
Originally Posted by
Septimus
If we are reaching the limit to the number of spells as has been suggested, then every new spells that is made needs to count. A 5% base activation rate is not a worthwhile trade for a potentially better spell not being able to be created in the future. Even at 20% you would be hard-pressed to say that it should take the place of an enfeeble that reduces a monster's magical evasion, gives it Amnesia, destroys its TP gain, or some other effect that we would like to see take place.
At this stage, if spell resources are getting scarce, opportunity cost is a huge consideration. If a spell is added, then it needs to be a spell that people will cast. The OAT effect will have to be significant because down the line when we hear "no, you can't have any more spells", RDMs are going to get blamed because we got a nigh-useless toy now.