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  1. #1
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Shiyo View Post
    @Hyrist, buffing a role that serves no purpose and will not improve the job in real situations is a complete waste of time. Sure it's a fun soloing and screwing around tool, but the job is HURTING badly when it comes to group oriented content, the main focus should be group oriented hard content before a screw around tool for soloing. Aka, waste of dev time.
    I disagree.

    In content in which our 'buffing' skills are of a primary use, monster difficulty is reletively LOW.

    It's our enfeeblement department that is suffering the worst, as there is no current Debuff in RDM's library to effect TP moves, but simply calculating 'normal attacks' to work as special moves bypasses a great deal of our own debuff library.

    Where as, the simple, and most available solution to a RDM's buff problem is to allow us to bestow our entire grouping of single target buffs onto one or more of our allies.

    Suddenly, Temper becomes a great buff to have, because in party play, we can JA it and several other buffs over to our allies.

    It's THAT easy to fix and it addresses your 'omg this is a worthless buff' mentality as well. I fully expect something along the lines of an ability like that to be in the new line of merits, as there is currently no job that fills the "Single Target buffer" niche aside from Brd's pianissimo. (Which is getting an adjustment, wewt.)

    What we absolutely do not need, is more buffs to cycle. Even many backline enthusiastic RDMs are very, VERY tired of the buff cycle mentality, and breathed a sigh of relief when we got AF3+2. We don't need more buffs like that to put us back in that situation, party invite rate or no, it's just bad job design.

    However, I don't see them giving us AoE or 'Sphere' spells as they are calling it. So my idea above makes sense to me as a compromise, and the logical course of action at this rate.
    (4)

  2. #2
    Player Yamimarik44's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    45
    Character
    Yamimarikk
    World
    Bismarck
    Main Class
    SMN Lv 95
    Quote Originally Posted by Shiyo View Post
    Waste of dev time.
    I'm not sure you're fulling grasping the "positive feedback" outlook for forums. I'm not quite sure Dev's want to see "Waste of dev's time." over and over. That really isn't "positive feedback". Everyone has different play styles and many people are very nostalgic and want RDM to have it's melee aspects enhanced the way it was supposed to be when it originally all began. Yes RDM's can buff and get quite an assortment of buff type spells, but RDM is also a great enfeebler(or used to be top noch). Maybe it would be nice if Dev's took another look at RDM's buff aspects especially if you wana go by the Manifesto description. But constantly throwing around "Waste of Dev's time." or some other remark that has no positive outlook at all, is a waste of time in general for us all. All those Enfeebling RDM's want that to be re-worked, all those healing RDM's want Cure V(Which SE did take away from RDM, but I digress.). And many Melee RDM's got a lil happy boost because of this update. Taking away something SE already wants to implement in the game isn't going to further your cause to get what you want out of this job realized by them. So stop wasting everyone's time with all this negative feedback, and just give some positive feedback once in awhile and maybe then your voice will be heard.
    (6)

  3. #3
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Yamimarik44 View Post
    I'm not sure you're fulling grasping the "positive feedback" outlook for forums. I'm not quite sure Dev's want to see "Waste of dev's time." over and over. That really isn't "positive feedback". Everyone has different play styles and many people are very nostalgic and want RDM to have it's melee aspects enhanced the way it was supposed to be when it originally all began. Yes RDM's can buff and get quite an assortment of buff type spells, but RDM is also a great enfeebler(or used to be top noch). Maybe it would be nice if Dev's took another look at RDM's buff aspects especially if you wana go by the Manifesto description. But constantly throwing around "Waste of Dev's time." or some other remark that has no positive outlook at all, is a waste of time in general for us all. All those Enfeebling RDM's want that to be re-worked, all those healing RDM's want Cure V(Which SE did take away from RDM, but I digress.). And many Melee RDM's got a lil happy boost because of this update. Taking away something SE already wants to implement in the game isn't going to further your cause to get what you want out of this job realized by them. So stop wasting everyone's time with all this negative feedback, and just give some positive feedback once in awhile and maybe then your voice will be heard.
    I can't think of a better way for them to stop seeing "waste of devs time" than for us to tell them when they are wasting their time so that they don't keep doing it. It's like not telling someone when their zipper is down. Sure they feel a little angry or embarrassed, but its better than walking around all day not knowing. FYI there are tons of "positive feedback" posts in other portions of the forums. This unfortunately is one of the Items that didn't merit positive feedback.

