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