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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
    Posts
    1,712
    Thanks for all your feedback on Temper.

    Based on all the feedback we have received on the forum and the test server, we will be making it so Temper’s activation rate increases with higher enhancing magic skill. (Of course there will be a cap)

    In regards to the effect, when considering that the double attack can be stacked with other things besides just enhancing magic skill, such as equipment, etc., and can also be used with en-spells, we set it accordingly.
    (13)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    718
    Character
    Kaeren
    World
    Leviathan
    Main Class
    RDM Lv 99
    Quote Originally Posted by Camate View Post
    Thanks for all your feedback on Temper.

    Based on all the feedback we have received on the forum and the test server, we will be making it so Temper’s activation rate increases with higher enhancing magic skill. (Of course there will be a cap)

    In regards to the effect, when considering that the double attack can be stacked with other things besides just enhancing magic skill, such as equipment, etc., and can also be used with en-spells, we set it accordingly.
    Waste of dev time, RDM is not a melee job :/

    Please focus on the backline aspects of RDM, work on our enfeebles, our cures, and our party enhancing buffs. Can you inform the dev team of that? A RDM will never, ever, ever be invited for a real event to melee, they are invited to be a support job, please focus on this.
    (1)

  3. #3
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Shiyo View Post
    Waste of dev time, RDM is not a melee job :/

    Please focus on the backline aspects of RDM, work on our enfeebles, our cures, and our party enhancing buffs. Can you inform the dev team of that? A RDM will never, ever, ever be invited for a real event to melee, they are invited to be a support job, please focus on this.
    I agree, this is a nice spell, but totally unnecessary. They need to add spells that get Red Mages "enfeebling master" role back before they add things like this.

    FFXI needs some big dot spells, and some enfeebles need to be fixed / added. Melee is IMHO what Red Mage should be able to do to solo. Not its roll in parties.
    (1)
    Last edited by FrankReynolds; 08-31-2011 at 04:29 AM.

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by FrankReynolds View Post
    I agree, this is a nice spell, but totally unnecessary. They need to add spells that get Red Mages "enfeebling master" role back before they add things like this.

    FFXI needs some big dot spells, and some enfeebles need to be fixed / added.
    as far as SE is concerned SCH is the DoT experts, they're also fixing Enfeebles for RDM. This is merely an addition that has no real effect on the Dev's time it's not going to be some crazy amount of time to make a spell that grants a double attack trait temporarily.

    The previous poster has no real concept of RDM, it sees RDM as simply a buffer so it's not too wise to agree with them. At least your reply was on what something RDM actually should do Enfeebling.

    As it was said before it was a mistake on the translation side. RDM is a master of Enfeebling and Self Buffs.
    (2)
    Last edited by Daniel_Hatcher; 08-31-2011 at 04:31 AM.

  5. #5
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,659
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Shiyo View Post
    Waste of dev time, RDM is not a melee job :/.
    Comments like this are not helpful. There are times, especially soloing (something that RDMs do a lot) when it is beneficial. In a group fighting NMs, no, of course you're not going to do it. However, that doesn't mean that RDM's sword capability, which was originally designed as part of the job, can't be enhanced for any reason.
    (4)

  6. #6
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Camate View Post
    Thanks for all your feedback on Temper.

    Based on all the feedback we have received on the forum and the test server, we will be making it so Temper’s activation rate increases with higher enhancing magic skill. (Of course there will be a cap)

    In regards to the effect, when considering that the double attack can be stacked with other things besides just enhancing magic skill, such as equipment, etc., and can also be used with en-spells, we set it accordingly.
    Hurray~~~. You certainly put my translation to shame, Camate. Any word or even a hint of what that cap may be? >.>;
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.