    You could try the BLU, WAR or MNK forums? They seem pretty happy about things in general.
    (1)

  4. #4
    Player Yamimarik44's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    45
    Character
    Yamimarikk
    World
    Bismarck
    Main Class
    SMN Lv 95
    Quote Originally Posted by FrankReynolds View Post
    I can't think of a better way for them to stop seeing "waste of devs time" than for us to tell them when they are wasting their time so that they don't keep doing it. It's like not telling someone when their zipper is down. Sure they feel a little angry or embarrassed, but its better than walking around all day not knowing. FYI there are tons of "positive feedback" posts in other portions of the forums. This unfortunately is one of the Items that didn't merit positive feedback. You could try the BLU, WAR or MNK forums? They seem pretty happy about things in general.
    Okay, but what does the community and you yourself gain from being so negative all the time? Nothing but frustration among everyone in the community and people always harping on everyone if everyone's way of thinking isn't aligned with their own. You do nothing good for the community if you're always going to slander idea's and act so negatively towards others and their own comments. I have seen the other threads on this forum, but why can't the RDM thread's just be as positive as others? Is it really that difficult to come up with positive suggestions, feedback and comments for RDM? Grow up, stop acting like the world is only suited to your way of thinking. Just stop the whining and complaining and say something more constructive as a whole for the community.

    As far as suggesting ideas for RDM maybe SE should have another look into RDM's enfeebling, a nice boost to melee is always welcomed to those in the community who enjoy this play style. From what I've ready majority of players, including myself, doesn't really want to see anymore buffs to cycle through. On my first character before the lvl increase I remember how it was for RDM's at 75. I was one of those RDM's I did what was asked of me and always kept everyone happy on buffs and enfeebles. Doesn't mean it wasn't a hassle though. Anything else I'm coming up empty on further idea's tired and hungry lol.
    (2)

  5. #5
    Player Supersun's Avatar
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    Mar 2011
    Posts
    522
    It probably took like 30 seconds to "develop" this spell.
    (3)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Supersun View Post
    It probably took like 30 seconds to "develop" this spell.
    This is false and generally misleading. Please don't make such outlandish claims.
    (1)

  7. #7
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by cidbahamut View Post
    This is false and generally misleading. Please don't make such outlandish claims.
    Truth be told if the game was coded clearly it wouldn't take much more than an hour.

    As for the post below me, or above depending on your forum format. BLU is another job that's melee capability is not all that... Basically I guess it's all three of the sword wielders.
    (1)

  8. #8
    Player Supersun's Avatar
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    Mar 2011
    Posts
    522
    Quote Originally Posted by cidbahamut View Post
    This is false and generally misleading. Please don't make such outlandish claims.
    Not really. I mean 30 seconds might be an exaggeration, but the "design" of the spell is what took all the time.

    The "development" of the spell was was just throwing together pre-existing concepts onto one spell
    (1)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Supersun View Post
    Not really. I mean 30 seconds might be an exaggeration, but the "design" of the spell is what took all the time.

    The "development" of the spell was was just throwing together pre-existing concepts onto one spell
    Well sure, if you define it as "writing down the idea on a paper napkin", but I feel that's a tad disingenuous, since you could then say they put together the whole game engine in about a week.
    (1)

  10. #10
    Player Juxtaposition's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Juxtaposition
    World
    Odin
    Main Class
    NIN Lv 95
    5% isn't enough to make anyone care. Making it go up with enhancing magic is a good start, but it needs to be significant if SE wants anyone besides diehard DD RDMs to care. Also, make the enhancing magic portion only relevant at time-of-cast, not fluctuate based on how much skill you have when you attack round goes off. Yeah, it is a silly thing to worry about, but this is SE we are talking about here.

    I think melee RDM is silly just like the next sensible guy, but the point is SE is making statement that they do not want it to be silly anymore. To be honest, I was kind of hoping that Temper would have been something just out of this world ridiculous, like 100% DA, just to mess with everyone's heads; though I was expecting something along the lines of 2-5% and I wasn't disappointed, heh.
    (1)

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